This course narrows in on one specific, transferable skill: coding solid side-view character movement in Godot, the kind that platformers, action-adventures and Metroidvania games all depend on.
How it's structured
- An overview of Godot's interface and the tools it offers for 2D development
- The fundamentals of designing and coding a side-view character
- Building smooth, responsive movement mechanics
- Advanced coding techniques for more polished, immersive character control
Godot's open-source, beginner-friendly design makes it a practical engine to learn this on, whether you're new to game development or already have experience elsewhere. Across 43 lessons, the goal is character movement code you can reuse in your own 2D projects.