Build 15 Augmented Reality (AR) apps with Unity & Vuforia

18h 20m 4s
English
Paid
November 21, 2023

Curious about Augmented Reality, You have come to the right place. Learn the basics fundamentals and programming techniques required for building fully functional Augmented Reality android and iOS apps. For this course you will need an Android Smartphone or iPhone. 

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So what is Augmented Reality?  

According to Wikipedia, Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data.  

In Augmented Reality the real view is modified by a computer (Smartphone in this case). Augmented reality (AR) enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one. Augmentation techniques are basically performed in real time,   

Eg : Displaying live scores and statistics inside a live video of a sporting event  

Power of Augmented Reality  

I came across Augmented Reality in 2015 after watching a video of Augmented Reality Book. I was fascinated to know that such technology actually exists. So I started researching on different Augmented Reality platform. Vuforia platform seemed very promising as developers all over the World have used Vuforia for developing Augmented Reality apps.  

Pokemon Go game is the best example of Augmented Reality. Other than that Augmented Reality apps expand over a wide range of topics from Education, Business, Architecture, Health Industry, Home Decoration and obviously mobile gaming.  

Course Content and Overview  

This course is designed for students interested in creating Augmented Reality apps. No coding experience is required; all you need is an Android or iOS device for testing your Augmented Reality apps. We will start from basics of Unity, C# platform and then move to higher topics  

Intro & Basics of Augmented Reality  

In the first section you will first understand as to what is Augmented Reality? Next we will look at the four different augmented reality techniques and its application. After this I will explain you what is Virtual Reality and the differences between Augmented Reality (AR) & Virtual Reality (VR)  

Basics of Unity  

After understanding Augmented Reality next we will look at the basics of Unity as Unity is the main software which we will use for building Augmented Reality apps.  

Augmented Reality One (ARONE) application  

ARONE is the first Augmented Reality Application which you are going to create. In this app you will  

  • Create Vuforia account  

  • Create License Key for the AR app  

  • Upload an Image as Image Target  

  • Understand Vuforia Image Recognition system  

  • Solution to White ImageTarget problem in Vuforia version 6.2.10  

  • Download 3D model from Unity Asset Store  

  • Place 3D Model on top of Image Target  

  • Download ARONE app database from Vuforia and activate it inside Unity  

  • Build this app for Android & Ios  

Augmented Reality Book (ARBOOK) application  

In the ARBook application we will first create few sketches inches a drawing book. Next we will download some 3D Models from the asset store and project the 3D Model on top of each image target.  

Application like ARBOOK can be implemented in Schools & Colleges for teaching complicated subjects in a fun and easier way.  

Virtual Button & Augmented Reality Business Card (ARBusinessCard) 

In this section I will explain first explain you the concept of Virtual Button in Vuforia and the six important factors that should be considered while working with Virtual Button.  

Next you will create a simple Virtual Button app called AugmentedRealityVirtualButton in which you will understand the important function & interface that are required for working with Virtual Button.  

After the ARVirtualButton app we will then create and ARBusinessCard. In the ARBusinessCard app you will first place multiple virtual buttons on top of an Image Target. Next I will show you how to play video file inside Unity, After this we will write a C# script to play a particular video when the virtual button for a particular video is pressed  

Augmented Reality Greeting Card

In this section, you will learn the process of detecting multiple image targets simultaneously at the same time. You will also add an mp3 file in the app that will start playing only when the greeting card is opened.

Superimposition based AR | Object tracking

In this section you will first scan a 3D model using Vuforia’s 3D scanning android application. Next we will import this model inside Unity and on top of this model we will superimpose a digital car.

Cylindrical Object tracking

In this section you will learn the technique for detecting a cylindrical object. After detecting the cylindrical object you will create a beautiful 3D scenic view around the cylinder with the help of airplanes, low poly clouds and low poly terrains.

Vuforia Cloud Recognition

In this section you will understand the working of Vuforia cloud databases. You will create an application called BookInfoAR. This application will scan a book cover(marker) and display information panel beside the book cover. The information of the marker is stored in cloud database.

Ground Planes and MidAir

In this section you will create your first markerless augmented reality using Vuforia Ground Plane. With ground plane feature we will place a lifesize Lamborghini model in real world. Next using the MidAir feature we will place a drone in mid air.

User Defined Target

In this section you will understand a feature called User Defined Target feature from the Vuforia Core Sample. With the help of User Defined Target feature we can use any image as an marker.

So after explaining you the course content I hope to see you inside this Augmented Reality course.

Requirements:
  • A Windows or Mac Computer system
  • Android SmartPhone or an iPhone
  • Basic programming knowledge will be of Great help
Who this course is for:
  • Computer programming students interested in C# programming for building Augmented Reality applications
  • Unity Developers interested in Augmented Reality platforms
  • Anyone who wants to develop their own AR Applications

What you'll learn:

  • Understand different forms of Augmented Reality and their applications
  • Build 15 Augmented Reality Apps from scratch for Android & iOS
  • Developing and ARBook app which will detect multiple image targets.
  • Creating an interactive business card using AR Virtual buttons
  • An AR greeting card app, which plays sound, and animation once opened.
  • Detecting a real toy car using 3D Object tracking and superimposing a digital car on top of the real car.
  • Tracking of cylindrical objects and placing digital models surrounding the cylinder
  • Placing a life size Lamborghini car in real world using Markerless tracking
  • Placing a life size drone in air using Vuforia Mid Air feature.
  • Play / Pause video's in real world.
  • Cloud recognition and best practices.
  • Understand the basic difference between Virtual Reality & Augmented Reality
  • Students will create AR apps by writing codes in C# programming language

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# Title Duration
1 What is Augmented Reality 04:42
2 WHAT IS VIRTUAL REALITY | Differences between AR & VR 05:59
3 Installation of Unity, 2019.2 Update 10:52
4 Basics of Unity | Section Intro 00:52
5 Understanding different panels in Unity 04:54
6 Moving, rotating & scaling Gameobjects in Unity 10:37
7 Game Panel in Unity 07:38
8 Physics in Unity 08:32
9 Increasing the light intensity 01:46
10 Adding colors to Gameobject 03:56
11 Adding textures to Gameobject 03:56
12 Parent and child Gameobjects in Unity 04:23
13 Local/Global and Pivot/Center tools in Unity 05:13
14 Prefabs in Unity 06:59
15 What are Scripts? 04:45
16 Rotating the spheres 07:57
17 Revolving the spheres 03:21
18 AUGMENTED REALITY ONE (ARONE) SECTION INTRODUCTION 01:36
19 Importing Vuforia package inside Unity 05:58
20 Importing Vuforia package via Vufora Core Samples 09:14
21 Web Camera output and creating the ARONE License Key 04:33
22 Capturing an Image 02:14
23 Creating a Vuforia Database and uploading Image Targets 08:12
24 Projecting Barbarian 3D Model on Image Target 11:01
25 Testing the output on an Android smartphone 12:38
26 Testing the output on iPhone or iPad 11:53
27 Sketching the Images for ARBook 03:42
28 Importing the License Key 07:31
29 Upload the Image Targets inside Vuforia Database 05:16
30 Customising the Sun Image Target 13:20
31 Customising the House Image Target 10:43
32 Customising the Car Image Target 07:15
33 Customising the Ship Image Target 11:21
34 Customising the Aeroplane Image Target 07:59
35 Adding and moving the cloud objects 05:34
36 Understanding the problem behind Aeroplane Image Target 06:04
37 Resetting the position of Aeroplane model 14:54
38 Resetting the position of Cloud models 12:48
39 Customising the AR Book Cover Image Target 07:52
40 Integrating 3D Text 09:24
41 Building the ARBook app 08:37
42 Augmented Reality Book Intro 00:47
43 Sketching images on a drawing book 05:54
44 Setting Up License Key for ARBook app 11:47
45 Customizing Sun Image Target 09:25
46 Customizing the HOUSE Image Target 10:10
47 Customizing the SHIP Image Target 10:26
48 Customizing the CAR Image Target 06:12
49 Customizing the FOREST Image Target 07:47
50 Customizing the AeroPlane Image Target 10:00
51 Adding Cloud models 07:32
52 Customizing the ARBOOK Cover Image Target 08:49
53 Adding 3D Text on top of Image Target 09:19
54 Building the APK file of ARBOOK App 05:13
55 Output of ARBook Application 02:26
56 Problem related to Ship & Aeroplane Image Target 03:51
57 DefaultTrackableEventHandler Script Update 08:11
58 Solution for Ship & Aeroplane Image Target problem 17:23
59 ARBOOK FINAL OUTPUT 01:13
60 Reset the SHIP to it's original position 12:59
61 Reset the Aeroplane and Cloud Gameobject 12:37
62 Section Introduction 01:04
63 Which greeting card to use? 01:13
64 Importing the Vuforia package and adding the License key 02:58
65 Creating Image Target within Unity 05:58
66 Customising the first Image Target 11:40
67 Creating a college on second Image Target 12:29
68 Tracking multiple image targets simultaneously 02:08
69 Playing a video file in Augmented Reality 06:11
70 Playing an audio file when the card is opened 10:10
71 Happy birthday text using 3D Text 06:26
72 Crediting the author 04:03
73 Building the app on an Android smartphone 07:30
74 Section Introduction 01:09
75 Creating a Canvas and adding a Background image 06:07
76 Adding a 2D UI Text 06:35
77 Designing UI buttons inside the Canvas 08:25
78 What is an Eventsystem in Unity 01:31
79 Programming the UI buttons 11:23
80 Programming Back and Exit button inside the AR Scene 10:51
81 Section Introduction 00:49
82 Adding license key and database 07:04
83 Creating a Virtual Button on the Image Target along with Sphere and Cube 05:34
84 Programming the Virtual Button 10:06
85 Building the App 06:04
86 Section Introduction 01:29
87 Adding License Key and Database 06:00
88 Creating Multiple Virtual Buttons 04:16
89 Playing multiple video files on Image Target 11:35
90 Deactivating the videos 03:28
91 Programming the 3 Virtual Buttons 13:06
92 Building the app and testing the output 04:45
93 Section Introduction 00:50
94 List of Ground Plane supported device 02:16
95 Setting up the Project 01:17
96 Markerless Augmented Reality : Placing an object on ground surface 07:13
97 Placing a Life Size Car in Real World 10:01
98 Adding Realistic shadows to the Car 07:39
99 Mid Air feature : Placing a miniature Helicopter in Mid air 09:54
100 Superimposition Based AR Section Introduction 00:50
101 Criteria for Object Recognition & Scanning 02:53
102 Procedure for scanning a 3D Object 07:25
103 Generating License Key 06:00
104 Superimposing a CAR 3D Model on top of a Real Toy Car 05:39
105 Building the ARObject Tracking app 04:27
106 Cylindrical Target Section Introduction 00:48
107 Steps for creating a Cylinder Target 03:55
108 Creating Cylinder Target Database 11:10
109 Projecting Plane 3D Models surrounding the Cylinder Target 10:55
110 Projecting Cloud 3D Models 06:59
111 Adding Earth & Terrain Models 04:31
112 Animating the GameObjects 09:24
113 Building the AR Cylindrical Target Project 04:24
114 Vuforia Video Playback App Intro 00:42
115 Importing Vuforia Core Samples 09:10
116 ARCamera's Far Clip plane Bug 05:54
117 Customizing Thumbnail and Video 04:53
118 Playing Two Video's 07:55
119 Changing the Video's shader 02:41
120 Deleting the Common UI component & building the app 06:22
121 Vuforia Cloud Recognition Intro 01:05
122 Understanding the Cloud Reco Scene & testing it's output 08:52
123 Creating Vuforia Cloud Database and linking it with Unity Project 13:42
124 2 Adjustments for viewing Gameobject properly on top of Image Target 13:18
125 Information Panel for the Cloud Image Targets 18:40
126 Information Panel for the 3rd Cloud Image Target 07:13
127 Removing the Cloud Target Info & Common UI 02:25
128 User Defined Target App Intro 00:32
129 Adding License Key & Importing Vuforia Core Samples 04:44
130 Understanding the Working of User Defined Target Scene 05:41
131 Rearranging the Canvas Component 07:43
132 Installing Illustrator and setting up Vumark designer files 05:12
133 Designing a Vumark Template 14:35
134 Encoding Numeric data & generating Image Targets from Numeric Vumark Template 06:21
135 Understanding the components inside Vumarks Sample Scene 11:09
136 Resolving the bugs inside Vumarks scene 08:19
137 Decoding Numeric data from Vumark Image Targets 16:20
138 Encoding String data & generating Image Targets from String Vumark Template 09:29
139 Decoding String data from Vumark Image Targets 11:24
140 Encoding Byte data & generating Image Targets from Byte Vumark Template 06:06
141 Decoding Byte data from Vumark Image Targets 07:12
142 What is Multi-Target? Capturing images for multi target 04:39
143 Rescaling the images from cm to pixels as per aspect ratio 17:58
144 Adding images to Cuboid Target 06:42
145 Testing the Multi Target output 05:49
146 Adding animations and effects to Multi Target scene 13:58
147 Seeing through the Box using depth mask material 14:41
148 Creating a square hole on top of the box 04:25
149 Adding fire monster and flames 11:33
150 Editing the DepthMask Shader 03:05
151 Adding Nebula and Galaxies to the window portal 17:42
152 Creating a mini solar system 13:14

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