Build 15 Augmented Reality (AR) apps with Unity & Vuforia
18h 20m 4s
English
Paid
Updated September 2026
Build 15 Augmented Reality (AR) apps with Unity & Vuforia is a 152-lesson 18 hours 20 minutes self-paced course by Udemy. Learn Augmented Reality Development with Unity and Vuforia This course walks through building functional Augmented Reality apps for Android and iOS using Unity and the Vuforia SDK, starting with what AR actually is and how it differs from…
Course facts
Lessons
152
Duration
18 hours 20 minutes
Level
All levels
Language
English
Updated
2026-09-11
Instructor
Udemy
Price
Premium
Learn Augmented Reality Development with Unity and Vuforia
This course walks through building functional Augmented Reality apps for Android and iOS using Unity and the Vuforia SDK, starting with what AR actually is and how it differs from Virtual Reality. No prior coding background is assumed — you'll pick up the basics of Unity and C# along the way, testing each build directly on your own phone.
From Image Targets to Full AR Projects
Across a series of guided projects, you'll set up a Vuforia developer account, generate license keys, and turn a simple image into a recognizable target with a 3D model placed on top. Later projects build an AR storybook that overlays models onto hand-drawn sketches, a business card app that triggers video playback through Virtual Buttons, and a greeting card that plays audio while tracking multiple targets at once.
Advanced Tracking Techniques
More advanced sections cover object tracking through 3D scanning, cylindrical object detection for wrap-around scenes, and Vuforia's cloud recognition service for looking up information tied to a scanned book cover. You'll also build markerless experiences with Ground Plane and Mid-Air detection — placing a life-size car or a hovering drone into a real environment — and explore User Defined Targets, where any image can act as a marker.
Who It's For
The course suits anyone curious about AR development, including programming students exploring C#, and only requires a Windows or Mac computer plus an Android or iOS device for testing.
Who teaches Build 15 Augmented Reality (AR) apps with Unity & Vuforia? Udemy
Udemy is the largest open marketplace for online courses on the internet. Founded in 2010 by Eren Bali, Oktay Caglar, and Gagan Biyani and headquartered in San Francisco, the company went public on the Nasdaq in 2021 under the ticker UDMY. The platform hosts well over two hundred thousand courses across software development, IT and cloud, data science, design, business, marketing, and creative skills, taught by tens of thousands of independent instructors. Roughly seventy million learners use it worldwide, and the corporate arm — Udemy Business — supplies a curated subset of that catalog to enterprise customers.
Because Udemy is a marketplace rather than a single editorial publisher, the catalog is uneven by design. The strongest material lives in the long-form, project-based courses authored by working engineers — full-stack JavaScript, React, Node.js, Python data science, AWS, Docker and Kubernetes, mobile development with Flutter and React Native, and cloud certification preparation. The CourseFlix listing under this source is the slice of that catalog that has been mirrored here for offline-friendly viewing, organized by topic and updated as new releases land. Pricing on Udemy itself swings dramatically with the site's near-permanent sales, which is why the platform is best treated as a deep reference catalog: pick instructors with strong reviews and a track record of updating their material rather than buying on the headline price alone.
What lessons are included in Build 15 Augmented Reality (AR) apps with Unity & Vuforia?
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Frequently asked questions
What prerequisites are needed before taking this course?
There are no prerequisites required to enroll in the course. It is designed for beginners who are interested in creating Augmented Reality applications. However, participants will need either an Android smartphone or an iPhone for testing the applications they build.
What kind of projects will I create during the course?
Throughout the course, you will build 15 different augmented reality apps using Unity and Vuforia. These projects include creating applications like an ARBook app, where you will customize image targets such as the Sun, House, and Car, and integrate 3D text and models onto these targets. You will also work on projecting 3D models on image targets and testing them on mobile devices.
Who is the target audience for this course?
This course is tailored for individuals who are eager to learn about building Augmented Reality applications. It is suitable for students with no prior programming experience, as the course starts with the basics of Unity and C#. Anyone curious about the potential of AR technology in fields like education, business, or gaming may find this course beneficial.
How does this course compare to other AR courses in terms of content depth?
This course offers a comprehensive introduction to Augmented Reality, focusing on practical applications with Unity and Vuforia. With 152 lessons, it covers a wide range of topics from basic Unity operations to advanced AR app development. Unlike some courses that may focus on theory, this course emphasizes hands-on experience by guiding students through the creation of 15 AR apps.
Which specific tools and platforms will I learn to use in this course?
The course focuses on using Unity and Vuforia for building augmented reality applications. You'll learn how to install Unity, navigate its interface, and use its features like gameobject manipulation and prefab creation. Vuforia is integrated within Unity to handle AR functionalities, including creating image targets and databases for AR projects.
What is not covered in this course?
This course does not cover Virtual Reality (VR) in depth, though it briefly discusses the differences between AR and VR. It also does not delve into advanced programming topics outside of basic Unity and C# necessary for AR app development. The course is focused solely on augmented reality applications and does not cover other Unity applications like 3D game development.
How much time should I expect to commit to this course?
The course consists of 152 lessons, and although the total runtime is not specified, students should be prepared to dedicate a significant amount of time to complete the lessons and projects. The hands-on nature of the course, with practical exercises and app development, suggests that learners should allocate additional time for testing and troubleshooting their projects on mobile devices.