Code a 2D Platform Game Character with Godot
5h 20m 27s
English
Paid
Course description
Code a professional side view 2d game character with the Free game engine Godot! Learn the fundamentals you need to code solid movement for platformers, action-adventure, and Metroidvania games.
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/ #1: intro
All Course Lessons (43)
| # | Lesson Title | Duration | Access |
|---|---|---|---|
| 1 | intro Demo | 02:43 | |
| 2 | navigating-the-code-with-git | 08:37 | |
| 3 | gd-starting-with-a-toy | 01:37 | |
| 4 | figuring-out-requirements | 07:35 | |
| 5 | code-structure | 07:44 | |
| 6 | player-scene | 08:36 | |
| 7 | state | 07:22 | |
| 8 | state-machine | 08:47 | |
| 9 | intro | 04:41 | |
| 10 | project-settings-input | 07:12 | |
| 11 | fleshing-out-player-scene | 09:30 | |
| 12 | move-state | 16:38 | |
| 13 | idle-state | 06:09 | |
| 14 | run-state-and-debug | 06:39 | |
| 15 | jump-state | 12:05 | |
| 16 | exercise-01-sprint-overview | 11:14 | |
| 17 | exercise-02-double-jump-overview | 07:08 | |
| 18 | intro | 00:56 | |
| 19 | Steering-behaviors-explanation | 02:01 | |
| 20 | creating-the-follow-ai-scene | 04:25 | |
| 21 | starting-to-code-the-follow-ai | 04:08 | |
| 22 | creating-the-Steering-Autoload | 06:51 | |
| 23 | making-the-ai-follow-the-mouse | 06:36 | |
| 24 | steering-course-06.arrive-to | 08:08 | |
| 25 | creating-the-animated-target-arrow | 09:43 | |
| 26 | coding-the-arrow-movement | 06:06 | |
| 27 | using-the-capture-animation-mode | 06:33 | |
| 28 | following-the-leader | 06:56 | |
| 29 | preventing-the-ais-from-stacking-up | 05:05 | |
| 30 | intro | 01:55 | |
| 31 | hook-scene | 05:19 | |
| 32 | arrow | 15:35 | |
| 33 | hook-aim-state | 11:26 | |
| 34 | snap-detector | 11:35 | |
| 35 | snap-detector-finding-best-target | 07:08 | |
| 36 | hook-fire-state | 06:05 | |
| 37 | player-hook-state | 07:59 | |
| 38 | player-hook-state-motion | 10:02 | |
| 39 | intro | 00:29 | |
| 40 | create-skin-scene | 11:45 | |
| 41 | animate-robi | 13:14 | |
| 42 | spawn-state | 08:44 | |
| 43 | die-state | 07:26 |
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