This course will have you integrate graphics, and write c# scripts to create a very popular mobile game. You will go through every single step of the development cycle, and finally push the results over to the Google Play Store, and the App Store. You will be creating a full fledge game around a penguin who runs around to capture fishes, and uses these to buy cute looking hats.
Unity 2020, Android Game Development: Create a COMPLETE game
Unity 2020, Android Game Development: Create a COMPLETE game is a 87-lesson 14 hours 7 minutes self-paced course by Udemy. This course will have you integrate graphics, and write c# scripts to create a very popular mobile game.
Course facts
- Lessons
- 87
- Duration
- 14 hours 7 minutes
- Level
- All levels
- Language
- English
- Updated
- Instructor
- Udemy
- Price
- Free
This course was created in 2020, and has a goal of teaching you how to use up to date technologies associated with recent Unity Engine update (see the list below)
You will use the following technologies in this context:
Universal Render Pipeline
Mechanim animator
ShaderGraph
Android Build
Pooling
The new Input System
State machine
CineMachine
Serialized Save State
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Who teaches Unity 2020, Android Game Development: Create a COMPLETE game? Udemy
Udemy is the largest open marketplace for online courses on the internet. Founded in 2010 by Eren Bali, Oktay Caglar, and Gagan Biyani and headquartered in San Francisco, the company went public on the Nasdaq in 2021 under the ticker UDMY. The platform hosts well over two hundred thousand courses across software development, IT and cloud, data science, design, business, marketing, and creative skills, taught by tens of thousands of independent instructors. Roughly seventy million learners use it worldwide, and the corporate arm — Udemy Business — supplies a curated subset of that catalog to enterprise customers.
Because Udemy is a marketplace rather than a single editorial publisher, the catalog is uneven by design. The strongest material lives in the long-form, project-based courses authored by working engineers — full-stack JavaScript, React, Node.js, Python data science, AWS, Docker and Kubernetes, mobile development with Flutter and React Native, and cloud certification preparation. The CourseFlix listing under this source is the slice of that catalog that has been mirrored here for offline-friendly viewing, organized by topic and updated as new releases land. Pricing on Udemy itself swings dramatically with the site's near-permanent sales, which is why the platform is best treated as a deep reference catalog: pick instructors with strong reviews and a track record of updating their material rather than buying on the headline price alone.
What lessons are included in Unity 2020, Android Game Development: Create a COMPLETE game?
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| # | Lesson Title | Duration |
|---|---|---|
| 1 | Introducing the Product | 01:57 |
| 2 | Introducing the Instructor | 05:34 |
| 3 | Introducing sections | 04:16 |
| 4 | Optional Videos | 01:12 |
| 5 | Rating importance | 01:03 |
| 6 | Source | 00:36 |
| 7 | Additional help groups and ressources | 00:56 |
| 8 | Unity Version, and sdks (Q1 Q2 Q3 Q4) | 07:32 |
| 9 | The Universal Render Pipeline (LWRP , URP) | 09:35 |
| 10 | 3D Assets | 07:03 |
| 11 | Animations | 08:27 |
| 12 | Introduction to the Animator | 14:47 |
| 13 | Creating a Small environement | 03:32 |
| 14 | URP & light Settings | 13:18 |
| 15 | Creating our first Shader | 12:38 |
| 16 | Tiling the shader | 07:48 |
| 17 | Bending the world! | 13:24 |
| 18 | (Optional) Mixamo Animations | 09:10 |
| 19 | (Optional) UV Editing of 3D Assets | 12:57 |
| 20 | Unity built-in SDK | 02:43 |
| 21 | Preparing your game for Android / iOS | 08:04 |
| 22 | Preparing your phone | 02:12 |
| 23 | Gameplay Elements | 08:47 |
| 24 | Creating Chunks | 10:38 |
| 25 | Chunk.cs | 06:27 |
| 26 | World Generation script | 22:15 |
| 27 | World Generation Implementation | 08:36 |
| 28 | Pooling Chunk | 08:00 |
| 29 | Implementing Scene Chunk | 13:50 |
| 30 | The New Input System | 05:27 |
| 31 | Creating our first input set | 13:13 |
| 32 | The input manager | 14:25 |
| 33 | Listening for Swipe Events | 12:04 |
| 34 | Base movement Script | 08:40 |
| 35 | Integrating a state machine | 15:52 |
| 36 | Snapping to Lanes | 09:14 |
| 37 | Jumping and Falling | 12:21 |
| 38 | Sliding State | 11:50 |
| 39 | Animation Hook | 08:54 |
| 40 | Polishing | 09:11 |
| 41 | Ground that follows you | 15:55 |
| 42 | GameManager overview | 05:17 |
| 43 | GameState Init | 07:25 |
| 44 | Game State Game | 05:41 |
| 45 | Game State Death | 24:30 |
| 46 | Player State Respawn | 14:51 |
| 47 | Cinemachine Package | 22:08 |
| 48 | Reseting the Game | 14:16 |
| 49 | Laying down multiple canvas and why | 06:45 |
| 50 | Menu Canvas visuals | 14:20 |
| 51 | Menu Canvas code | 08:44 |
| 52 | Game State UI | 08:24 |
| 53 | Death State UI | 21:12 |
| 54 | Fish Collectables | 18:17 |
| 55 | Respawning Collectables | 10:07 |
| 56 | Keeping the Game Stats | 19:38 |
| 57 | Saving Score to the save state | 17:18 |
| 58 | Connecting the Data | 14:10 |
| 59 | Shop UI and scrollable rect | 14:39 |
| 60 | Creating Scriptable Object | 04:58 |
| 61 | Creating the Shop Game State | 22:29 |
| 62 | Adding hats to our player & Hat Logic | 09:27 |
| 63 | Buying, Saving array of bytes & swaping hats | 22:18 |
| 64 | Advertisement Package and Manager | 05:42 |
| 65 | Rewarding Player | 13:14 |
| 66 | Fixing the lights | 05:56 |
| 67 | Scene Building | 06:47 |
| 68 | Splash Screen | 06:38 |
| 69 | Fonts | 09:14 |
| 70 | Hats | 13:17 |
| 71 | Gameplay Prefabs | 05:28 |
| 72 | Breathing Room | 01:25 |
| 73 | Controls review | 02:12 |
| 74 | Completion Circle | 13:05 |
| 75 | Obtaining a Developer account | 01:17 |
| 76 | Filling in the Store Listing | 15:25 |
| 77 | Upon approval | 01:00 |
| 78 | Preparing the Game | 02:31 |
| 79 | Creating the achievement/leaderboard on the console | 08:05 |
| 80 | Integrating the Google Plugin | 07:20 |
| 81 | Google Sign in/Activation | 13:02 |
| 82 | Reporting progress and score | 09:36 |
| 83 | Creating the Audio Manager | 14:57 |
| 84 | Calling the Audio Manager to play musics, and sounds! | 09:12 |
| 85 | Enrolling into the Apple developer program | 00:49 |
| 86 | Building to the Phone / Creating provisioning profile | 06:01 |
| 87 | Publishing to the App store | 03:59 |
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