Skip to main content

GLSL Shaders from Scratch

20h 11m 38s
English
Paid
This course is designed for developers who want to learn how to create impressive visual effects. From control functions and lighting models to AAA-level realistic grass and procedurally generated landscapes built purely on mathematics, you will not only learn how to create beautiful shaders but also gain the tools for further independent growth in this area.

About the Author: SimonDev

SimonDev thumbnail
Hello! My name is Simon - I am a senior graphics engineer with over 20 years of experience. You might know me from a YouTube channel with over 214,000 subscribers (as of writing this). I have a degree in computer science from the University of Toronto. I started my career in the early 2000s as a graphics programmer, working on the original Xbox and PlayStation 2 consoles. In the gaming industry, I specialized in 3D rendering and performance optimization, developed my own engines and shader tools, implemented visual effects, and configured pipelines. One of my projects—a custom shader graph system—was presented at the GDC conference in 2007, long before popular visual shader editors emerged. Later, I joined the Chrome team at Google, where I spent about seven years working on performance, infrastructure, and tools for large-scale profiling and tracking regressions. At the same time, I worked on various unusual and fascinating projects. For example, I created and maintained an MMO with millions of players and tens of thousands online simultaneously—with a server-side in C++ and a client in Adobe Shockwave. I also consulted on mobile game development for the iPhone, including rewriting the backend from PHP to Python, which reduced server costs from ~$10,000 to ~$50 per month. Now, I create technical demos and run a YouTube channel dedicated to real-time graphics, performance, and game development. I still adore all of this—and strive to share the knowledge I've accumulated.

Watch Online 71 lessons

This is a demo lesson (10:00 remaining)

You can watch up to 10 minutes for free. Subscribe to unlock all 71 lessons in this course and access 10,000+ hours of premium content across all courses.

View Pricing
0:00
/
#1: Course Overview
All Course Lessons (71)
#Lesson TitleDurationAccess
1
Course Overview Demo
01:45
2
Welcome and Introductions
05:54
3
Sample Shader
02:53
4
GLSL Overview
03:22
5
Transformation Pipeline & Shader Inputs
07:27
6
Key Takeaways
02:18
7
IDE Setup & Template Code
04:17
8
Simple Colours & RGB
04:06
9
Shader Inputs - Varyings
03:48
10
Shader Inputs - Uniforms
04:14
11
Shader Inputs - Attributes
02:57
12
Simple Textures & Colours
07:35
13
Working with Alpha
03:48
14
Addressing
03:39
15
Filtering
04:22
16
Step, Mix, Smoothstep
17:47
17
Min, Max, Clamp, Saturate
04:25
18
Fract & Friends
15:36
19
InverseLerp, Remap, and the Derivative Functions
06:57
20
Sin/Cos
06:25
21
Common Vector Operations
08:03
22
Ambient & Hemi Lights
07:05
23
Lambertian Lighting & sRGB
07:37
24
Phong Specular
03:40
25
IBL Specular & Fresnel
07:52
26
Toon Shading
05:12
27
Recap
02:24
28
Simple Transformations
07:23
29
Varyings in Way More Depth
09:49
30
Project: Pop-In (easing functions)
02:10
31
Project: Warped Sphere
06:37
32
What are SDF's?
07:58
33
Simple Shapes
05:38
34
Transformations
03:47
35
Antialiasing & Shading
02:31
36
Boolean Operations
09:40
37
Project: Cloudy Day
34:15
38
Intro to Noise
03:39
39
Value & Gradient Noise
02:40
40
Filtering
06:36
41
Perlin & Simplex
10:07
42
More Noises!
14:18
43
Project: Landscape
12:15
44
Project: Burn Transition
07:22
45
Intro to PostFX
02:43
46
Basic Colour Manipulation
12:48
47
Colour Boost, Vignette, Pixelation
10:43
48
Distortions & Ripples
06:58
49
Stars
13:38
50
Planet
21:52
51
Intro
02:40
52
Theory
09:42
53
Basic Implementation
15:24
54
Advanced Features
26:44
55
Project: Terrain
30:42
56
Initial Setup
02:57
57
Introduction & Outline
04:58
58
Overview of GDC Paper
04:55
59
Basic Idea and Approach
09:35
60
Single Blade of Grass
21:43
61
Basic Lighting & Wind
47:20
62
More details
32:57
63
Basic Particles
35:12
64
Particle Systems
02:45:52
65
Blending
01:15:24
66
GPU Particles - Stateless
01:05:52
67
GPU Particles - Stateful
01:04:40
68
GPU Particles - Advanced
49:31
69
GPU Particles - Boids
01:35:03
70
GPU Particles - Boids 2
01:04:31
71
GPU Particles - Boids 3
15:01
Unlock unlimited learning

Get instant access to all 70 lessons in this course, plus thousands of other premium courses. One subscription, unlimited knowledge.

Learn more about subscription

Books

Read Book GLSL Shaders from Scratch

#Title
1glsl-chapter-2-homework-answers
2glsl-chapter-3-homework-answers
3glsl-chapter-4-homework-answers
4glsl-chapter-5-homework-answers
5glsl-chapter-6-homework-answers