About SimonDev
Hello! My name is Simon. I am a senior graphics engineer with more than 20 years of experience. Many people know me from my YouTube channel, which has over 214,000 subscribers.
Early Work
I hold a computer science degree from the University of Toronto. I started my career in the early 2000s as a graphics programmer on the original Xbox and PlayStation 2 consoles.
I focused on 3D rendering and performance work. I built custom engines and shader tools, created visual effects, and set up graphics pipelines. One of my projects, a custom shader graph system, was shown at GDC in 2007. This was long before common visual shader editors appeared.
Time at Google
I later joined the Chrome team at Google. I spent about seven years improving performance, building tools, and working on systems for profiling and tracking regressions at scale.
Side Projects
I also worked on several unusual projects. One was an MMO with millions of players and tens of thousands online at the same time. The server was written in C++, and the client ran in Adobe Shockwave.
I consulted on mobile game work for the iPhone. This included rewriting a backend from PHP to Python, which cut server costs from about $10,000 to about $50 per month.
What I Do Now
Today, I create technical demos and run a YouTube channel about real-time graphics, performance, and game development. I enjoy this work and aim to share the knowledge I have gained over the years.