Unity RPG Dialogue & Quests: Intermediate C# Game Coding

12h 34m 19s
English
Paid

Using Unity 2020.1, we’ll show you how to include two essential game mechanics, dialogue and quests, in your games. This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.

You can use the dialogue and quest systems together or independently in any game or project you build. We’ll be using an RPG as an example. You don't need to have completed the previous parts of the RPG Series (the RPG Core Combat and Inventory Systems courses) but it will give you an advantage if you already have.

We’ll provide the RPG project created so far in the series so that you can practice integrating to an existing complex project. Every element of the project we touch will be fully explained and no knowledge of the project will be required.

Read more about the course

What you'll learn in this course:

  • How to create custom editors in Unity.
  • How to build UI using Unity AutoLayout.
  • How to create a flexible Dialogue System for any game.
  • How to create a modular Quest System for any game.
  • How to provide Undo functionality in a Unity Editor.
  • How to create a node based editor in Unity.
  • How to implement enemy agro for a groups.
  • How to integrate a Quest system with Dialogue.
  • How to provide Quest rewards through an Inventory system.
  • How to make Dialogue conditional on gameplay events.

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# Title Duration
1 Introduction: Battle Plan 02:38
2 Architectural Overview: Recap 06:53
3 Project Setup 03:11
4 Scriptable Object Primer 12:44
5 Dialogue Scriptable Objects 12:46
6 Showing A Custom Editor 13:18
7 Opening An Asset Callback 10:21
8 Drawing OnGUI 12:37
9 Callback Mechanisms(14:17 ) 14:18
10 Adding A Default Node ) 10:42
11 Editing Dynamic Data 10:49
12 Implementing Undo 07:10
13 Styling Nodes 13:47
14 Dragging Nodes Part 1 10:03
15 Dragging Nodes Part 2 12:39
16 IEnumerables Primer 09:12
17 Dictionaries For Lookups 19:38
18 Drawing Bezier Curves 13:40
19 Adding Nodes 14:08
20 Deleting Nodes 06:53
21 Linking Nodes 08:25
22 Scroll Views 12:19
23 Drag To Scroll 06:26
24 Canvas Background 09:00
25 Dialogue Node Scriptable Objects 13:36
26 Asset Database 12:12
27 Setters, Getters and Undo 22:18
28 Sub Asset SetDirty Bug 03:37
29 Alternating Speakers 10:22
30 Unity UI Basics 16:13
31 Autolayout Groups 11:33
32 Flexible and Minimum Height 10:48
33 Nesting Layout Groups 15:39
34 Layout Controllers 07:03
35 Atomic Design 10:41
36 Mockup To Auto Layout 14:56
37 Styling UI 08:52
38 Dialogue Architecture 13:32
39 Nested ScriptableObject Rename Bug 15:34
40 Choosing A Random Response 17:50
41 Choice UI 08:30
42 Building A Choice List 08:36
43 Choosing State 12:30
44 Choosing A Node 08:06
45 Starting A Dialogue 14:19
46 Quitting A Dialogue 04:51
47 IRaycastable Dialogue 12:07
48 Triggering Dialogue Actions 12:13
49 Dialogue Trigger Components 11:45
50 Enemy Aggro Groups 08:49
51 Conversant Names 05:20
52 Quest List UI Outline 14:41
53 Quest Tooltip Outline 07:56
54 Tooltip Spawning & Show Hide 07:21
55 Quest Scriptable Object 13:26
56 Tooltip Quest Objectives 09:53
57 Displaying Quest Progress 13:54
58 Giving A Quest 12:16
59 Quest Completion 12:49
60 Saveable Quest Progress 15:28
61 Rewards & Objective Descriptions 09:39
62 Reward Giving & UI 17:58
63 Gameplay Conditions In Dialogue 18:53
64 Bug Fix & More Predicates 11:35
65 Complex Conditions 17:18
66 Wrap Up & Challenges 05:43

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