This course is designed to teach you how to build a completeraycasting enginefrom the ground up. By employing an algorithm similar to the one used inWolfenstein 3D, you will create a detailed project using both JavaScript and C, encompassing player movement, 2D map views, 3D wall projections, textured walls, sprites, and various optimization techniques.
Course Structure
The course is divided into two key segments to provide a comprehensive understanding of raycasting engine development:
Part 1: JavaScript Fundamentals
In the first segment, we focus on using JavaScript to cover the theoretical and mathematical foundation of the raycasting algorithm. As a simple, high-level scripting language, JavaScript enables us to concentrate on the core concepts without getting bogged down by implementation intricacies.
Part 2: Advanced C Implementation
The second segment transitions into utilizing the C programming language to develop a compiled version of the raycaster. This part includes the integration of textured walls and sprites, alongside an exploration of essential optimization and performance enhancement techniques.
Required Tools
To participate in this course, you will need:
- A web browser capable of running JavaScript.
- A small C compiler.
These tools are cross-platform compatible, allowing you to follow along on Windows, macOS, or Linux!
Understanding the Raycasting Algorithm
The Wolfenstein 3D raycasting algorithm relies heavily on trigonometry. Ensure you have pen and paper ready for lectures. We'll thoroughly review and comprehend every formula we encounter throughout the course!