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Unity VFX Graph - Beginner To Intermediate

4h 17m 20s
English
Paid

This course is about the creation of VFX for Games with Unity Visual Effect Graph. You will start learning VFX Graph from scratch by creating some sparks. Then we move on to an awesome Orb Explosion area of effect. We will have a look at the workflow of this powerful node-based-tool and see how customizable and modular VFX Graph can be. Visual Effect Graph instantiates GPU particles which opens so many possibilities. You can now learn how to create fantastic Real-Time visual effects for games!

What are you waiting for? Start learning now how to create Magic Spells and Special Skills for games. It will take you from a Beginner standpoint to an Intermediate level in Unity VFX Graph. Plus you will watch some cool tips & tricks and get familiar with the new Visual Effect tool from Unity.

With this course you will also learn:

1) How to use Shader Graph and create a master shader for game effects;

2) Create a lot of original Textures from scratch;

3) Make some awesome hand-painted Flipbook animations;

4) Create modular and customizable VFX Graphs;

5) And more.

About the Author: Udemy

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Udemy is the largest open marketplace for online courses on the internet. Founded in 2010 by Eren Bali, Oktay Caglar, and Gagan Biyani and headquartered in San Francisco, the company went public on the Nasdaq in 2021 under the ticker UDMY. The platform hosts well over two hundred thousand courses across software development, IT and cloud, data science, design, business, marketing, and creative skills, taught by tens of thousands of independent instructors. Roughly seventy million learners use it worldwide, and the corporate arm — Udemy Business — supplies a curated subset of that catalog to enterprise customers.

Because Udemy is a marketplace rather than a single editorial publisher, the catalog is uneven by design. The strongest material lives in the long-form, project-based courses authored by working engineers — full-stack JavaScript, React, Node.js, Python data science, AWS, Docker and Kubernetes, mobile development with Flutter and React Native, and cloud certification preparation. The CourseFlix listing under this source is the slice of that catalog that has been mirrored here for offline-friendly viewing, organized by topic and updated as new releases land. Pricing on Udemy itself swings dramatically with the site's near-permanent sales, which is why the platform is best treated as a deep reference catalog: pick instructors with strong reviews and a track record of updating their material rather than buying on the headline price alone.

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#1: Introduction
All Course Lessons (36)
#Lesson TitleDurationAccess
1
Introduction Demo
02:22
2
VFX Graph vs Particle System (Shuriken)
05:48
3
Getting The Project Ready
01:41
4
Quick Project Overview
03:50
5
VFX Graph - Overview
06:08
6
VFX Graph Sparks - Spawn, Motion & Bounds
05:46
7
VFX Graph Sparks - Shape & Alignment
04:15
8
VFX Graph Sparks - Gravity & Color
02:59
9
VFX Graph Sparks - Set Position & World and Local Space
05:47
10
VFX Graph Sparks - Collisions & Trigger Events
10:15
11
Starting the Orb
07:44
12
Orb Texture
05:52
13
Orb Flare
05:13
14
Starting the Ground AoE
05:13
15
Starting the Explosion - Sparks
08:46
16
Explosion - Hemisphere
09:27
17
Explosion - Noise Texture
06:18
18
Master Shader Graph - Distortion
08:34
19
Master Shader Graph - Dissolve & Color
06:10
20
Explosion - Flare Hit
06:01
21
Explosion - Shockwave
07:46
22
Explosion - Ground Blur
05:45
23
Explosion - Ground Mark
11:05
24
Impact Flipbook - Frame 03
05:55
25
Impact Flipbook - Frames 02, 04 and 05
08:48
26
Impact Flipbook - Frames 01 and 06
07:26
27
Exporting the Impact Flipbook
04:15
28
Using the Impact Flipbook
06:51
29
Impact Ring Flipbook
12:59
30
Orb Particles In
14:39
31
Orb Improvements
11:39
32
Ground AoE Improvements
12:39
33
Explosion Improvements
08:13
34
Orb Explosion Variation 01
10:46
35
Orb Explosions Variation 02
06:48
36
Last Few Words!
03:37
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Frequently asked questions

What are the prerequisites for enrolling in this course?
The course is designed for beginners to intermediate users, so no prior experience with Unity Visual Effect Graph is required. However, a basic understanding of Unity and its interface will be beneficial. Familiarity with Unity's Particle System, also known as Shuriken, might help in understanding the initial lessons where VFX Graph is compared against it.
What projects will I complete during the course?
Students will work on creating several visual effects projects, including sparks with various properties like motion, gravity, and collisions, as well as an Orb Explosion with texture, flare, and ground area of effect elements. The course also covers creating an Explosion effect with components such as a hemisphere, noise texture, shockwave, and ground blur. An Impact Flipbook with multiple frames is also developed and exported for use in projects.
Who is the target audience for this course?
The course is aimed at individuals interested in game development who want to enhance their skills in creating visual effects using Unity's VFX Graph. It is suitable for both beginners who are new to visual effects and intermediate users looking to expand their knowledge of real-time GPU particle effects in games.
How does the depth and scope of this course compare to similar courses?
This course specifically focuses on Unity's VFX Graph, offering a practical approach to creating real-time visual effects for games. It differentiates itself by providing a comprehensive look at building effects from scratch, such as sparks and explosions, while also exploring the modular and customizable nature of VFX Graph. The course includes detailed lessons on shader graph integration and texture manipulation, which might not be covered in more general VFX courses.
Does the course cover Unity's Particle System (Shuriken)?
While the primary focus of the course is on Unity's VFX Graph, there is an early lesson comparing it to the Particle System (Shuriken). This comparison helps to highlight the differences and advantages of using VFX Graph for creating GPU-based particle effects, but the course does not delve deeply into using the Particle System itself.
How much time should I expect to commit to this course?
The course comprises 36 lessons, but the total runtime is not specified. Given the scope of the projects and the depth of topics covered, it is reasonable to expect several hours of dedicated study and practice to complete the course and fully grasp the techniques taught.
Can the skills learned in this course be applied to other areas of game development?
Absolutely. The skills acquired in this course, such as working with GPU particles, shader graphs, and creating modular visual effects, are highly transferable to other areas of game development. Understanding how to create real-time visual effects can enhance the visual fidelity of any game project and is a valuable skill set for roles in game design and development.