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Three.js & GameDev

47h 38m 23s
English
Paid

Start with the basics of Three.js and gradually move on to advanced topics such as streaming infinite worlds, GPU memory optimization, and scalable game architecture. Learn to create anything you want.

As of April 2025, this is still the only course on Three.js that covers topics such as: - Smooth content streaming - Streaming of infinite worlds - Efficient compression of meshes and textures - Working with GPU memory and data structures - Resource management and debugging - Entity management systems - Scalable game architecture and design patterns

About the Author: SimonDev

SimonDev thumbnail

About SimonDev

Hello! My name is Simon. I am a senior graphics engineer with more than 20 years of experience. Many people know me from my YouTube channel, which has over 214,000 subscribers.

Early Work

I hold a computer science degree from the University of Toronto. I started my career in the early 2000s as a graphics programmer on the original Xbox and PlayStation 2 consoles.

I focused on 3D rendering and performance work. I built custom engines and shader tools, created visual effects, and set up graphics pipelines. One of my projects, a custom shader graph system, was shown at GDC in 2007. This was long before common visual shader editors appeared.

Time at Google

I later joined the Chrome team at Google. I spent about seven years improving performance, building tools, and working on systems for profiling and tracking regressions at scale.

Side Projects

I also worked on several unusual projects. One was an MMO with millions of players and tens of thousands online at the same time. The server was written in C++, and the client ran in Adobe Shockwave.

I consulted on mobile game work for the iPhone. This included rewriting a backend from PHP to Python, which cut server costs from about $10,000 to about $50 per month.

What I Do Now

Today, I create technical demos and run a YouTube channel about real-time graphics, performance, and game development. I enjoy this work and aim to share the knowledge I have gained over the years.

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#1: 1. Hello World
All Course Lessons (55)
#Lesson TitleDurationAccess
1
1. Hello World Demo
39:47
2
2.1 Render Loops
14:48
3
2.2 Render Loops
27:09
4
3.1 Scene Graphs
17:26
5
3.2 Scene Graphs
24:56
6
4.1 Materials & Geometries
07:39
7
4.2 Materials & Geometries
14:18
8
5.1 Debug UI
07:59
9
5.2 Debug UI
21:48
10
6.1 Perspective & Orthographic Cameras
15:43
11
6.2 Perspective & Orthographic Cameras
15:07
12
7.1 Lig & Shadows
17:34
13
7.2 Lig & Shadows
49:13
14
8.1 Textures & Materials
28:24
15
8.2 Textures & Materials
01:46:08
16
9 Loading Models
23:55
17
10.1 HDR
24:51
18
10.2 HDR
51:04
19
11 Character Animations
40:53
20
12 Shaders
33:01
21
13 Advanced Geometry
48:39
22
14.1 Render Targ
03:45
23
14.2 Render Targ
35:04
24
15.1 Postprocessing
05:12
25
15.2 Postprocessing
01:24:06
26
16.1 Basic Debugging
16:01
27
16.2 Basic Debugging
19:33
28
17.1 Managing Resources
10:32
29
17.2 Managing Resources
34:51
30
18 Project 3rd Person Camera
01:07:35
31
19 Particle Systems
35:04
32
20.1 Physics
18:12
33
20.2 Physics
01:48:43
34
21.1 Advanced Particle Systems
02:45:52
35
21.2 Advanced Particle Systems
01:15:24
36
22.1 Compression - SimonDev
58:13
37
22.2 Compression - SimonDev
36:50
38
23.1 Project Solar System v2
03:02:53
39
23.2 Project Solar System v2
02:29:22
40
24 Depth Textures
01:04:12
41
25 Streaming & Infinite Terrain
01:30:28
42
26 GPGPU - Stateless GPU Particles
01:05:52
43
27 GPGPU - Stateful GPU Particles
01:04:40
44
28 GPGPU - Advanced
49:31
45
29.1 GPGPU - Boids
01:35:03
46
29.2 GPGPU - Boids
01:04:31
47
29.3 GPGPU - Boids
15:01
48
30 Customizing Materials
01:53:38
49
31 Intro to Design Patterns
47:53
50
32 Applying Patterns
02:26:52
51
33.1 Entity Management
01:22:31
52
33.2 Entity Management
55:36
53
34.1 Graphs and Data Structures
01:00:04
54
34.2 Graphs and Data Structures
01:29:16
55
34.3 Graphs and Data Structures
15:41
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