[PRO] Make Professional 2d Games with the Godot Game Engine
23h 26m 3s
English
Paid
Embark on a journey to become an accomplished game developer! With this course, you will master the art of creating your own top-down game inspired by Zelda, leveraging the power of the Free and Open Source game engine, Godot 3.0. Watch the chapters in any order! Unlike other courses, each chapter is designed to standalone, isolating and exploring one key topic.
Course Outcomes
By enrolling in this course, you will achieve the following:
Master the Game Creation Process: Learn the techniques used by professional game developers.
Discover Best Practices: Dive deep into advanced features and methods in Godot 3.0 for optimal results.
Comprehend 2D Game Creation: Gain insights beyond the basics to truly understand the mechanics of 2D games.
Apply Versatile Game Creation Techniques: Develop skills applicable to any game genre.
Course Requirements
To make the most out of this course, you should have:
GDQuest is a French-origin game-development teaching brand founded by Nathan Lovato, focused almost entirely on the Godot open-source game engine. GDQuest is the largest dedicated Godot education brand and a long-running contributor to the engine's documentation and community.
The CourseFlix listing carries two GDQuest courses on Godot game development. Material is paid and aimed at game developers building 2D or 3D games with Godot rather than Unity or Unreal.
Watch Online 148 lessons
This is a demo lesson (10:00 remaining)
You can watch up to 10 minutes for free. Subscribe to unlock all 148 lessons in this course and access 10,000+ hours of premium content across all courses.
So you're trying to learn Godot Engine. You've been digging through YouTube videos but there aren't as many learning resources as other engines like Unity or Ga
With Socket IO it is very easy to create a game where multiple remote players can share data. In this course we start by installing NODE.js, a prerequisite of S
Welcome to a course designed specifically for developers who might feel intimidated by math.
6h 5m
Frequently asked questions
What prerequisites are needed before enrolling in this course?
To fully benefit from this course, you should have foundational programming skills and a basic understanding of GDscript. These prerequisites are essential as the course delves into advanced game development techniques using the Godot 3.0 engine.
What will I be able to build by the end of the course?
By the end of the course, you will be able to build a top-down 2D game inspired by Zelda. The course covers various aspects such as character state machines, player input handling, basic attack animations, and boss phases, allowing you to create a fully functional game using Godot 3.0.
Who is the target audience for this course?
This course is designed for aspiring game developers who want to gain a deeper understanding of 2D game mechanics and the game creation process using Godot 3.0. It is suitable for those who have some programming experience and are familiar with GDscript.
How does this course compare to other game development courses?
Unlike other courses, this one allows you to watch chapters in any order, each focusing on a standalone topic. This modular approach helps in isolating and deeply exploring specific aspects of game development, such as character animations and state machines, which might not be as extensively covered in other courses.
What specific tools or platforms are used in this course?
The course focuses on using the Godot 3.0 game engine, which is a free and open-source platform. It also involves working with GDscript, the scripting language for Godot, to develop game mechanics and features.
What topics are not covered in the course?
The course does not cover 3D game development or using other game engines apart from Godot 3.0. Additionally, it assumes prior knowledge of basic programming concepts and does not cover introductory programming or GDscript basics in detail.
How much time should I expect to commit to this course?
The course consists of 148 lessons, which vary in length and complexity. Since the lessons are modular, you can pace yourself by focusing on one chapter at a time. The time commitment will depend on your prior experience with programming and game development concepts.