GLSL Shaders from Scratch
20h 11m 38s
English
Paid
Course description
This course is designed for developers who want to learn how to create impressive visual effects. From control functions and lighting models to AAA-level realistic grass and procedurally generated landscapes built purely on mathematics, you will not only learn how to create beautiful shaders but also gain the tools for further independent growth in this area.
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/ #1: Course Overview
All Course Lessons (71)
| # | Lesson Title | Duration | Access |
|---|---|---|---|
| 1 | Course Overview Demo | 01:45 | |
| 2 | Welcome and Introductions | 05:54 | |
| 3 | Sample Shader | 02:53 | |
| 4 | GLSL Overview | 03:22 | |
| 5 | Transformation Pipeline & Shader Inputs | 07:27 | |
| 6 | Key Takeaways | 02:18 | |
| 7 | IDE Setup & Template Code | 04:17 | |
| 8 | Simple Colours & RGB | 04:06 | |
| 9 | Shader Inputs - Varyings | 03:48 | |
| 10 | Shader Inputs - Uniforms | 04:14 | |
| 11 | Shader Inputs - Attributes | 02:57 | |
| 12 | Simple Textures & Colours | 07:35 | |
| 13 | Working with Alpha | 03:48 | |
| 14 | Addressing | 03:39 | |
| 15 | Filtering | 04:22 | |
| 16 | Step, Mix, Smoothstep | 17:47 | |
| 17 | Min, Max, Clamp, Saturate | 04:25 | |
| 18 | Fract & Friends | 15:36 | |
| 19 | InverseLerp, Remap, and the Derivative Functions | 06:57 | |
| 20 | Sin/Cos | 06:25 | |
| 21 | Common Vector Operations | 08:03 | |
| 22 | Ambient & Hemi Lights | 07:05 | |
| 23 | Lambertian Lighting & sRGB | 07:37 | |
| 24 | Phong Specular | 03:40 | |
| 25 | IBL Specular & Fresnel | 07:52 | |
| 26 | Toon Shading | 05:12 | |
| 27 | Recap | 02:24 | |
| 28 | Simple Transformations | 07:23 | |
| 29 | Varyings in Way More Depth | 09:49 | |
| 30 | Project: Pop-In (easing functions) | 02:10 | |
| 31 | Project: Warped Sphere | 06:37 | |
| 32 | What are SDF's? | 07:58 | |
| 33 | Simple Shapes | 05:38 | |
| 34 | Transformations | 03:47 | |
| 35 | Antialiasing & Shading | 02:31 | |
| 36 | Boolean Operations | 09:40 | |
| 37 | Project: Cloudy Day | 34:15 | |
| 38 | Intro to Noise | 03:39 | |
| 39 | Value & Gradient Noise | 02:40 | |
| 40 | Filtering | 06:36 | |
| 41 | Perlin & Simplex | 10:07 | |
| 42 | More Noises! | 14:18 | |
| 43 | Project: Landscape | 12:15 | |
| 44 | Project: Burn Transition | 07:22 | |
| 45 | Intro to PostFX | 02:43 | |
| 46 | Basic Colour Manipulation | 12:48 | |
| 47 | Colour Boost, Vignette, Pixelation | 10:43 | |
| 48 | Distortions & Ripples | 06:58 | |
| 49 | Stars | 13:38 | |
| 50 | Planet | 21:52 | |
| 51 | Intro | 02:40 | |
| 52 | Theory | 09:42 | |
| 53 | Basic Implementation | 15:24 | |
| 54 | Advanced Features | 26:44 | |
| 55 | Project: Terrain | 30:42 | |
| 56 | Initial Setup | 02:57 | |
| 57 | Introduction & Outline | 04:58 | |
| 58 | Overview of GDC Paper | 04:55 | |
| 59 | Basic Idea and Approach | 09:35 | |
| 60 | Single Blade of Grass | 21:43 | |
| 61 | Basic Lighting & Wind | 47:20 | |
| 62 | More details | 32:57 | |
| 63 | Basic Particles | 35:12 | |
| 64 | Particle Systems | 02:45:52 | |
| 65 | Blending | 01:15:24 | |
| 66 | GPU Particles - Stateless | 01:05:52 | |
| 67 | GPU Particles - Stateful | 01:04:40 | |
| 68 | GPU Particles - Advanced | 49:31 | |
| 69 | GPU Particles - Boids | 01:35:03 | |
| 70 | GPU Particles - Boids 2 | 01:04:31 | |
| 71 | GPU Particles - Boids 3 | 15:01 |
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|---|---|
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| 2 | glsl-chapter-3-homework-answers |
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| 4 | glsl-chapter-5-homework-answers |
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