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Full Time Game Dev

35h 12m 15s
English
Paid

Full Time Game Dev will take you from knowing nothing about game development to making money from your indie game on the Steam store. We’ll study branding, marketing, publishers, Kickstarter, C# coding, Unity development, PR, launching on Steam, and everything in between! After 10 years of making indie games (and also making a ton of mistakes), I’m thrilled to teach you what I’ve learned!

Learn everything you need to know about building a game from scratch, launching it on Steam, and securing enough revenue to become a full-time game dev!

The technical aspects of making games isn’t really the main struggle for indie game devs. Thousands of courses are available from teachers who have never made enough money from their games to pay the bills. The real challenge is taking a viable product and selling it to bring in a sustainable, six figure income. Not only will I teach you the technical skills to create a 2D game in Unity, I’m also going to teach you my proven method for building a brand, securing press coverage and YouTuber attention, and ultimately bringing in a sustainable income, or even 6 figures.

Additional

https://coursehunters.online/t/full-time-game-dev/5433

About the Author: Thomas Brush

Thomas Brush thumbnail

Thomas Brush is a US indie game developer (Atmos Games) and one of the more visible voices on the solo / small-team game-development path. He is the creator of Pinstripe, Coma, and the upcoming Twisted Tower, with a YouTube channel focused on the realities of indie game development.

His CourseFlix listing carries Full Time Game Dev — a structured treatment of the indie-game-development path: the Unity craft, the project-management patterns for solo developers, the publishing workflow, and the business-side decisions that determine whether indie game development becomes a sustainable career.

Material is paid and aimed at aspiring solo game developers. For broader content, see CourseFlix's Game Development and Unity category pages.

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#1: You're Now A Game Dev!
All Course Lessons (146)
#Lesson TitleDurationAccess
1
You're Now A Game Dev! Demo
02:39
2
How I Became A Full Time Game Dev
10:05
3
Why Listen To Me?
05:45
4
Course Overview
02:35
5
Start Selling Your Game...Now!
04:55
6
Branding Fundamentals
46:43
7
Create Your Website
12:25
8
Fishing For Wishlists
18:26
9
The What?
01:57
10
Inspiration
10:00
11
Motivation
03:57
12
The Core Game Loop
06:01
13
The Stop & Stare Factor
08:32
14
Quitting
12:13
15
Conclusion
01:12
16
Intro To Email Marketing
02:01
17
Why You Should Care About Email Lists
04:20
18
Reciprocity
02:38
19
Creating A Mailchimp Account
02:59
20
Creating The Form
10:02
21
Customer Journeys
10:40
22
Growing Your List
02:44
23
Combining Email And Wishlists
06:23
24
The End Goal
01:28
25
It's Up To You!
01:32
26
Is My Prototype Ready?
02:31
27
Pitching Your Prototype
09:36
28
Risks
03:28
29
The Nightmare Scenario
06:11
30
The Silver Lining
06:58
31
Why Kickstarter?
03:14
32
Risks
08:14
33
Campaign Ingredients
01:24
34
Ingredient 1: Your Video
26:12
35
Ingredient 2: The Body Content
03:43
36
Ingredient 3: Marketing Prep
11:05
37
Ingredient 4: Rewards
08:57
38
Ingredient 5: Feedback
01:10
39
Ingredient 6: Launch Prep
06:50
40
Launch!
05:24
41
Should You Secure Funding?
05:33
42
Finish Your Game!
05:47
43
Intro
02:01
44
Requesting Steam Keys
02:19
45
Creating The Form
10:38
46
Find Testers
05:53
47
Invite Testers!
02:28
48
Intro
02:21
49
Create Your Trailer | Part 1
09:51
50
Create Your Trailer | Part 2
12:13
51
Create Your Trailer | Part 3
12:07
52
Create Your Trailer | Part 4
11:21
53
Create Your Trailer | Part 5
10:18
54
Create Your Trailer | Part 6
05:53
55
The Final Trailer!
00:58
56
Let's Do This!
03:50
57
The Steam Cannon Ball
04:40
58
Pep Talk
01:37
59
Now What?
03:11
60
Steam Sales
03:18
61
Other Revenue Streams
03:12
62
Other Platforms
05:40
63
Congratulations!
02:29
64
Indie Chat | How This 20 Year Old Went Full Time
01:02:29
65
Indie Chat | How This Dev Sold 200K Units
01:39:10
66
Introduction (Don't Skip!)
02:28
67
Download Unity
05:03
68
Install Photoshop
01:07
69
The Editor
11:30
70
Professional Layout
03:18
71
Tools
07:22
72
Visual Studio
03:25
73
Creating Your First Script
03:07
74
Moving A Box
12:58
75
Variables
09:29
76
Input
07:17
77
Conditions
08:31
78
Functions (Part 1)
17:05
79
Functions (Part 2)
04:08
80
Quick Review
10:23
81
Install Packages
05:18
82
Physics
04:51
83
The Ground
09:27
84
The Player (Part 1)
08:11
85
The Player (Part 2)
03:43
86
The Player (Part 3)
16:17
87
The Camera
16:29
88
Layering
20:35
89
Cleaning Up Player Movement
08:16
90
Floating Platforms
04:40
91
Collectables
41:51
92
UI (Part 1)
19:48
93
Quick Tip | Referencing Components
12:27
94
UI (Part 2)
10:52
95
UI (Part 3)
28:09
96
Inventory
53:59
97
Gates
12:55
98
Singletons
08:36
99
Enemies
52:27
100
Quick Tip | Naming
02:45
101
Attacking
29:32
102
Dying
04:21
103
Finalize Your Scene
11:45
104
Loading Scenes
32:16
105
The Game Manager
14:42
106
Preparing for Art
01:25
107
Project Clean Up
15:17
108
Choosing Your Colors
08:59
109
Illustrating Layers
42:43
110
Detailing
33:16
111
Designing Interactables
55:46
112
Preparing Your PSB For Import
13:30
113
Importing Your PSB
12:59
114
Creating Prefabs From Your PSB
02:37
115
Building Your Level (Part 1)
43:17
116
Building Your Level (Part 2)
30:17
117
Setting Up Your Player Graphics
23:40
118
Animating Horizontal Player Movement
29:55
119
Animating Other Movements (Part 1)
33:14
120
Animating Other Movements (Part 2)
44:06
121
Quick Tip | Animation Errors
01:01
122
Animating Player Sound
01:03:08
123
Animating The Enemies
12:23
124
Particles (Part 1)
26:13
125
Particles (Part 2)
22:10
126
Animating Death
18:34
127
Animating Screenshake
09:51
128
Animating Gates
11:21
129
Adding Music & Ambience
10:38
130
Finalizing The Character Design
10:48
131
Controlling Titles
10:22
132
Fall Forgiveness
08:38
133
Player Knockback
19:07
134
Creating A Demo / Prototype Ender
16:49
135
Creating A Main Menu
24:48
136
Building & Uploading To Steam
12:37
137
Introduction: Let's Create a Striking, Short Game for Free
04:39
138
Day 1: Brainstorming
10:58
139
Day 2: Gathering Assets
13:39
140
Day 3: Visual Design
43:07
141
Day 4: Level Design
41:24
142
Day 5: Adding an Objective
51:03
143
Day 6: Enemy Scripting
59:58
144
Assignment: Record the Voice-over
07:49
145
Day 7: The Final Touches
01:12:56
146
Conclusion: Postmortem, Unity Recorder, and Publishing on itch.io
09:24
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Course content

146 lessons · 35h 12m 15s
Show all 146 lessons
  1. 1 You're Now A Game Dev! 02:39
  2. 2 How I Became A Full Time Game Dev 10:05
  3. 3 Why Listen To Me? 05:45
  4. 4 Course Overview 02:35
  5. 5 Start Selling Your Game...Now! 04:55
  6. 6 Branding Fundamentals 46:43
  7. 7 Create Your Website 12:25
  8. 8 Fishing For Wishlists 18:26
  9. 9 The What? 01:57
  10. 10 Inspiration 10:00
  11. 11 Motivation 03:57
  12. 12 The Core Game Loop 06:01
  13. 13 The Stop & Stare Factor 08:32
  14. 14 Quitting 12:13
  15. 15 Conclusion 01:12
  16. 16 Intro To Email Marketing 02:01
  17. 17 Why You Should Care About Email Lists 04:20
  18. 18 Reciprocity 02:38
  19. 19 Creating A Mailchimp Account 02:59
  20. 20 Creating The Form 10:02
  21. 21 Customer Journeys 10:40
  22. 22 Growing Your List 02:44
  23. 23 Combining Email And Wishlists 06:23
  24. 24 The End Goal 01:28
  25. 25 It's Up To You! 01:32
  26. 26 Is My Prototype Ready? 02:31
  27. 27 Pitching Your Prototype 09:36
  28. 28 Risks 03:28
  29. 29 The Nightmare Scenario 06:11
  30. 30 The Silver Lining 06:58
  31. 31 Why Kickstarter? 03:14
  32. 32 Risks 08:14
  33. 33 Campaign Ingredients 01:24
  34. 34 Ingredient 1: Your Video 26:12
  35. 35 Ingredient 2: The Body Content 03:43
  36. 36 Ingredient 3: Marketing Prep 11:05
  37. 37 Ingredient 4: Rewards 08:57
  38. 38 Ingredient 5: Feedback 01:10
  39. 39 Ingredient 6: Launch Prep 06:50
  40. 40 Launch! 05:24
  41. 41 Should You Secure Funding? 05:33
  42. 42 Finish Your Game! 05:47
  43. 43 Intro 02:01
  44. 44 Requesting Steam Keys 02:19
  45. 45 Creating The Form 10:38
  46. 46 Find Testers 05:53
  47. 47 Invite Testers! 02:28
  48. 48 Intro 02:21
  49. 49 Create Your Trailer | Part 1 09:51
  50. 50 Create Your Trailer | Part 2 12:13
  51. 51 Create Your Trailer | Part 3 12:07
  52. 52 Create Your Trailer | Part 4 11:21
  53. 53 Create Your Trailer | Part 5 10:18
  54. 54 Create Your Trailer | Part 6 05:53
  55. 55 The Final Trailer! 00:58
  56. 56 Let's Do This! 03:50
  57. 57 The Steam Cannon Ball 04:40
  58. 58 Pep Talk 01:37
  59. 59 Now What? 03:11
  60. 60 Steam Sales 03:18
  61. 61 Other Revenue Streams 03:12
  62. 62 Other Platforms 05:40
  63. 63 Congratulations! 02:29
  64. 64 Indie Chat | How This 20 Year Old Went Full Time 01:02:29
  65. 65 Indie Chat | How This Dev Sold 200K Units 01:39:10
  66. 66 Introduction (Don't Skip!) 02:28
  67. 67 Download Unity 05:03
  68. 68 Install Photoshop 01:07
  69. 69 The Editor 11:30
  70. 70 Professional Layout 03:18
  71. 71 Tools 07:22
  72. 72 Visual Studio 03:25
  73. 73 Creating Your First Script 03:07
  74. 74 Moving A Box 12:58
  75. 75 Variables 09:29
  76. 76 Input 07:17
  77. 77 Conditions 08:31
  78. 78 Functions (Part 1) 17:05
  79. 79 Functions (Part 2) 04:08
  80. 80 Quick Review 10:23
  81. 81 Install Packages 05:18
  82. 82 Physics 04:51
  83. 83 The Ground 09:27
  84. 84 The Player (Part 1) 08:11
  85. 85 The Player (Part 2) 03:43
  86. 86 The Player (Part 3) 16:17
  87. 87 The Camera 16:29
  88. 88 Layering 20:35
  89. 89 Cleaning Up Player Movement 08:16
  90. 90 Floating Platforms 04:40
  91. 91 Collectables 41:51
  92. 92 UI (Part 1) 19:48
  93. 93 Quick Tip | Referencing Components 12:27
  94. 94 UI (Part 2) 10:52
  95. 95 UI (Part 3) 28:09
  96. 96 Inventory 53:59
  97. 97 Gates 12:55
  98. 98 Singletons 08:36
  99. 99 Enemies 52:27
  100. 100 Quick Tip | Naming 02:45
  101. 101 Attacking 29:32
  102. 102 Dying 04:21
  103. 103 Finalize Your Scene 11:45
  104. 104 Loading Scenes 32:16
  105. 105 The Game Manager 14:42
  106. 106 Preparing for Art 01:25
  107. 107 Project Clean Up 15:17
  108. 108 Choosing Your Colors 08:59
  109. 109 Illustrating Layers 42:43
  110. 110 Detailing 33:16
  111. 111 Designing Interactables 55:46
  112. 112 Preparing Your PSB For Import 13:30
  113. 113 Importing Your PSB 12:59
  114. 114 Creating Prefabs From Your PSB 02:37
  115. 115 Building Your Level (Part 1) 43:17
  116. 116 Building Your Level (Part 2) 30:17
  117. 117 Setting Up Your Player Graphics 23:40
  118. 118 Animating Horizontal Player Movement 29:55
  119. 119 Animating Other Movements (Part 1) 33:14
  120. 120 Animating Other Movements (Part 2) 44:06
  121. 121 Quick Tip | Animation Errors 01:01
  122. 122 Animating Player Sound 01:03:08
  123. 123 Animating The Enemies 12:23
  124. 124 Particles (Part 1) 26:13
  125. 125 Particles (Part 2) 22:10
  126. 126 Animating Death 18:34
  127. 127 Animating Screenshake 09:51
  128. 128 Animating Gates 11:21
  129. 129 Adding Music & Ambience 10:38
  130. 130 Finalizing The Character Design 10:48
  131. 131 Controlling Titles 10:22
  132. 132 Fall Forgiveness 08:38
  133. 133 Player Knockback 19:07
  134. 134 Creating A Demo / Prototype Ender 16:49
  135. 135 Creating A Main Menu 24:48
  136. 136 Building & Uploading To Steam 12:37
  137. 137 Introduction: Let's Create a Striking, Short Game for Free 04:39
  138. 138 Day 1: Brainstorming 10:58
  139. 139 Day 2: Gathering Assets 13:39
  140. 140 Day 3: Visual Design 43:07
  141. 141 Day 4: Level Design 41:24
  142. 142 Day 5: Adding an Objective 51:03
  143. 143 Day 6: Enemy Scripting 59:58
  144. 144 Assignment: Record the Voice-over 07:49
  145. 145 Day 7: The Final Touches 01:12:56
  146. 146 Conclusion: Postmortem, Unity Recorder, and Publishing on itch.io 09:24

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Frequently asked questions

What is Full Time Game Dev about?
Full Time Game Dev will take you from knowing nothing about game development to making money from your indie game on the Steam store. We’ll study branding, marketing, publishers, Kickstarter, C# coding, Unity development, PR…
Who teaches Full Time Game Dev?
Full Time Game Dev is taught by Thomas Brush. You can find more courses by this instructor on the corresponding source page.
How long is Full Time Game Dev?
Full Time Game Dev contains 146 lessons with a total runtime of 35 hours 12 minutes. All lessons are available to watch online at your own pace.
Is Full Time Game Dev free to watch?
Full Time Game Dev is part of CourseFlix's premium catalog. A CourseFlix subscription unlocks the full video player; the course description, table of contents, and preview information are available to everyone.
Where can I watch Full Time Game Dev online?
Full Time Game Dev is available to watch online on CourseFlix at https://courseflix.net/course/full-time-game-dev. The page hosts every lesson with the integrated video player; no download is required.