This course is about the creation of VFX for Games with Unity Visual Effect Graph. You will start learning VFX Graph from scratch by creating some sparks. Then we move on to an awesome Orb Explosion area of effect. We will have a look at the workflow of this powerful node-based-tool and see how customizable and modular VFX Graph can be. Visual Effect Graph instantiates GPU particles which opens so many possibilities. You can now learn how to create fantastic Real-Time visual effects for games!
Unity VFX Graph - Beginner To Intermediate
What are you waiting for? Start learning now how to create Magic Spells and Special Skills for games. It will take you from a Beginner standpoint to an Intermediate level in Unity VFX Graph. Plus you will watch some cool tips & tricks and get familiar with the new Visual Effect tool from Unity.
With this course you will also learn:
1) How to use Shader Graph and create a master shader for game effects;
2) Create a lot of original Textures from scratch;
3) Make some awesome hand-painted Flipbook animations;
4) Create modular and customizable VFX Graphs;
5) And more.
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Watch Online 36 lessons
| # | Lesson Title | Duration | Access |
|---|---|---|---|
| 1 | Introduction Demo | 02:22 | |
| 2 | VFX Graph vs Particle System (Shuriken) | 05:48 | |
| 3 | Getting The Project Ready | 01:41 | |
| 4 | Quick Project Overview | 03:50 | |
| 5 | VFX Graph - Overview | 06:08 | |
| 6 | VFX Graph Sparks - Spawn, Motion & Bounds | 05:46 | |
| 7 | VFX Graph Sparks - Shape & Alignment | 04:15 | |
| 8 | VFX Graph Sparks - Gravity & Color | 02:59 | |
| 9 | VFX Graph Sparks - Set Position & World and Local Space | 05:47 | |
| 10 | VFX Graph Sparks - Collisions & Trigger Events | 10:15 | |
| 11 | Starting the Orb | 07:44 | |
| 12 | Orb Texture | 05:52 | |
| 13 | Orb Flare | 05:13 | |
| 14 | Starting the Ground AoE | 05:13 | |
| 15 | Starting the Explosion - Sparks | 08:46 | |
| 16 | Explosion - Hemisphere | 09:27 | |
| 17 | Explosion - Noise Texture | 06:18 | |
| 18 | Master Shader Graph - Distortion | 08:34 | |
| 19 | Master Shader Graph - Dissolve & Color | 06:10 | |
| 20 | Explosion - Flare Hit | 06:01 | |
| 21 | Explosion - Shockwave | 07:46 | |
| 22 | Explosion - Ground Blur | 05:45 | |
| 23 | Explosion - Ground Mark | 11:05 | |
| 24 | Impact Flipbook - Frame 03 | 05:55 | |
| 25 | Impact Flipbook - Frames 02, 04 and 05 | 08:48 | |
| 26 | Impact Flipbook - Frames 01 and 06 | 07:26 | |
| 27 | Exporting the Impact Flipbook | 04:15 | |
| 28 | Using the Impact Flipbook | 06:51 | |
| 29 | Impact Ring Flipbook | 12:59 | |
| 30 | Orb Particles In | 14:39 | |
| 31 | Orb Improvements | 11:39 | |
| 32 | Ground AoE Improvements | 12:39 | |
| 33 | Explosion Improvements | 08:13 | |
| 34 | Orb Explosion Variation 01 | 10:46 | |
| 35 | Orb Explosions Variation 02 | 06:48 | |
| 36 | Last Few Words! | 03:37 |
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