Code a 2D Platform Game Character with Godot

5h 20m 27s
English
Paid

Code a professional side view 2d game character with the Free game engine Godot! Learn the fundamentals you need to code solid movement for platformers, action-adventure, and Metroidvania games.

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# Title Duration
1 intro 02:43
2 navigating-the-code-with-git 08:37
3 gd-starting-with-a-toy 01:37
4 figuring-out-requirements 07:35
5 code-structure 07:44
6 player-scene 08:36
7 state 07:22
8 state-machine 08:47
9 intro 04:41
10 project-settings-input 07:12
11 fleshing-out-player-scene 09:30
12 move-state 16:38
13 idle-state 06:09
14 run-state-and-debug 06:39
15 jump-state 12:05
16 exercise-01-sprint-overview 11:14
17 exercise-02-double-jump-overview 07:08
18 intro 00:56
19 Steering-behaviors-explanation 02:01
20 creating-the-follow-ai-scene 04:25
21 starting-to-code-the-follow-ai 04:08
22 creating-the-Steering-Autoload 06:51
23 making-the-ai-follow-the-mouse 06:36
24 steering-course-06.arrive-to 08:08
25 creating-the-animated-target-arrow 09:43
26 coding-the-arrow-movement 06:06
27 using-the-capture-animation-mode 06:33
28 following-the-leader 06:56
29 preventing-the-ais-from-stacking-up 05:05
30 intro 01:55
31 hook-scene 05:19
32 arrow 15:35
33 hook-aim-state 11:26
34 snap-detector 11:35
35 snap-detector-finding-best-target 07:08
36 hook-fire-state 06:05
37 player-hook-state 07:59
38 player-hook-state-motion 10:02
39 intro 00:29
40 create-skin-scene 11:45
41 animate-robi 13:14
42 spawn-state 08:44
43 die-state 07:26

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