Discover how to elevate your game development skills with Unity 2020.1 by incorporating essential game mechanics like dialogue and quests. This highly acclaimed series was successfully funded at over 200% on Kickstarter and is tailored for intermediate Unity users. As a prerequisite, we recommend completing at least the first half of our Complete Unity Developer 2D or 3D course, or an equivalent.
Course Overview
In this course, you'll learn to develop systems that can be utilized independently or together across any game or project. We'll focus on an RPG framework as a practical example, but prior completion of earlier RPG Series courses (RPG Core Combat and Inventory Systems) is beneficial, though not required. You will receive the RPG project developed so far, enabling you to practice integrating new components into an existing complex project. Rest assured, every aspect of the project we cover will be explained thoroughly, so no prior knowledge is necessary.
Learning Outcomes
Throughout this course, you will acquire the following skills:
- Create custom editors in Unity.
- Build user interfaces using Unity AutoLayout.
- Develop a flexible Dialogue System adaptable for any game.
- Design a modular Quest System applicable to various games.
- Implement Undo functionality within a Unity Editor environment.
- Construct a node-based editor in Unity.
- Set up enemy agro systems for groups.
- Integrate a Quest system with your Dialogue mechanism.
- Distribute Quest rewards via an Inventory system.
- Make dialogue conditional on gameplay events.