Code a 2D Platform Game Character with Godot
5h 20m 27s
English
Paid
November 12, 2024
Code a professional side view 2d game character with the Free game engine Godot! Learn the fundamentals you need to code solid movement for platformers, action-adventure, and Metroidvania games.
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# | Title | Duration |
---|---|---|
1 | intro | 02:43 |
2 | navigating-the-code-with-git | 08:37 |
3 | gd-starting-with-a-toy | 01:37 |
4 | figuring-out-requirements | 07:35 |
5 | code-structure | 07:44 |
6 | player-scene | 08:36 |
7 | state | 07:22 |
8 | state-machine | 08:47 |
9 | intro | 04:41 |
10 | project-settings-input | 07:12 |
11 | fleshing-out-player-scene | 09:30 |
12 | move-state | 16:38 |
13 | idle-state | 06:09 |
14 | run-state-and-debug | 06:39 |
15 | jump-state | 12:05 |
16 | exercise-01-sprint-overview | 11:14 |
17 | exercise-02-double-jump-overview | 07:08 |
18 | intro | 00:56 |
19 | Steering-behaviors-explanation | 02:01 |
20 | creating-the-follow-ai-scene | 04:25 |
21 | starting-to-code-the-follow-ai | 04:08 |
22 | creating-the-Steering-Autoload | 06:51 |
23 | making-the-ai-follow-the-mouse | 06:36 |
24 | steering-course-06.arrive-to | 08:08 |
25 | creating-the-animated-target-arrow | 09:43 |
26 | coding-the-arrow-movement | 06:06 |
27 | using-the-capture-animation-mode | 06:33 |
28 | following-the-leader | 06:56 |
29 | preventing-the-ais-from-stacking-up | 05:05 |
30 | intro | 01:55 |
31 | hook-scene | 05:19 |
32 | arrow | 15:35 |
33 | hook-aim-state | 11:26 |
34 | snap-detector | 11:35 |
35 | snap-detector-finding-best-target | 07:08 |
36 | hook-fire-state | 06:05 |
37 | player-hook-state | 07:59 |
38 | player-hook-state-motion | 10:02 |
39 | intro | 00:29 |
40 | create-skin-scene | 11:45 |
41 | animate-robi | 13:14 |
42 | spawn-state | 08:44 |
43 | die-state | 07:26 |
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