[PRO] Make Professional 2d Games with the Godot Game Engine
23h 26m 3s
English
Paid
Course description
Become a better game developer! With this course, you will learn to create your own top-down game inspired by Zelda, using the Free and Open Source game engine Godot 3.0 Watch the chapters in any order! Unlike other courses out there, each chapter isolates and explores one key topic.
Read more about the course
What will I learn?
- Learn the game creation process, the way the professionals do it
- Discover the best practices in Godot 3.0
- Understand how 2d game creation works with lessons that go beyond the surface
- Learn game creation techniques that apply to any genre
Requirements
- Programming foundations
- Basic understanding of GDscript
Watch Online
Watch Online [PRO] Make Professional 2d Games with the Godot Game Engine
0:00
/ #1: 00.intro-getting-the-most-out-of-the-course
All Course Lessons (148)
# | Lesson Title | Duration | Access |
---|---|---|---|
1 | 00.intro-getting-the-most-out-of-the-course Demo | 06:13 | |
2 | 01.import-demos-faster-with-scan | 01:06 | |
3 | 02.naming-conventions | 03:03 | |
4 | using-godot-3.1-breaking-changes | 09:29 | |
5 | 01.intro | 05:33 | |
6 | 02.importing-godot-projects | 02:08 | |
7 | 03.character-base-scene | 07:58 | |
8 | 04.inherited-player-scene | 06:44 | |
9 | 05.character-state-machine | 12:06 | |
10 | 06.player-states-setup | 11:27 | |
11 | 07.input-map | 03:54 | |
12 | 08.player-member-variables | 08:29 | |
13 | 09.player-input-functions | 13:04 | |
14 | 10.player-ground-movement | 20:53 | |
15 | 11.non-playable-character | 16:17 | |
16 | 12.jump-input-setup | 10:38 | |
17 | 13.setting-up-jump-tween | 09:15 | |
18 | 14.animate-jump-method | 08:17 | |
19 | 15.jump-xy-motion | 09:39 | |
20 | 16.level-and-fall-setup | 10:30 | |
21 | 17.player-fall-code | 08:54 | |
22 | 18.coding-the-pit | 15:39 | |
23 | 19.using-breakpoints-and-wrapping-up | 06:31 | |
24 | 00.intro | 00:56 | |
25 | 01.basic-attack-animation | 15:40 | |
26 | 02.simple-attack-sword-code | 08:38 | |
27 | 03.simple-attack-connect-with-player | 11:55 | |
28 | 04.health | 13:35 | |
29 | 05.health-improving-code-structure | 08:49 | |
30 | 06.stagger | 07:29 | |
31 | 07.death | 10:25 | |
32 | 08.combo-animation | 09:27 | |
33 | 09.combo-code-setup | 06:07 | |
34 | 10.combo-input | 08:32 | |
35 | 00.temp-intro | 01:23 | |
36 | 01.porcupine-fsm-overview | 06:34 | |
37 | 02.porcupine-start-overview-and-target | 08:42 | |
38 | 03.follow | 06:05 | |
39 | 04.arrive | 08:09 | |
40 | 05.roam | 08:24 | |
41 | 06.avoid | 09:21 | |
42 | 07.spot-and-attack | 11:43 | |
43 | 08.reuse-steering-code-1 | 09:07 | |
44 | 09.reuse-steering-code-2 | 06:22 | |
45 | 10.when-should-we-refactor | 05:00 | |
46 | 11.coding-the-mosquito | 11:15 | |
47 | 12.coding-the-nest | 15:22 | |
48 | 01.first-look-at-the-state-interface | 06:20 | |
49 | 02.create-the-spawn-state | 09:50 | |
50 | 03.create-the-roam-state | 06:36 | |
51 | 04.create-the-state-machine | 12:04 | |
52 | 05.code-a-state-sequence | 12:20 | |
53 | 06.the-roam-sequence | 07:01 | |
54 | 07.code-the-charge-sequence | 09:05 | |
55 | 08.make-the-boss-charge | 13:01 | |
56 | 09-make-the-boss-die! | 14:01 | |
57 | 10.using-the-builtin-owner-feature | 11:49 | |
58 | 11.dealing-and-taking-damage | 10:11 | |
59 | 12.simpler-attack-and-hitbox-demo | 13:36 | |
60 | 13.boss-phases | 06:59 | |
61 | 01.intro-to-tilesets | 13:12 | |
62 | 02.create-a-tileset | 11:47 | |
63 | 03.autotiles | 12:04 | |
64 | 04.working-with-tilemaps | 04:29 | |
65 | 05.autotile-with-3-by-3-bitmask | 08:55 | |
66 | 06.intro-to-tiled-map-editing | 15:36 | |
67 | 07.godot-3.1-new-tileset-editor-preview | 09:18 | |
68 | 01.intro-to-particles2d | 10:13 | |
69 | 02.intro-to-particles-2d-2 | 09:17 | |
70 | 03.charge-dust | 14:46 | |
71 | 04.walk-and-run-puffs | 08:21 | |
72 | 05.explosion | 12:04 | |
73 | 06.rock-crumbles | 13:12 | |
74 | 07.smoke-puffs | 09:04 | |
75 | 08.firery-cloud | 13:21 | |
76 | 09.firery-cloud-sparkles | 12:22 | |
77 | 01.code-pause | 06:57 | |
78 | 02.design-pause-menu | 12:06 | |
79 | 03.creating-a-theme | 13:55 | |
80 | 04.in-game-lifebar | 06:14 | |
81 | 05.lifebar-builder | 07:19 | |
82 | 06.spawn-and-connect-lifebars | 09:59 | |
83 | 07.lifebar-colors | 14:47 | |
84 | 08.lifebar-animation | 06:47 | |
85 | 04.why-and-how-to-analyze-games | 05:26 | |
86 | 05.cross-code analysis | 07:58 | |
87 | 07.interview-2-emmanuel | 08:37 | |
88 | 08.interview-3-fibre | 22:43 | |
89 | 09.ed-atomic-interview | 08:28 | |
90 | 00.project-overview | 03:52 | |
91 | 01.item-base-class | 08:41 | |
92 | 02.create-potion-and-sword | 08:24 | |
93 | 03.item-database | 05:55 | |
94 | 04.inventory-part-1 | 06:51 | |
95 | 05.inventory-part-2 | 09:06 | |
96 | 06.debugging-inventory | 05:57 | |
97 | 07.menu-overview | 04:13 | |
98 | 08.items-menu-design | 10:42 | |
99 | 09.item-button | 09:50 | |
100 | 10.tips-centering-items-in-containers | 03:52 | |
101 | 11.item-button-code | 04:40 | |
102 | 12.connecting-the-inventory-and-menu | 14:53 | |
103 | 13.description-label-code | 05:43 | |
104 | 14.user-select-menu | 10:50 | |
105 | 15.connecting-the-two-menus | 09:23 | |
106 | 16.focus-neighbours | 12:56 | |
107 | 01.introduction-to-finite-state-machines | 08:41 | |
108 | 02.create-the-base-state-interface | 06:40 | |
109 | 03.idle-and-move-state-examples | 11:58 | |
110 | 04.jump-state-class-overview | 06:16 | |
111 | 05.code-the-state-machine | 11:10 | |
112 | 06.hierarchical-state-machine | 10:38 | |
113 | 07.going-further-with-pushdown-automata | 06:43 | |
114 | 08.pushdown-automaton | 08:24 | |
115 | 09.pushdown-stagger-state | 10:24 | |
116 | 01-shop-and-purse | 15:01 | |
117 | 02-design-shop-base-ui | 06:17 | |
118 | 03-menu-base-script | 07:04 | |
119 | 04-player-and-merchant-interaction | 09:58 | |
120 | 05-buy-and-sell-menus-design | 11:15 | |
121 | 06-opening-buy-and-sell-menus | 12:55 | |
122 | 07-info-panel | 07:43 | |
123 | 08-description-panel-and-fixes | 05:08 | |
124 | 09-popup-design | 08:08 | |
125 | 10-popup-code | 19:21 | |
126 | 00.intro | 04:53 | |
127 | 01.project-structure-01-final-folder-structure | 12:45 | |
128 | 02.project-structure-02-demo-scene-structure | 05:49 | |
129 | 03.level-loader-01.levels-and-musicplayer | 14:27 | |
130 | 04.level-loader-02.game-node | 06:13 | |
131 | 05.level-loader-03.final-code-overview | 05:26 | |
132 | 06.save-and-load-01.save-game | 09:49 | |
133 | 07.save-and-load-02.create-save-file | 06:50 | |
134 | 08.save-and-load-03.load-game-from-json | 06:01 | |
135 | 09.save-and-load-04.parsing-vector2 | 07:29 | |
136 | 10.save-and-load-05.saving-and-loading-in-practice | 04:03 | |
137 | 11.audio-01-intro-to-audio | 08:18 | |
138 | 12.audio-02-intro-to-audio-buses | 10:38 | |
139 | 13.audio-03-sound-options-menu | 12:08 | |
140 | 14.juicing-01.camera-screenshake | 13:04 | |
141 | 15.juicing-02.boss-camera-animation | 14:54 | |
142 | 16.juicing-03.boss-camera-shake | 06:42 | |
143 | 17.BONUS-Gui's-intro-to-debugging-tools | 14:51 | |
144 | 18.outro | 02:38 | |
145 | 01.attack-tutorial-1-how-to-animate-the-sword-comp | 17:10 | |
146 | 02.attack-tutorial-2-how-to-animate-the-sword-comp | 14:47 | |
147 | 03.tool-draw-in-viewport-comp | 14:30 | |
148 | 04.camera-2d-and-grid-snapping | 14:09 |
Unlock unlimited learning
Get instant access to all 147 lessons in this course, plus thousands of other premium courses. One subscription, unlimited knowledge.
Learn more about subscriptionComments
0 commentsSimilar courses

1-Bit Godot Course by Heartbeast
Sources: heartgamedev.com (Benjamin Anderson)
So you're trying to learn Godot Engine. You've been digging through YouTube videos but there aren't as many learning resources as other engines like Unity or Ga
16 hours 50 minutes 34 seconds

Lua Scripting: Master complete Lua Programming from scratch
Sources: udemy
Welcome to our complete Lua scripting course. This course will teach you everything you need to know about the Lua scripting language. We will start from scratc
13 hours 34 minutes 51 seconds

Advanced HTML5 Game Development
Sources: packtpub
HTML5 is the fifth revision of the HTML standard, which is a core technology used for structuring and presenting content on Internet. Its innovative features su
2 hours 19 minutes 57 seconds

2D Game Physics Programming
Sources: Gustavo Pezzi
This course is a gentle introduction into the world of 2D game physics! We'll review all the beautiful math that provides the foundation for most physics engines, starting with ...
35 hours 7 minutes 8 seconds

Three.js & GameDev
Sources: SimonDev
Start with the basics of Three.js and gradually move on to advanced topics such as streaming infinite worlds, GPU memory optimization, and scalable...
47 hours 38 minutes 23 seconds
Want to join the conversation?
Sign in to comment