Unity 2020, Android Game Development: Create a COMPLETE game
This course will have you integrate graphics, and write c# scripts to create a very popular mobile game. You will go through every single step of the development cycle, and finally push the results over to the Google Play Store, and the App Store. You will be creating a full fledge game around a penguin who runs around to capture fishes, and uses these to buy cute looking hats.
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This course was created in 2020, and has a goal of teaching you how to use up to date technologies associated with recent Unity Engine update (see the list below)
You will use the following technologies in this context:
Universal Render Pipeline
Mechanim animator
ShaderGraph
Android Build
Pooling
The new Input System
State machine
CineMachine
Serialized Save State
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Watch Online Unity 2020, Android Game Development: Create a COMPLETE game
# | Title | Duration |
---|---|---|
1 | Introducing the Product | 01:57 |
2 | Introducing the Instructor | 05:34 |
3 | Introducing sections | 04:16 |
4 | Optional Videos | 01:12 |
5 | Rating importance | 01:03 |
6 | Source | 00:36 |
7 | Additional help groups and ressources | 00:56 |
8 | Unity Version, and sdks (Q1 Q2 Q3 Q4) | 07:32 |
9 | The Universal Render Pipeline (LWRP , URP) | 09:35 |
10 | 3D Assets | 07:03 |
11 | Animations | 08:27 |
12 | Introduction to the Animator | 14:47 |
13 | Creating a Small environement | 03:32 |
14 | URP & light Settings | 13:18 |
15 | Creating our first Shader | 12:38 |
16 | Tiling the shader | 07:48 |
17 | Bending the world! | 13:24 |
18 | (Optional) Mixamo Animations | 09:10 |
19 | (Optional) UV Editing of 3D Assets | 12:57 |
20 | Unity built-in SDK | 02:43 |
21 | Preparing your game for Android / iOS | 08:04 |
22 | Preparing your phone | 02:12 |
23 | Gameplay Elements | 08:47 |
24 | Creating Chunks | 10:38 |
25 | Chunk.cs | 06:27 |
26 | World Generation script | 22:15 |
27 | World Generation Implementation | 08:36 |
28 | Pooling Chunk | 08:00 |
29 | Implementing Scene Chunk | 13:50 |
30 | The New Input System | 05:27 |
31 | Creating our first input set | 13:13 |
32 | The input manager | 14:25 |
33 | Listening for Swipe Events | 12:04 |
34 | Base movement Script | 08:40 |
35 | Integrating a state machine | 15:52 |
36 | Snapping to Lanes | 09:14 |
37 | Jumping and Falling | 12:21 |
38 | Sliding State | 11:50 |
39 | Animation Hook | 08:54 |
40 | Polishing | 09:11 |
41 | Ground that follows you | 15:55 |
42 | GameManager overview | 05:17 |
43 | GameState Init | 07:25 |
44 | Game State Game | 05:41 |
45 | Game State Death | 24:30 |
46 | Player State Respawn | 14:51 |
47 | Cinemachine Package | 22:08 |
48 | Reseting the Game | 14:16 |
49 | Laying down multiple canvas and why | 06:45 |
50 | Menu Canvas visuals | 14:20 |
51 | Menu Canvas code | 08:44 |
52 | Game State UI | 08:24 |
53 | Death State UI | 21:12 |
54 | Fish Collectables | 18:17 |
55 | Respawning Collectables | 10:07 |
56 | Keeping the Game Stats | 19:38 |
57 | Saving Score to the save state | 17:18 |
58 | Connecting the Data | 14:10 |
59 | Shop UI and scrollable rect | 14:39 |
60 | Creating Scriptable Object | 04:58 |
61 | Creating the Shop Game State | 22:29 |
62 | Adding hats to our player & Hat Logic | 09:27 |
63 | Buying, Saving array of bytes & swaping hats | 22:18 |
64 | Advertisement Package and Manager | 05:42 |
65 | Rewarding Player | 13:14 |
66 | Fixing the lights | 05:56 |
67 | Scene Building | 06:47 |
68 | Splash Screen | 06:38 |
69 | Fonts | 09:14 |
70 | Hats | 13:17 |
71 | Gameplay Prefabs | 05:28 |
72 | Breathing Room | 01:25 |
73 | Controls review | 02:12 |
74 | Completion Circle | 13:05 |
75 | Obtaining a Developer account | 01:17 |
76 | Filling in the Store Listing | 15:25 |
77 | Upon approval | 01:00 |
78 | Preparing the Game | 02:31 |
79 | Creating the achievement/leaderboard on the console | 08:05 |
80 | Integrating the Google Plugin | 07:20 |
81 | Google Sign in/Activation | 13:02 |
82 | Reporting progress and score | 09:36 |
83 | Creating the Audio Manager | 14:57 |
84 | Calling the Audio Manager to play musics, and sounds! | 09:12 |
85 | Enrolling into the Apple developer program | 00:49 |
86 | Building to the Phone / Creating provisioning profile | 06:01 |
87 | Publishing to the App store | 03:59 |