Concurrency, Multithreading and Parallel Computing in Java

8h 10m 34s
English
Paid
May 1, 2024

This course is about the basics of multithreading and concurrent programming with some parallel concepts. In the 21st century this topic is becoming more and more popular with the advent of Big Data and Machine Learning. We will consider the low level concepts such as threads, synchronization and locks. The second chapter will be about concurrent library: of course there are built in classes and interfaces that we can use when implementing multithreaded applications.

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Then we develope little programs as show-cases for multithreading: the dining-philosopher problem or the students in library simulation. Last chapter is about parallel computing and MapReduce. 

Section 1 - Multithreading Theory:

  • theory behind multithreading

  • pros and cons of multithreading

  • life cycle of a thead

Section 2 - Threads Manipulation:

  • starting threads (Runnable interface and Thread class)

  • join keyword

  • daemon threads

Section 3 - Inter-Thread Communication:

  • memory management of threads

  • synchronization and synchronized blocks

  • locks

  • wait and notify

  • producer-consumer problem and solution

  • concurrent collections

  • latch, cyclic barrier and blocking queues

  • delay queue, priority queue and concurrent maps

Section 4 - Multithreading Concepts:

  • volatile keywords

  • deadlocks and livelocks

  • semaphores and mutexes

  • dining philosophers problem

  • library application

  • miner game

Section 6 - Executors and ExecutorServices:

  • executors

  • executor services

Section 6 - Concurrent Collections:

  • latches

  • cyclic barriers

  • delay and priority queues

  • concurrent HashMaps

Section 7 -  Simulations:

  • dining philosophers problem

  • library problem

Section 8 - Parallel Algorithms:

  • what is parallel computing

  • parallel merge sort

  • parallel algorithms

Section 9 - Fork-Join Framework

  • Fork-Join framework

  • maximum finding in parallel manner

Section 10 - Stream API

  • the Stream API explained with examples

  • sequential streams and parallel streams

Section 11 - BigData and MapReduce:

  • what is MapReduce

  • MapReduce and Fork-Join framework

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# Title Duration
1 Introduction 01:37
2 Processes and threads introduction 06:13
3 What is time-slicing algorithm? 02:42
4 Benefits of multithreading 02:21
5 Downside of multithreading 02:47
6 Thread life cycle in Java 02:45
7 Sequential processing 04:23
8 Starting threads - Runnable 06:29
9 Starting threads - Thread class 05:28
10 Wait for threads to finish - join 04:39
11 Daemon threads and user threads 08:59
12 Memory management of threads 03:39
13 Synchronization 07:38
14 Problems with synchronization 09:44
15 Locking with custom objects 03:21
16 Wait and notify 08:39
17 Producer and consumer 11:10
18 Locks 06:15
19 Producer consumer with locks 06:24
20 Locks and synchronization 01:35
21 Volatile 06:04
22 Stopping a thread 01:19
23 Deadlock and livelock 04:38
24 Deadlock example 06:21
25 Livelock example 06:25
26 Atomic variables 05:56
27 What are semaphores? 03:52
28 Mutexes and semaphores 05:29
29 Semaphores example 07:20
30 Why to use thread pools? 04:49
31 Executors example - SingleThreadExecutor 05:22
32 Executors example - FixedThreadPools 04:12
33 Executors example - ScheduledExecutor 03:25
34 Stopping executors 04:56
35 What is a Callable interface and Future object? 03:25
36 Callable and future example 07:41
37 Latch 09:07
38 Cyclic barrier 09:17
39 Blocking queue 08:53
40 Delay queue 09:10
41 Priority queue 10:30
42 Concurrent maps 07:26
43 Exchanger 09:33
44 Dining philosophers problem I - the problem 02:31
45 Dining philosophers problems II - constants 03:56
46 Dining philosophers problems III - chopstick 08:04
47 Dining philosophers problems IV - philosopher 11:06
48 Dining philosophers problems V - starting the threads 10:21
49 Dining philosophers problems VI - running the simulation 03:30
50 Student library simulation I - the problem 01:25
51 Student library simulation II - constants 01:51
52 Student library simulation III - book 03:17
53 Student library simulation VI - student 02:58
54 Locking: locks () and tryLock() 02:41
55 Student library simulation V - running the simulation 04:13
56 Miner game implementation I 01:44
57 Miner game implementation II 03:56
58 Miner game implementation III 02:16
59 Miner game implementation IV 03:36
60 Miner game implementation V 05:57
61 Parallel methods versus multithreading 08:07
62 Merge sort introduction I 06:51
63 Merge sort introduction II 08:55
64 Sequential merge sort I 06:27
65 Parallel merge sort 06:48
66 Comparing sorting implementations 04:46
67 Sum problem introduction 02:45
68 Sum problem - sequential approach 04:29
69 Sum problem - parallel implementation 08:27
70 Comparing sum implementations 03:59
71 Fork-join framework introduction 05:45
72 Fork-join framework simple example - RecursiveAction 09:15
73 Fork-join framework simple example - RecursiveTask<T> 07:57
74 Maximum finding - the algorithm 08:18
75 Maximum finding - running the application 06:55
76 Fork-join merge sort I 08:32
77 Fork-join merge sort II 05:01
78 What is the Stream API? 02:46
79 Streams with numbers 08:55
80 Streams with strings 03:44
81 Processing files with streams 04:53
82 Streams with custom objects 09:41
83 Serial and parallel streams - counting prime numbers 07:59
84 MapReduce introduction - basics 06:02
85 MapReduce introduction - example 06:08
86 MapReduce and Fork-Join 01:49

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