Build Four Awesome Unity Games with Zero Experience

10h 11m 37s
English
Paid

Course description

Dreamed of creating your own video game but didn't know where to start? You've come to the right place. In this course, you'll create four classic arcade games on Unity—the same game engine used by professionals. Absolute beginners are welcome! No programming experience or game development knowledge is required here.

Read more about the course

The course is designed for those who want to try their hand at game development and enjoy creating games. You will create your versions of legendary games: Pong, Breakout, Space Invaders, and Flappy Bird.

The entire training is practice-based: you start doing right away, not just reading or watching. At the same time, you will learn the basics of programming in C#, but only as much as needed to start creating games - without unnecessary theory and complexities.

You will see how different elements of a game interact with each other and how to apply this knowledge to start creating your own projects. In the end, you will have not only four ready-made arcade games but also confidence in your abilities for further creativity.

Forget about endless, outdated, and confusing tutorials - now everything is step-by-step and clear.

The most important thing is that you will be taught by an experienced game industry specialist who knows Unity and C# from real practice.

What is Unity?

Unity is one of the most popular game platforms in the world, allowing for the creation of 2D, 3D, AR, and VR games. It is a powerful tool with which you can easily develop and publish games on multiple devices and platforms.

Most likely, you have already played games created on Unity - now you have a chance to learn how they work and make your own.

Why is Unity so popular?

  • Unity offers a vast number of features and tools that simplify game development.
  • It has built-in physics systems, animation, and support for third-party assets to bring any ideas to life.
  • A huge community of developers helps Unity evolve and stay at the forefront of the gaming industry.

All these reasons make specialists with Unity skills highly sought after in the market.

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# Title Duration
1 Introduction 02:33
2 Installing Unity 09:57
3 Creating a Project 03:38
4 Editor Overview 20:06
5 Custom Layouts 04:19
6 Scenes 05:07
7 GameObjects and Transforms 11:32
8 Assignment: Transforms 07:32
9 Materials 07:23
10 Parents and Children 10:29
11 Prefabs 06:58
12 Components 05:27
13 Variables 12:44
14 First Script 17:21
15 Assignment: Creating Variables 02:23
16 Methods 10:23
17 If Statements 12:31
18 Intro 00:49
19 Create Project and Sprites 09:01
20 RigidBody and Colliders 06:03
21 PlayerController - Part 1 12:49
22 PlayerController - Part 2 09:44
23 PlayerController - Part 3 07:55
24 BallController 12:15
25 Physics Materials 05:07
26 Tags 06:49
27 Reset Ball 10:09
28 GameManager 04:34
29 Canvas 11:17
30 Update Score Text 06:51
31 Intro to Breakout 00:53
32 Create Project and Walls 05:31
33 Create Player 06:04
34 Multiple Inputs and FixedUpdate 06:15
35 Create Ball 06:19
36 Polygon Collider 04:52
37 Blocks and Grid Snap 05:32
38 Destroying Blocks 08:15
39 Block Health 07:55
40 Switch Statements 04:35
41 Unbreakable Blocks 02:52
42 GameManager 08:44
43 KillBox 08:19
44 Reset Ball and Paddle 06:46
45 Win Game Condition 05:31
46 Display Score 04:08
47 Win and Lose Panels 08:46
48 Reload Scene 04:58
49 Remove Player Control 05:26
50 Intro to Space Invaders 00:58
51 Create Project and Import Sprites 05:11
52 Create Player 04:47
53 Input Manager 06:33
54 Time deltaTime 04:11
55 Clamping 04:38
56 Bunkers 03:13
57 Player Laser 04:16
58 KillBox 02:27
59 Instantiate 04:08
60 Shoot Cooldown 01:56
61 Enemies 02:59
62 Prefab Variants 07:48
63 Enemies Manager 07:03
64 Reverse Direction 07:36
65 Bunker Health 06:01
66 GameManager 04:27
67 Enemy Laser 06:23
68 Invoke 05:19
69 Enemy Fire Rate 05:39
70 Player Death 07:06
71 Respawn Player 04:43
72 Check if Player Is Alive 04:22
73 Player Score 02:32
74 User Interface 06:24
75 Destroy Enemy Laser 01:18
76 Reload Scene 06:24
77 Remove Player Control 05:27
78 Sound 04:51
79 Enemy Death Sound 07:46
80 What to Do Now? 00:58
81 Intro to Flappy Plane 01:14
82 Create Project and Import Sprites 05:11
83 Background and Player 05:01
84 Ground and Sorting Layers 08:00
85 PlayerController 10:57
86 Input Cooldown 04:17
87 Spikes 04:57
88 Random Height 03:47
89 Spike Spawner 04:20
90 Destroy Spikes 05:38
91 Moving Ground 11:05
92 Player Death 05:17
93 User Interface 09:17
94 Game Manager 05:37
95 Points 06:18
96 Animations 07:50

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