Unity RPG Shops & Abilities: Intermediate C# Game Coding

18h 51m 42s
English
Paid

Course description

Using Unity 2020.2, we’ll show you how to include three essential game mechanics, Shops, Special Abilities and Traits, in your games.

This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.

You can use the code we create in the course in any game or project you build. We’ll be using an RPG as an example. You don't need to have completed the previous parts of the RPG Series (the RPG Core CombatInventory Systems and Dialogue & Quests courses) but it will give you an advantage if you already have.

The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to a real RPG as you go.

We’ll provide the RPG project created so far in the series so that you can practice integrating to an existing complex project. Every element of the project we touch will be fully explained and no knowledge of the project will be required.

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#1: Architectural Overview: Recap

All Course Lessons (94)

#Lesson TitleDurationAccess
1
Architectural Overview: Recap Demo
06:53
2
Shop Section Overview
10:11
3
Creating a UI Component Library
13:49
4
Solution: Component Library
05:50
5
Shops Basic UI Outline
14:50
6
Headers
10:00
7
Row Variants
10:56
8
Component APIs
18:16
9
Opening Shops
19:31
10
Shop Names & Closing
06:47
11
Building A Shopping List
16:27
12
Displaying A ShopItem
12:37
13
Configuring Stock And Price
13:57
14
Quantity Widget
12:30
15
Preparing A Transaction
15:24
16
Completing A Transaction
18:11
17
Calculating A Total
06:53
18
Money Component
14:07
19
Money UI
12:59
20
Tracking Stock
11:02
21
Checking A Transaction
13:15
22
Checking Inventory Space
07:54
23
Stackables And Free Slots
10:21
24
Switching To Selling
13:33
25
Counting Inventory Availability
09:11
26
Selling Transactions
11:57
27
Setting Filters
10:08
28
Displaying Filters
04:58
29
Filtering Items
05:39
30
Stock Config Based On Level
10:46
31
Calculating Price By Level
14:45
32
Replenish Stock By Level
14:55
33
Saving Stock & Purse
10:17
34
Abilities Section Overview
03:48
35
Triggering The Action Bar
14:41
36
The Strategy Pattern
09:00
37
Overriding And Abstract Classes
12:23
38
Coroutines From Scriptable Objects
16:14
39
Sphere Cast Area Of Effect
18:44
40
Making A Summoning Circle
18:48
41
Filtering Strategy Pattern
13:36
42
Effect Strategies
15:36
43
Grouping Parameters Into A Class
12:07
44
Blast Particle Effects
12:53
45
Cooldown Timers
15:26
46
Image Type: Filled
14:39
47
Mana Component And Display
11:19
48
Mana Regeneration
04:18
49
Mana Progression
11:14
50
Animation Effect Strategy
11:04
51
The Composite Pattern
09:52
52
Cancelling Abilities
13:29
53
Saving Mana
02:01
54
Self Targeting Strategy
10:20
55
Spawning Projectiles Effect
13:10
56
Directional Targeting
22:30
57
Polish And Extensions
06:42
58
Traits Section Overview
02:44
59
New LectureMock Trait UI
15:06
60
Trait Row UI Scripts
09:55
61
Trait Store Component
12:27
62
Staging And Committing Traits
11:17
63
Progression And Trait Points
09:44
64
Traits And Modifiers
15:44
65
Shop Barter System
10:16
66
Wrap-up & Extensions
02:10
67
Menu Section Overview
02:14
68
Creating A Main Menu Scene
07:52
69
Importing Fonts & Menu UI
12:38
70
Continue Last Save
12:23
71
Switching UI Screens
11:56
72
New Game & PlayerPrefs
16:21
73
Load Game UI
12:53
74
List Files In A Directory
14:01
75
Pausing With TimeScale
13:15
76
Save And Quit
10:55
77
Respawn On Death
13:20
78
Resetting Animators
06:48
79
Resetting Enemies
15:46
80
Bug Fixes & Extensions
06:36
81
Final Moment Section Overview
10:24
82
Initial Level Layout Sketch
06:50
83
Auto Attacking and Super Speed
14:12
84
Armour and Defence Points
20:05
85
Tuning Combat Difficulty
18:01
86
Tuning Item Price
14:38
87
Money Pickups
12:44
88
Tuning Drops
16:22
89
Conditions For Equipment
21:26
90
Tough Fight
16:08
91
Experience Tuning
09:39
92
Conditional Dialogues
12:49
93
Conditional Quest Objectives
18:24
94
Course Wrap-up & Extensions
10:56

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