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Rive: Interactive Motion

26h 41m 10s
English
Paid

Unlock the full potential of interactive design with this comprehensive course on Rive, a cutting-edge tool revolutionizing how we create dynamic digital products. Dive into the creation of rich UI elements such as buttons, icons, text displays, HUD interfaces, game menus, and more that captivate and engage users.

Course Overview

Discover the versatility of Rive as you learn to export animations seamlessly across various platforms including websites, mobile applications, and game engines like Unity. Our course highlights the importance of community engagement, teaching you how to publish and access projects within the Rive library—an invaluable resource for inspiration and learning from existing creations.

What You'll Learn

Basic and Advanced Features

Both newcomers and seasoned designers will benefit from exploring Rive’s range of functionalities. Master the basics, such as working with bones, constraints, and joysticks for precise character control. Progress to advanced techniques, including:

  • Mixing and blending animations for fluid transitions and movements.
  • Setting up parallax rigs for layered and visually appealing designs.
  • Utilizing nested artboards to create complex yet organized structures.
  • Employing events to craft engaging interactive storytelling experiences.

Interactive Storytelling

In the culminating section of the course, bring your skills together to assemble complete scenes. Learn to integrate characters and establish interaction between all design elements to tell compelling stories through your digital creations.

About the Author: Motion Design School

Motion Design School thumbnail

Motion Design School is a Latvia-based online school focused entirely on motion graphics and character animation, primarily using Adobe After Effects, Cinema 4D, and the broader 2D/3D animation toolchain. They are one of the largest dedicated motion-design education brands online, with a multi-thousand-student community.

The CourseFlix listing carries twelve Motion Design School courses spanning character animation, After Effects scripting, 3D for motion designers, and the production craft around generating broadcast-quality motion-design work. Material is paid and aimed at designers and motion artists building professional-grade animation skills rather than dabbling in basic After Effects edits.

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#1: 001 Rive Lesson 1.1
All Course Lessons (67)
#Lesson TitleDurationAccess
1
001 Rive Lesson 1.1 Demo
34:11
2
002 Rive Lesson 1.2
25:18
3
003 Rive Lesson 1.3 upd
35:18
4
004 Rive Lesson 1.4
29:44
5
005 Rive Lesson 1.5
18:28
6
006 Rive Lesson 1.6
27:21
7
007 Rive Lesson 2.1
27:26
8
008 Rive Lesson 2.2
16:30
9
009 Rive Lesson 2.3
18:23
10
010 Rive Lesson 2.4
34:17
11
011 Rive Lesson 3.1
13:40
12
012 Rive Lesson 3.2
22:19
13
013 Rive Lesson 3.3
24:01
14
014 Rive Lesson 3.4
18:19
15
015 Rive Lesson 4.1
17:23
16
016 Rive Lesson 4.2
23:56
17
017 Rive Lesson 4.3
11:46
18
018 Rive Lesson 4.4
19:37
19
019 Rive Lesson 4.5
16:16
20
020 Rive Lesson 5.1
20:51
21
021 Rive Lesson 5.2
15:45
22
022 Rive Lesson 5.3
15:03
23
023 Rive Lesson 5.4 UPD
18:01
24
024 Rive Lesson 5.5 upd
13:56
25
025 Rive Lesson 5.6
15:24
26
026 Rive Lesson 6.1
14:28
27
027 Rive Lesson 6.2
15:06
28
028 Rive Lesson 6.3
14:18
29
029 Rive Lesson 6.4
16:42
30
030 Rive Lesson 6.5
29:30
31
031 Rive Lesson 7.1
25:38
32
032 Rive Lesson 7.2
24:17
33
033 Rive Lesson 7.3
25:10
34
034 Rive Lesson 8.1
13:42
35
035 Rive Lesson 8.2
10:32
36
036 Rive Lesson 8.3
20:33
37
037 Rive Lesson 8.4
12:42
38
038 Rive Lesson 8.5
12:12
39
039 Rive Lesson 8.6 (1)
14:28
40
040 Rive Lesson 8.6 (2)
16:03
41
041 Rive Lesson 9.1
21:09
42
042 Rive Lesson 9.2
45:28
43
043 Rive Lesson 9.3
44:49
44
044 10.1 Rive Lesson - Pluto Routine
46:06
45
045 11.1 Rive Lesson - Space Duo
32:34
46
046 Rive Lesson 12.1
30:43
47
047 Rive Lesson 12.2
26:08
48
048 Rive Lesson 12.3
16:43
49
049 Rive Lesson 12.4
18:36
50
050 Rive Lesson 13.1
30:56
51
051 Rive Lesson 13.2
23:16
52
052 Rive Lesson 13.3
23:32
53
053 Rive Lesson 14.1
33:42
54
054 Rive Lesson 14.2
37:02
55
055 Rive Lesson - Follow Bat - 15.1
41:14
56
056 Rive Lesson 16.1
27:29
57
057 Rive Lesson 16.2
25:30
58
058 Rive Lesson 17.1
27:15
59
059 Rive Lesson 17.2
25:01
60
060 18.1 Part
16:37
61
061 18.2 Part
32:19
62
062 Rive Lesson 19.1
41:53
63
063 Rive Lesson 19.2
51:24
64
064 Rive Lesson 8.1
22:20
65
065 Rive Lesson 8.2
17:55
66
066 Rive Lesson 8.3
14:43
67
067 Rive Lesson 8.4
28:12
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Frequently asked questions

What prerequisites are required for this course?
The course is designed to accommodate both newcomers and experienced designers. While no specific prerequisites are required, familiarity with digital design concepts and tools could be beneficial. The course begins with foundational elements such as bones, constraints, and joysticks, making it accessible to beginners while providing advanced content for more experienced learners.
What projects will I be able to create by the end of the course?
By the end of the course, students will have the skills to create a variety of interactive UI elements, including buttons, icons, and game menus. The course culminates in assembling complete scenes with integrated characters and interactive storytelling, allowing students to apply their knowledge in a comprehensive project.
How does this course differ from other motion design courses?
This course specifically focuses on Rive, a tool that allows for seamless animation export across platforms like websites, mobile apps, and Unity. Unlike other courses that may focus on static designs, this course emphasizes interactive storytelling and dynamic elements, teaching techniques such as blending animations, parallax rigs, and nested artboards.
What platforms will I learn to deploy my animations on?
Students will learn to export animations for various platforms, including websites, mobile applications, and game engines such as Unity. The course covers the necessary steps to ensure your animations are compatible and perform well across these different environments.
What is not covered in this course?
The course does not cover traditional animation techniques outside of Rive or the use of other animation software. It is focused solely on Rive's capabilities and does not delve into web development or game development beyond the integration of Rive animations.
How much time should I expect to commit to completing this course?
The course consists of 67 lessons. While the exact runtime is not specified, students should anticipate dedicating a significant amount of time to cover both the basic and advanced features thoroughly. Allocating time for practical exercises and project work is also necessary to fully benefit from the course content.
How can the skills learned in this course benefit my career?
Skills acquired from the course, such as creating interactive UI elements and understanding advanced animation techniques, are highly applicable in careers related to digital design, user experience, and game development. Mastery of Rive can enhance your portfolio and make you a more competitive candidate in these fields.