Stop getting stuck in a difficult codebase that's hard to modify. Learn how to keep a growing codebase nimble and easily adjustable so that you can focus on delivering features. Learn to be more resourceful in your engineering practice when working with constraints, such as dealing with limited information and available time. Having this newly acquired knowledge will allow you to make swifter and smarter technical decisions for your team or at your company.
Mobile System Design
Gain knowledge that you can apply instantly
You will cover the process of creating a feature from scratch — all the way to delivering large-scale solutions.
Each step of this process is explained in depth and in detail; This approach is tailor-made for the mobile engineer.
The book's process strongly resembles those that exist in a real-life working environment, whether that's a small team or multinational enterprise.
By making use of this practical approach, it allows you to learn tangible skills and knowledge that you can apply to your own work the very next day.
Strengthen and improve your skillset
System Design is becoming an increasingly standard aspect of the interview process and a responsibility of mobile engineers in terms of their expected skillset and competencies.
Use this book to build on your current skills to improve your day-to-day work and prove that you can handle difficult requirements for mobile apps.
Confidently move away from building small features by showing that you can deliver app-wide solutions.
About the Author: Tjeerd in 't Veen
Tjeerd in 't Veen is a Dutch iOS engineer (formerly at Booking.com and WeTransfer) and the author of Mobile System Design — one of the more rigorous practitioner-focused books on the architectural side of mobile-application engineering.
His CourseFlix listing carries Mobile System Design — a structured treatment of the mobile-system-design discipline: the architectural patterns underneath production iOS and Android applications, the offline-first patterns, sync strategies, and the engineering decisions that separate scaled mobile codebases from toy apps.
Material is paid and aimed at senior mobile engineers responsible for architectural decisions on production mobile apps. For broader content, see CourseFlix's Swift and System Design & Architecture category pages.
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