[PRO] Make Professional 2d Games with the Godot Game Engine
23h 26m 3s
English
Paid
Updated September 2026
[PRO] Make Professional 2d Games with the Godot Game Engine is a 148-lesson 23 hours 26 minutes self-paced course by GDQuest. Each of the 148 chapters in this course is designed to stand alone, focused on one specific topic in building a top-down, Zelda-inspired 2D game in the open-source Godot 3.
Course facts
Lessons
148
Duration
23 hours 26 minutes
Level
All levels
Language
English
Updated
2026-09-11
Instructor
GDQuest
Price
Premium
Each of the 148 chapters in this course is designed to stand alone, focused on one specific topic in building a top-down, Zelda-inspired 2D game in the open-source Godot 3.0 engine, so you can watch them in whatever order fits what you're stuck on.
What you'll take away
A working process for building a 2D game from start to finish
Advanced Godot 3.0 features and the best practices around using them
A deeper understanding of 2D game mechanics beyond the basics
Techniques general enough to apply to genres outside top-down games
Some foundational programming skills and basic familiarity with GDScript are expected going in.
Who teaches [PRO] Make Professional 2d Games with the Godot Game Engine? GDQuest
GDQuest is a French-origin game-development teaching brand founded by Nathan Lovato, focused almost entirely on the Godot open-source game engine. GDQuest is the largest dedicated Godot education brand and a long-running contributor to the engine's documentation and community.
The CourseFlix listing carries two GDQuest courses on Godot game development. Material is paid and aimed at game developers building 2D or 3D games with Godot rather than Unity or Unreal.
What lessons are included in [PRO] Make Professional 2d Games with the Godot Game Engine?
This is a demo lesson (10:00 remaining)
You can watch up to 10 minutes for free. Subscribe to unlock all 148 lessons in this course and access 10,000+ hours of premium content across all courses.
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Frequently asked questions
What prerequisites are needed before enrolling in this course?
To fully benefit from this course, you should have foundational programming skills and a basic understanding of GDscript. These prerequisites are essential as the course delves into advanced game development techniques using the Godot 3.0 engine.
What will I be able to build by the end of the course?
By the end of the course, you will be able to build a top-down 2D game inspired by Zelda. The course covers various aspects such as character state machines, player input handling, basic attack animations, and boss phases, allowing you to create a fully functional game using Godot 3.0.
Who is the target audience for this course?
This course is designed for aspiring game developers who want to gain a deeper understanding of 2D game mechanics and the game creation process using Godot 3.0. It is suitable for those who have some programming experience and are familiar with GDscript.
How does this course compare to other game development courses?
Unlike other courses, this one allows you to watch chapters in any order, each focusing on a standalone topic. This modular approach helps in isolating and deeply exploring specific aspects of game development, such as character animations and state machines, which might not be as extensively covered in other courses.
What specific tools or platforms are used in this course?
The course focuses on using the Godot 3.0 game engine, which is a free and open-source platform. It also involves working with GDscript, the scripting language for Godot, to develop game mechanics and features.
What topics are not covered in the course?
The course does not cover 3D game development or using other game engines apart from Godot 3.0. Additionally, it assumes prior knowledge of basic programming concepts and does not cover introductory programming or GDscript basics in detail.
How much time should I expect to commit to this course?
The course consists of 148 lessons, which vary in length and complexity. Since the lessons are modular, you can pace yourself by focusing on one chapter at a time. The time commitment will depend on your prior experience with programming and game development concepts.