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Unity RPG Shops & Abilities: Intermediate C# Game Coding

18h 51m 42s
English
Paid

Unity RPG Shops & Abilities: Intermediate C# Game Coding is a 94-lesson 18 hours 51 minutes self-paced course by GameDev.tv. Master Unity 2020.

Course facts

Lessons
94
Duration
18 hours 51 minutes
Level
All levels
Language
English
Updated
Instructor
GameDev.tv
Price
Premium

Master Unity 2020.2 by learning how to seamlessly integrate Shops, Special Abilities, and Traits into your games, enhancing their overall functionality and immersive experience.

Why Choose This Course?

This series is critically acclaimed and received over 200% funding on Kickstarter, attesting to its quality and effectiveness. Designed specifically for intermediate Unity users, it is recommended that participants complete the first half of the Complete Unity Developer 2D or 3D course, or possess an equivalent foundational knowledge.

Practical Applications

Upon completion, you can employ the code developed during this course in any of your own games or projects. Although we will work with an RPG as an example, possession of prior knowledge from the previous RPG Series (RPG Core Combat, Inventory Systems, and Dialogue & Quests) is beneficial but not mandatory.

Project-Based Learning

Our project-driven approach ensures you aren't just passively learning programming concepts but actively implementing them in real-time as you develop an actual RPG. This hands-on experience reinforces the material and solidifies your understanding.

Comprehensive Guidance

You'll receive access to the RPG project developed throughout the series, allowing you to practice integrating complex elements into an existing project. Each project component we engage with will be elucidated thoroughly, making prior project knowledge unnecessary.

Who teaches Unity RPG Shops & Abilities: Intermediate C# Game Coding? GameDev.tv

GameDev.tv thumbnail

GameDev.tv is a UK-based game-development teaching company founded by Ben Tristem, one of the most prolific instructors in the Udemy game-dev catalog. The platform now operates standalone in addition to its Udemy presence and produces some of the longest-running, most-iterated Unity and Unreal Engine course material online.

The CourseFlix listing carries three GameDev.tv Unity courses: Complete C# Unity Developer 2D — Learn to Code Making Games, Unity RPG Shops & Abilities, and Unity RPG Dialogue & Quests. Material is paid and aimed at aspiring game developers learning to build complete Unity projects in C#.

What lessons are included in Unity RPG Shops & Abilities: Intermediate C# Game Coding?

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#1: Architectural Overview: Recap
All Course Lessons (94)
#Lesson TitleDurationAccess
1
Architectural Overview: Recap Demo
06:53
2
Shop Section Overview
10:11
3
Creating a UI Component Library
13:49
4
Solution: Component Library
05:50
5
Shops Basic UI Outline
14:50
6
Headers
10:00
7
Row Variants
10:56
8
Component APIs
18:16
9
Opening Shops
19:31
10
Shop Names & Closing
06:47
11
Building A Shopping List
16:27
12
Displaying A ShopItem
12:37
13
Configuring Stock And Price
13:57
14
Quantity Widget
12:30
15
Preparing A Transaction
15:24
16
Completing A Transaction
18:11
17
Calculating A Total
06:53
18
Money Component
14:07
19
Money UI
12:59
20
Tracking Stock
11:02
21
Checking A Transaction
13:15
22
Checking Inventory Space
07:54
23
Stackables And Free Slots
10:21
24
Switching To Selling
13:33
25
Counting Inventory Availability
09:11
26
Selling Transactions
11:57
27
Setting Filters
10:08
28
Displaying Filters
04:58
29
Filtering Items
05:39
30
Stock Config Based On Level
10:46
31
Calculating Price By Level
14:45
32
Replenish Stock By Level
14:55
33
Saving Stock & Purse
10:17
34
Abilities Section Overview
03:48
35
Triggering The Action Bar
14:41
36
The Strategy Pattern
09:00
37
Overriding And Abstract Classes
12:23
38
Coroutines From Scriptable Objects
16:14
39
Sphere Cast Area Of Effect
18:44
40
Making A Summoning Circle
18:48
41
Filtering Strategy Pattern
13:36
42
Effect Strategies
15:36
43
Grouping Parameters Into A Class
12:07
44
Blast Particle Effects
12:53
45
Cooldown Timers
15:26
46
Image Type: Filled
14:39
47
Mana Component And Display
11:19
48
Mana Regeneration
04:18
49
Mana Progression
11:14
50
Animation Effect Strategy
11:04
51
The Composite Pattern
09:52
52
Cancelling Abilities
13:29
53
Saving Mana
02:01
54
Self Targeting Strategy
10:20
55
Spawning Projectiles Effect
13:10
56
Directional Targeting
22:30
57
Polish And Extensions
06:42
58
Traits Section Overview
02:44
59
New LectureMock Trait UI
15:06
60
Trait Row UI Scripts
09:55
61
Trait Store Component
12:27
62
Staging And Committing Traits
11:17
63
Progression And Trait Points
09:44
64
Traits And Modifiers
15:44
65
Shop Barter System
10:16
66
Wrap-up & Extensions
02:10
67
Menu Section Overview
02:14
68
Creating A Main Menu Scene
07:52
69
Importing Fonts & Menu UI
12:38
70
Continue Last Save
12:23
71
Switching UI Screens
11:56
72
New Game & PlayerPrefs
16:21
73
Load Game UI
12:53
74
List Files In A Directory
14:01
75
Pausing With TimeScale
13:15
76
Save And Quit
10:55
77
Respawn On Death
13:20
78
Resetting Animators
06:48
79
Resetting Enemies
15:46
80
Bug Fixes & Extensions
06:36
81
Final Moment Section Overview
10:24
82
Initial Level Layout Sketch
06:50
83
Auto Attacking and Super Speed
14:12
84
Armour and Defence Points
20:05
85
Tuning Combat Difficulty
18:01
86
Tuning Item Price
14:38
87
Money Pickups
12:44
88
Tuning Drops
16:22
89
Conditions For Equipment
21:26
90
Tough Fight
16:08
91
Experience Tuning
09:39
92
Conditional Dialogues
12:49
93
Conditional Quest Objectives
18:24
94
Course Wrap-up & Extensions
10:56
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Frequently asked questions

What are the prerequisites for enrolling in this course?
This course is designed for intermediate Unity users. It is recommended that participants complete the first half of the Complete Unity Developer 2D or 3D course or possess an equivalent foundational knowledge. While prior knowledge from the previous RPG Series (RPG Core Combat, Inventory Systems, and Dialogue & Quests) is beneficial, it is not mandatory.
How does this course compare to beginner Unity courses?
This course focuses on more advanced topics suitable for students with some Unity experience. Unlike beginner courses that cover fundamental Unity and C# concepts, this course delves into integrating complex features such as Shops, Special Abilities, and Traits into games. Students will learn about architectural components, UI development, and advanced scripting patterns, which are not typically covered in beginner courses.
What specific tools or platforms does this course use?
The course uses Unity 2020.2 as the primary development platform. Participants will learn to create UI components, manage game elements like shops and abilities, and implement advanced C# patterns such as the Strategy Pattern and the Composite Pattern within Unity. The course also involves working with Unity's scripting capabilities, including coroutines from scriptable objects and particle effects.
What projects will I work on during the course?
This course is project-driven, allowing participants to actively implement programming concepts in real-time by developing an actual RPG. Students will create and integrate various game features, including a functional shop system, special abilities, and character traits. The project-based approach ensures hands-on experience with the course material.
What is not covered in this course?
The course does not cover the foundational aspects of Unity and C# programming, which are assumed knowledge for participants. It also does not delve into the specifics of RPG Core Combat, Inventory Systems, or Dialogue & Quests from the previous RPG Series, although familiarity with these topics can be advantageous.
How much time should I expect to commit to this course?
The course consists of 94 lessons, with the first 60 covering key components such as creating a UI component library, managing shop transactions, and implementing abilities. While the exact runtime is not specified, students should be prepared to spend several weeks, depending on their pace, to fully grasp and implement the course material.
How will the skills learned in this course benefit my career or other courses?
The skills learned in this course, such as advanced C# programming, UI development, and integrating complex game systems, are transferable to other game development projects and courses. Mastery of these concepts can enhance your ability to create immersive gaming experiences and improve your proficiency in Unity, benefiting career prospects in game development.