Unity RPG Shops & Abilities: Intermediate C# Game Coding

18h 51m 42s
English
Paid
May 13, 2024

Using Unity 2020.2, we’ll show you how to include three essential game mechanics, Shops, Special Abilities and Traits, in your games.

This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.

You can use the code we create in the course in any game or project you build. We’ll be using an RPG as an example. You don't need to have completed the previous parts of the RPG Series (the RPG Core CombatInventory Systems and Dialogue & Quests courses) but it will give you an advantage if you already have.

The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to a real RPG as you go.

We’ll provide the RPG project created so far in the series so that you can practice integrating to an existing complex project. Every element of the project we touch will be fully explained and no knowledge of the project will be required.

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# Title Duration
1 Architectural Overview: Recap 06:53
2 Shop Section Overview 10:11
3 Creating a UI Component Library 13:49
4 Solution: Component Library 05:50
5 Shops Basic UI Outline 14:50
6 Headers 10:00
7 Row Variants 10:56
8 Component APIs 18:16
9 Opening Shops 19:31
10 Shop Names & Closing 06:47
11 Building A Shopping List 16:27
12 Displaying A ShopItem 12:37
13 Configuring Stock And Price 13:57
14 Quantity Widget 12:30
15 Preparing A Transaction 15:24
16 Completing A Transaction 18:11
17 Calculating A Total 06:53
18 Money Component 14:07
19 Money UI 12:59
20 Tracking Stock 11:02
21 Checking A Transaction 13:15
22 Checking Inventory Space 07:54
23 Stackables And Free Slots 10:21
24 Switching To Selling 13:33
25 Counting Inventory Availability 09:11
26 Selling Transactions 11:57
27 Setting Filters 10:08
28 Displaying Filters 04:58
29 Filtering Items 05:39
30 Stock Config Based On Level 10:46
31 Calculating Price By Level 14:45
32 Replenish Stock By Level 14:55
33 Saving Stock & Purse 10:17
34 Abilities Section Overview 03:48
35 Triggering The Action Bar 14:41
36 The Strategy Pattern 09:00
37 Overriding And Abstract Classes 12:23
38 Coroutines From Scriptable Objects 16:14
39 Sphere Cast Area Of Effect 18:44
40 Making A Summoning Circle 18:48
41 Filtering Strategy Pattern 13:36
42 Effect Strategies 15:36
43 Grouping Parameters Into A Class 12:07
44 Blast Particle Effects 12:53
45 Cooldown Timers 15:26
46 Image Type: Filled 14:39
47 Mana Component And Display 11:19
48 Mana Regeneration 04:18
49 Mana Progression 11:14
50 Animation Effect Strategy 11:04
51 The Composite Pattern 09:52
52 Cancelling Abilities 13:29
53 Saving Mana 02:01
54 Self Targeting Strategy 10:20
55 Spawning Projectiles Effect 13:10
56 Directional Targeting 22:30
57 Polish And Extensions 06:42
58 Traits Section Overview 02:44
59 New LectureMock Trait UI 15:06
60 Trait Row UI Scripts 09:55
61 Trait Store Component 12:27
62 Staging And Committing Traits 11:17
63 Progression And Trait Points 09:44
64 Traits And Modifiers 15:44
65 Shop Barter System 10:16
66 Wrap-up & Extensions 02:10
67 Menu Section Overview 02:14
68 Creating A Main Menu Scene 07:52
69 Importing Fonts & Menu UI 12:38
70 Continue Last Save 12:23
71 Switching UI Screens 11:56
72 New Game & PlayerPrefs 16:21
73 Load Game UI 12:53
74 List Files In A Directory 14:01
75 Pausing With TimeScale 13:15
76 Save And Quit 10:55
77 Respawn On Death 13:20
78 Resetting Animators 06:48
79 Resetting Enemies 15:46
80 Bug Fixes & Extensions 06:36
81 Final Moment Section Overview 10:24
82 Initial Level Layout Sketch 06:50
83 Auto Attacking and Super Speed 14:12
84 Armour and Defence Points 20:05
85 Tuning Combat Difficulty 18:01
86 Tuning Item Price 14:38
87 Money Pickups 12:44
88 Tuning Drops 16:22
89 Conditions For Equipment 21:26
90 Tough Fight 16:08
91 Experience Tuning 09:39
92 Conditional Dialogues 12:49
93 Conditional Quest Objectives 18:24
94 Course Wrap-up & Extensions 10:56

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