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Full Time Game Dev

35h 12m 15s
English
Paid

Course description

Full Time Game Dev will take you from knowing nothing about game development to making money from your indie game on the Steam store. We’ll study branding, marketing, publishers, Kickstarter, C# coding, Unity development, PR, launching on Steam, and everything in between! After 10 years of making indie games (and also making a ton of mistakes), I’m thrilled to teach you what I’ve learned!

Read more about the course

Learn everything you need to know about building a game from scratch, launching it on Steam, and securing enough revenue to become a full-time game dev!

The technical aspects of making games isn’t really the main struggle for indie game devs. Thousands of courses are available from teachers who have never made enough money from their games to pay the bills. The real challenge is taking a viable product and selling it to bring in a sustainable, six figure income. Not only will I teach you the technical skills to create a 2D game in Unity, I’m also going to teach you my proven method for building a brand, securing press coverage and YouTuber attention, and ultimately bringing in a sustainable income, or even 6 figures.

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#1: You're Now A Game Dev!

All Course Lessons (146)

#Lesson TitleDurationAccess
1
You're Now A Game Dev! Demo
02:39
2
How I Became A Full Time Game Dev
10:05
3
Why Listen To Me?
05:45
4
Course Overview
02:35
5
Start Selling Your Game...Now!
04:55
6
Branding Fundamentals
46:43
7
Create Your Website
12:25
8
Fishing For Wishlists
18:26
9
The What?
01:57
10
Inspiration
10:00
11
Motivation
03:57
12
The Core Game Loop
06:01
13
The Stop & Stare Factor
08:32
14
Quitting
12:13
15
Conclusion
01:12
16
Intro To Email Marketing
02:01
17
Why You Should Care About Email Lists
04:20
18
Reciprocity
02:38
19
Creating A Mailchimp Account
02:59
20
Creating The Form
10:02
21
Customer Journeys
10:40
22
Growing Your List
02:44
23
Combining Email And Wishlists
06:23
24
The End Goal
01:28
25
It's Up To You!
01:32
26
Is My Prototype Ready?
02:31
27
Pitching Your Prototype
09:36
28
Risks
03:28
29
The Nightmare Scenario
06:11
30
The Silver Lining
06:58
31
Why Kickstarter?
03:14
32
Risks
08:14
33
Campaign Ingredients
01:24
34
Ingredient 1: Your Video
26:12
35
Ingredient 2: The Body Content
03:43
36
Ingredient 3: Marketing Prep
11:05
37
Ingredient 4: Rewards
08:57
38
Ingredient 5: Feedback
01:10
39
Ingredient 6: Launch Prep
06:50
40
Launch!
05:24
41
Should You Secure Funding?
05:33
42
Finish Your Game!
05:47
43
Intro
02:01
44
Requesting Steam Keys
02:19
45
Creating The Form
10:38
46
Find Testers
05:53
47
Invite Testers!
02:28
48
Intro
02:21
49
Create Your Trailer | Part 1
09:51
50
Create Your Trailer | Part 2
12:13
51
Create Your Trailer | Part 3
12:07
52
Create Your Trailer | Part 4
11:21
53
Create Your Trailer | Part 5
10:18
54
Create Your Trailer | Part 6
05:53
55
The Final Trailer!
00:58
56
Let's Do This!
03:50
57
The Steam Cannon Ball
04:40
58
Pep Talk
01:37
59
Now What?
03:11
60
Steam Sales
03:18
61
Other Revenue Streams
03:12
62
Other Platforms
05:40
63
Congratulations!
02:29
64
Indie Chat | How This 20 Year Old Went Full Time
01:02:29
65
Indie Chat | How This Dev Sold 200K Units
01:39:10
66
Introduction (Don't Skip!)
02:28
67
Download Unity
05:03
68
Install Photoshop
01:07
69
The Editor
11:30
70
Professional Layout
03:18
71
Tools
07:22
72
Visual Studio
03:25
73
Creating Your First Script
03:07
74
Moving A Box
12:58
75
Variables
09:29
76
Input
07:17
77
Conditions
08:31
78
Functions (Part 1)
17:05
79
Functions (Part 2)
04:08
80
Quick Review
10:23
81
Install Packages
05:18
82
Physics
04:51
83
The Ground
09:27
84
The Player (Part 1)
08:11
85
The Player (Part 2)
03:43
86
The Player (Part 3)
16:17
87
The Camera
16:29
88
Layering
20:35
89
Cleaning Up Player Movement
08:16
90
Floating Platforms
04:40
91
Collectables
41:51
92
UI (Part 1)
19:48
93
Quick Tip | Referencing Components
12:27
94
UI (Part 2)
10:52
95
UI (Part 3)
28:09
96
Inventory
53:59
97
Gates
12:55
98
Singletons
08:36
99
Enemies
52:27
100
Quick Tip | Naming
02:45
101
Attacking
29:32
102
Dying
04:21
103
Finalize Your Scene
11:45
104
Loading Scenes
32:16
105
The Game Manager
14:42
106
Preparing for Art
01:25
107
Project Clean Up
15:17
108
Choosing Your Colors
08:59
109
Illustrating Layers
42:43
110
Detailing
33:16
111
Designing Interactables
55:46
112
Preparing Your PSB For Import
13:30
113
Importing Your PSB
12:59
114
Creating Prefabs From Your PSB
02:37
115
Building Your Level (Part 1)
43:17
116
Building Your Level (Part 2)
30:17
117
Setting Up Your Player Graphics
23:40
118
Animating Horizontal Player Movement
29:55
119
Animating Other Movements (Part 1)
33:14
120
Animating Other Movements (Part 2)
44:06
121
Quick Tip | Animation Errors
01:01
122
Animating Player Sound
01:03:08
123
Animating The Enemies
12:23
124
Particles (Part 1)
26:13
125
Particles (Part 2)
22:10
126
Animating Death
18:34
127
Animating Screenshake
09:51
128
Animating Gates
11:21
129
Adding Music & Ambience
10:38
130
Finalizing The Character Design
10:48
131
Controlling Titles
10:22
132
Fall Forgiveness
08:38
133
Player Knockback
19:07
134
Creating A Demo / Prototype Ender
16:49
135
Creating A Main Menu
24:48
136
Building & Uploading To Steam
12:37
137
Introduction: Let's Create a Striking, Short Game for Free
04:39
138
Day 1: Brainstorming
10:58
139
Day 2: Gathering Assets
13:39
140
Day 3: Visual Design
43:07
141
Day 4: Level Design
41:24
142
Day 5: Adding an Objective
51:03
143
Day 6: Enemy Scripting
59:58
144
Assignment: Record the Voice-over
07:49
145
Day 7: The Final Touches
01:12:56
146
Conclusion: Postmortem, Unity Recorder, and Publishing on itch.io
09:24

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