This is the next step after the core Complete Unity Developer series, taking the RPG project further by adding shops, special abilities, and traits — the kind of systems that turn a basic combat demo into something that feels like a real game.
What you'll add to the project
- A working in-game shop system
- Special abilities and character traits
- Integration of these systems into an existing RPG codebase
The course is project-driven throughout: rather than covering concepts in isolation, you implement each one directly inside a real, ongoing RPG project built in Unity 2020.2. Prior experience with the earlier RPG Series modules — Core Combat, Inventory Systems, and Dialogue & Quests — is useful but not required, since each new piece is explained fully enough to stand on its own. It's aimed at intermediate Unity users, ideally ones who've already worked through the first half of the Complete Unity Developer 2D or 3D course, and everything built here can be reused directly in your own games.