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Unity RPG Shops & Abilities: Intermediate C# Game Coding

18h 51m 42s
English
Paid

Master Unity 2020.2 by learning how to seamlessly integrate Shops, Special Abilities, and Traits into your games, enhancing their overall functionality and immersive experience.

Why Choose This Course?

This series is critically acclaimed and received over 200% funding on Kickstarter, attesting to its quality and effectiveness. Designed specifically for intermediate Unity users, it is recommended that participants complete the first half of the Complete Unity Developer 2D or 3D course, or possess an equivalent foundational knowledge.

Practical Applications

Upon completion, you can employ the code developed during this course in any of your own games or projects. Although we will work with an RPG as an example, possession of prior knowledge from the previous RPG Series (RPG Core Combat, Inventory Systems, and Dialogue & Quests) is beneficial but not mandatory.

Project-Based Learning

Our project-driven approach ensures you aren't just passively learning programming concepts but actively implementing them in real-time as you develop an actual RPG. This hands-on experience reinforces the material and solidifies your understanding.

Comprehensive Guidance

You'll receive access to the RPG project developed throughout the series, allowing you to practice integrating complex elements into an existing project. Each project component we engage with will be elucidated thoroughly, making prior project knowledge unnecessary.

About the Author: gamedev.tv

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We are a distributed team, based in Cambridge (the English one), Australia, the US and many other places! We work online via Zoom, Slack, Notion and Google Drive. We love to have fun, and are a little bit obsessive about our course quality!

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#1: Architectural Overview: Recap
All Course Lessons (94)
#Lesson TitleDurationAccess
1
Architectural Overview: Recap Demo
06:53
2
Shop Section Overview
10:11
3
Creating a UI Component Library
13:49
4
Solution: Component Library
05:50
5
Shops Basic UI Outline
14:50
6
Headers
10:00
7
Row Variants
10:56
8
Component APIs
18:16
9
Opening Shops
19:31
10
Shop Names & Closing
06:47
11
Building A Shopping List
16:27
12
Displaying A ShopItem
12:37
13
Configuring Stock And Price
13:57
14
Quantity Widget
12:30
15
Preparing A Transaction
15:24
16
Completing A Transaction
18:11
17
Calculating A Total
06:53
18
Money Component
14:07
19
Money UI
12:59
20
Tracking Stock
11:02
21
Checking A Transaction
13:15
22
Checking Inventory Space
07:54
23
Stackables And Free Slots
10:21
24
Switching To Selling
13:33
25
Counting Inventory Availability
09:11
26
Selling Transactions
11:57
27
Setting Filters
10:08
28
Displaying Filters
04:58
29
Filtering Items
05:39
30
Stock Config Based On Level
10:46
31
Calculating Price By Level
14:45
32
Replenish Stock By Level
14:55
33
Saving Stock & Purse
10:17
34
Abilities Section Overview
03:48
35
Triggering The Action Bar
14:41
36
The Strategy Pattern
09:00
37
Overriding And Abstract Classes
12:23
38
Coroutines From Scriptable Objects
16:14
39
Sphere Cast Area Of Effect
18:44
40
Making A Summoning Circle
18:48
41
Filtering Strategy Pattern
13:36
42
Effect Strategies
15:36
43
Grouping Parameters Into A Class
12:07
44
Blast Particle Effects
12:53
45
Cooldown Timers
15:26
46
Image Type: Filled
14:39
47
Mana Component And Display
11:19
48
Mana Regeneration
04:18
49
Mana Progression
11:14
50
Animation Effect Strategy
11:04
51
The Composite Pattern
09:52
52
Cancelling Abilities
13:29
53
Saving Mana
02:01
54
Self Targeting Strategy
10:20
55
Spawning Projectiles Effect
13:10
56
Directional Targeting
22:30
57
Polish And Extensions
06:42
58
Traits Section Overview
02:44
59
New LectureMock Trait UI
15:06
60
Trait Row UI Scripts
09:55
61
Trait Store Component
12:27
62
Staging And Committing Traits
11:17
63
Progression And Trait Points
09:44
64
Traits And Modifiers
15:44
65
Shop Barter System
10:16
66
Wrap-up & Extensions
02:10
67
Menu Section Overview
02:14
68
Creating A Main Menu Scene
07:52
69
Importing Fonts & Menu UI
12:38
70
Continue Last Save
12:23
71
Switching UI Screens
11:56
72
New Game & PlayerPrefs
16:21
73
Load Game UI
12:53
74
List Files In A Directory
14:01
75
Pausing With TimeScale
13:15
76
Save And Quit
10:55
77
Respawn On Death
13:20
78
Resetting Animators
06:48
79
Resetting Enemies
15:46
80
Bug Fixes & Extensions
06:36
81
Final Moment Section Overview
10:24
82
Initial Level Layout Sketch
06:50
83
Auto Attacking and Super Speed
14:12
84
Armour and Defence Points
20:05
85
Tuning Combat Difficulty
18:01
86
Tuning Item Price
14:38
87
Money Pickups
12:44
88
Tuning Drops
16:22
89
Conditions For Equipment
21:26
90
Tough Fight
16:08
91
Experience Tuning
09:39
92
Conditional Dialogues
12:49
93
Conditional Quest Objectives
18:24
94
Course Wrap-up & Extensions
10:56
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