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Code a 2D Platform Game Character with Godot

5h 20m 27s
English
Paid

Course description

Code a professional side view 2d game character with the Free game engine Godot! Learn the fundamentals you need to code solid movement for platformers, action-adventure, and Metroidvania games.

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#1: intro

All Course Lessons (43)

#Lesson TitleDurationAccess
1
intro Demo
02:43
2
navigating-the-code-with-git
08:37
3
gd-starting-with-a-toy
01:37
4
figuring-out-requirements
07:35
5
code-structure
07:44
6
player-scene
08:36
7
state
07:22
8
state-machine
08:47
9
intro
04:41
10
project-settings-input
07:12
11
fleshing-out-player-scene
09:30
12
move-state
16:38
13
idle-state
06:09
14
run-state-and-debug
06:39
15
jump-state
12:05
16
exercise-01-sprint-overview
11:14
17
exercise-02-double-jump-overview
07:08
18
intro
00:56
19
Steering-behaviors-explanation
02:01
20
creating-the-follow-ai-scene
04:25
21
starting-to-code-the-follow-ai
04:08
22
creating-the-Steering-Autoload
06:51
23
making-the-ai-follow-the-mouse
06:36
24
steering-course-06.arrive-to
08:08
25
creating-the-animated-target-arrow
09:43
26
coding-the-arrow-movement
06:06
27
using-the-capture-animation-mode
06:33
28
following-the-leader
06:56
29
preventing-the-ais-from-stacking-up
05:05
30
intro
01:55
31
hook-scene
05:19
32
arrow
15:35
33
hook-aim-state
11:26
34
snap-detector
11:35
35
snap-detector-finding-best-target
07:08
36
hook-fire-state
06:05
37
player-hook-state
07:59
38
player-hook-state-motion
10:02
39
intro
00:29
40
create-skin-scene
11:45
41
animate-robi
13:14
42
spawn-state
08:44
43
die-state
07:26

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