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Design System Course for Figma

12h 20m 50s
English
Paid

This course shows you how to build clear and useful design systems in Figma. You learn how to plan parts, set rules, and match your work with your team’s flow and feature needs.

Who This Course Helps

This course is for people who work with products and need clear design rules.

  • Beginner designers — working alone or in small teams that work close with developers.
  • Designers with workflow issues — dealing with fast changes and new feature demands.
  • Developers — who want clear standards but lack time to search for them.
  • Project managers — who use Figma and want to apply design systems with their team.

What You Will Learn

You move through two simple stages. Each stage builds skills you need for real work.

Theory

You learn core models that guide good design systems. These models help you make clear choices and solve hard layout and workflow problems.

Practice

You follow step‑by‑step videos to build a system from scratch. This helps you use theory in real tasks and work with confidence on any product team.

Built From Team Experience

This course comes from the full Headway team. We share methods we use every day. You see how real teams plan, build, and grow design systems that match their own needs.

Additional

  • Shipwright: Getting Started with Design Systems - Lesson 1-21
  • Shipwright: Build your first Design System in Figma -  Lesson 22-47

About the Author: Headway

Headway thumbnail

Headway is a US design agency focused on product design and design-system construction. Their educational arm publishes paid courses on the production craft of building design systems in Figma — drawn from the agency's actual client work rather than tutorial-grade examples.

The CourseFlix listing carries the Design System Course for Figma from Headway — a comprehensive walkthrough of building a real design system: tokens, components, variants, documentation, and the governance work that keeps the system useful as a team scales.

Material is paid and aimed at product designers building or maintaining design systems for real product teams. For broader design content, see CourseFlix's UI/UX Design and Figma category pages.

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#1: 1. Why Design Systems
All Course Lessons (47)
#Lesson TitleDurationAccess
1
1. Why Design Systems Demo
07:26
2
2. Understanding Atomic Design
10:04
3
3. Sessions and Workshops to Run Before Starting a System Build
16:38
4
4. Planning Your Design System Effort
16:38
5
5. Abstracting Your Design System
12:57
6
6. Accessibility In Design Systems
10:56
7
7. Setting Up Your Design Files in Figma
14:35
8
8. Establishing a Naming Convention for Your Design System
07:09
9
9. What are Design Tokens
11:55
10
10. Establishing Type Tokens
20:53
11
11. How Design Variables Work for Your Design System
58:43
12
12. Establishing Color Tokens
12:58
13
13. Component Properties
08:37
14
14. Base Bulk Edit Components
12:09
15
15. Complex Components
30:37
16
16. Block Based Systems
19:34
17
17. Slot or Replace Me Components
14:57
18
18. Coordinating with Developer Handoff
02:50
19
19. Creating a Design System Governance Model
19:06
20
20. Pattern Specific Documentation
04:58
21
21. Design System Documentation
10:50
22
1. Course Introduction
01:24
23
2. Lesson 1 Component Capture
25:15
24
3. Lesson 2 Creating a Color Palette
18:22
25
4. Lesson 3 Creating Design Variables in Figma
31:47
26
5. Lesson 3.1 Variables Naming Continued
11:34
27
6. Lesson 4 Type Scale
16:37
28
7. Lesson 4.1 Type Scale Line Height Tip
03:21
29
8. Lesson 5 Cleaning up Variables and Type Styles
08:28
30
9. Lesson 6 Building our first Component Toggle
25:23
31
10. Lesson 7 Avatars
27:58
32
11. Lesson 8 Cards
48:14
33
12. Lesson 8.1 Cards Part 2
14:29
34
13. Lesson 9 Buttons
19:14
35
14. Lesson 10 Galleries & Pagination
26:28
36
15. Lesson 10.1 Galleries & Pagination Pt 2
12:03
37
16. Lesson 11 Inputs
09:29
38
17. Lesson 11.1 Inputs Part 2
11:45
39
18. Lesson 12 Links
03:29
40
19. Lesson 13 Header
06:22
41
20. Lesson 13.1 Header Part 2
07:57
42
21. Lesson 14 Footer
20:05
43
22. Lesson 15 Blocks
13:43
44
23. Lesson 16 Publishing and Testing our System
09:45
45
24. Lesson 17 Finalizing our Components
25:48
46
25. Conclusion & Resources
01:00
47
26. Bonus List Items
16:20
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Frequently asked questions

What are the prerequisites for this course?
The course is designed for beginner designers, developers, and project managers who have some familiarity with Figma. It is especially beneficial for those who work closely with developers or need to manage design systems but may not have time to delve into creating standards from scratch. A basic understanding of design principles and Figma's interface will help you get the most out of the lessons.
What projects or systems will I build in this course?
You will follow step-by-step videos to build a design system from scratch. This includes creating components like buttons, avatars, inputs, and more complex elements such as galleries and cards. The course also guides you through setting up color palettes, type scales, and design variables, culminating in a complete design system ready for developer handoff.
Who is the target audience for this course?
The course is aimed at beginner designers working alone or in small teams, designers facing workflow challenges, developers seeking clear standards, and project managers using Figma. It's particularly useful for those dealing with rapid design changes and new feature demands.
How does this course compare to other design system courses?
This course uniquely blends theoretical models with practical application, allowing students to understand core design system concepts and then apply them through real-world exercises. Unlike some courses that focus solely on theory or tools, this course emphasizes both understanding and building systems tailored to team needs.
What specific tools and platforms are covered in this course?
The entire course is centered around Figma, a popular design tool. You will learn to set up design files, use design tokens, establish naming conventions, and coordinate with developer handoffs within Figma. The course also covers the use of workshops and sessions to facilitate system planning and implementation.
What topics are not covered in this course?
The course does not focus on advanced Figma features unrelated to design systems or delve into other design tools besides Figma. It also does not cover non-design aspects like marketing or business strategy, focusing solely on creating and implementing design systems.
How much time should I expect to commit to this course?
The course comprises 47 lessons, each designed to be concise and focused. While the total runtime is not specified, the course structure suggests a manageable time commitment with enough depth to ensure a solid understanding of design systems. Regular practice and review of each lesson will enhance learning outcomes.