Unity 2020, Android Game Development: Create a COMPLETE game

14h 7m 29s
English
Paid
October 23, 2024

This course will have you integrate graphics, and write c# scripts to create a very popular mobile game.  You will go through every single step of the development cycle, and finally push the results over to the Google Play Store, and the App Store. You will be creating a full fledge game around a penguin who runs around to capture fishes, and uses these to buy cute looking hats.

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This course was created in 2020, and has a goal of teaching you how to use up to date technologies associated with recent Unity Engine update (see the list below)

You will use the following technologies in this context:

  • Universal Render Pipeline

  • Mechanim animator

  • ShaderGraph

  • Android Build

  • Pooling

  • The new Input System

  • State machine

  • CineMachine

  • Serialized Save State

  • Unity Advertisement

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# Title Duration
1 Introducing the Product 01:57
2 Introducing the Instructor 05:34
3 Introducing sections 04:16
4 Optional Videos 01:12
5 Rating importance 01:03
6 Source 00:36
7 Additional help groups and ressources 00:56
8 Unity Version, and sdks (Q1 Q2 Q3 Q4) 07:32
9 The Universal Render Pipeline (LWRP , URP) 09:35
10 3D Assets 07:03
11 Animations 08:27
12 Introduction to the Animator 14:47
13 Creating a Small environement 03:32
14 URP & light Settings 13:18
15 Creating our first Shader 12:38
16 Tiling the shader 07:48
17 Bending the world! 13:24
18 (Optional) Mixamo Animations 09:10
19 (Optional) UV Editing of 3D Assets 12:57
20 Unity built-in SDK 02:43
21 Preparing your game for Android / iOS 08:04
22 Preparing your phone 02:12
23 Gameplay Elements 08:47
24 Creating Chunks 10:38
25 Chunk.cs 06:27
26 World Generation script 22:15
27 World Generation Implementation 08:36
28 Pooling Chunk 08:00
29 Implementing Scene Chunk 13:50
30 The New Input System 05:27
31 Creating our first input set 13:13
32 The input manager 14:25
33 Listening for Swipe Events 12:04
34 Base movement Script 08:40
35 Integrating a state machine 15:52
36 Snapping to Lanes 09:14
37 Jumping and Falling 12:21
38 Sliding State 11:50
39 Animation Hook 08:54
40 Polishing 09:11
41 Ground that follows you 15:55
42 GameManager overview 05:17
43 GameState Init 07:25
44 Game State Game 05:41
45 Game State Death 24:30
46 Player State Respawn 14:51
47 Cinemachine Package 22:08
48 Reseting the Game 14:16
49 Laying down multiple canvas and why 06:45
50 Menu Canvas visuals 14:20
51 Menu Canvas code 08:44
52 Game State UI 08:24
53 Death State UI 21:12
54 Fish Collectables 18:17
55 Respawning Collectables 10:07
56 Keeping the Game Stats 19:38
57 Saving Score to the save state 17:18
58 Connecting the Data 14:10
59 Shop UI and scrollable rect 14:39
60 Creating Scriptable Object 04:58
61 Creating the Shop Game State 22:29
62 Adding hats to our player & Hat Logic 09:27
63 Buying, Saving array of bytes & swaping hats 22:18
64 Advertisement Package and Manager 05:42
65 Rewarding Player 13:14
66 Fixing the lights 05:56
67 Scene Building 06:47
68 Splash Screen 06:38
69 Fonts 09:14
70 Hats 13:17
71 Gameplay Prefabs 05:28
72 Breathing Room 01:25
73 Controls review 02:12
74 Completion Circle 13:05
75 Obtaining a Developer account 01:17
76 Filling in the Store Listing 15:25
77 Upon approval 01:00
78 Preparing the Game 02:31
79 Creating the achievement/leaderboard on the console 08:05
80 Integrating the Google Plugin 07:20
81 Google Sign in/Activation 13:02
82 Reporting progress and score 09:36
83 Creating the Audio Manager 14:57
84 Calling the Audio Manager to play musics, and sounds! 09:12
85 Enrolling into the Apple developer program 00:49
86 Building to the Phone / Creating provisioning profile 06:01
87 Publishing to the App store 03:59

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