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Level Up: Build an Asteroids Space Shooter with Unity

5h 44s
English
Paid

Level up your game development skills by creating your own version of the classic arcade game Asteroids using Unity. This hands-on course guides you step-by-step to master essential game design techniques.

Course Overview

This comprehensive course will take you through the process of developing an Asteroids space shooter game in Unity. You will gain proficiency in:

  • Writing scripts in C# to control game logic and behavior
  • Managing smooth player movement for an engaging gaming experience
  • Implementing screen wrapping to ensure objects play seamlessly within boundaries

What You'll Learn

Essential Game Design Skills

Enhance your Unity knowledge by designing engaging game elements such as:

  • Enemies with unique behaviors and attack patterns
  • Striking visual effects to bring your game to life
  • Immersive soundscapes and music to enrich the gaming experience

These components will make your game truly captivating for players.

Who Should Enroll

This course is ideal for individuals who are already familiar with the basics of Unity and are looking to enhance their skills. By the end of the course, you'll have a complete project you can proudly showcase.

Practical, Skill-Oriented Learning

Our training is practice-oriented with a focus on real-world application. You can expect to build your skills at a comfortable pace without the overload of excessive theory. This approach ensures you gain practical experience that you can directly apply to future projects.

About the Author: Zero To Mastery

Zero To Mastery thumbnail

Zero To Mastery (ZTM) is a Toronto-based online coding academy founded by Andrei Neagoie, originally a senior developer at large Canadian tech firms before turning to teaching full-time. The academy's signature is the cohort-based bootcamp track combined with a deep self-paced course library, all aimed at career-changers and self-taught developers preparing to land software-engineering roles at top companies.

The instructor roster has grown well beyond Andrei to include other senior practitioners: Daniel Bourke (machine learning), Aleksa Tešić (DevOps), Jacinto Wong, and others. Courses cover the full software-engineering career path: web development with React and Next.js, Python, machine learning and deep learning, DevOps and cloud, system design, mobile, and the algorithm / data-structure interview prep that gates engineering jobs.

The CourseFlix listing under this source carries over 120 ZTM courses spanning that full range. Material is paid; ZTM itself runs on a monthly / annual membership model. The teaching style favours long-form, project-based courses where students build complete portfolio-quality applications rather than disconnected feature tutorials.

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#1: Introduction
All Course Lessons (37)
#Lesson TitleDurationAccess
1
Introduction Demo
00:56
2
Create Project and Import Sprites
02:21
3
Background and Player
04:45
4
Player Controller - Part 1
08:10
5
Player Controller - Part 2
09:59
6
Player Controller - Part 3
10:59
7
Screen Wrap
07:34
8
Bullets
05:16
9
Collision Matrix
08:00
10
Asteroid
09:19
11
Spawning Asteroids
13:03
12
Destroying Asteroids
11:02
13
Spawning Medium Asteroids
10:06
14
Spawning Small Asteroids
05:51
15
Levels
03:16
16
Player Death
04:52
17
Spawn Delay and Invulnerability
09:51
18
Player Lives
02:21
19
Score
03:43
20
User Interface
08:56
21
Display Lives
09:47
22
Arrays
07:01
23
Game Over Panel
07:19
24
Flying Saucer - Part 1
09:47
25
Flying Saucer Shooting
05:26
26
Shoot Towards Player
09:01
27
Flying Saucer - Part 2
13:21
28
Spawning Saucers
09:54
29
Extra Lives
09:24
30
Ship Explosion
15:45
31
General Explosion
10:14
32
Asteroid Variations
11:12
33
Thruster
13:51
34
Background Music
07:04
35
Sounds
11:10
36
How to Make a Build
07:40
37
Exit Game
02:28
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Frequently asked questions

What are the prerequisites for this course?
This course is designed for individuals who are already familiar with the basics of Unity. It assumes prior knowledge of the Unity interface and basic scripting in C#. The course will build on these foundational skills to help you create a complete Asteroids game.
What will I build during the course?
Throughout the course, you will develop a complete Asteroids space shooter game using Unity. This includes creating functional player and enemy mechanics, implementing screen wrapping, managing player lives and scoring, and integrating sound and visual effects to enhance the gaming experience.
Who is the target audience for this course?
The course is ideal for individuals who have a basic understanding of Unity and wish to advance their game development skills. It's particularly suited for those looking to learn practical game design techniques and create a portfolio-worthy project.
How does this course compare in depth and scope to other Unity courses?
This course focuses on practical, skill-oriented learning with a step-by-step approach to building an Asteroids game. Unlike theory-heavy courses, it emphasizes real-world application and hands-on experience, allowing students to directly apply what they learn to future projects.
What specific tools or platforms will be used in the course?
The course exclusively uses Unity as the development platform and C# for scripting. Students will learn to manage game elements like player movement, screen wrapping, and collision detection, alongside creating visual and sound effects to enrich the game.
What topics are not covered in the course?
The course does not cover advanced Unity features such as 3D game development, networking, or virtual reality. It strictly focuses on 2D game design and mechanics relevant to creating an Asteroids space shooter.
How much time should I expect to commit to this course?
The course consists of 37 lessons, each designed to be manageable while providing practical learning. The time commitment will vary based on individual pace, but students should be prepared to invest time in both learning and hands-on project development.