Start with the basics of Three.js and gradually move on to advanced topics such as streaming infinite worlds, GPU memory optimization, and scalable game architecture. Learn to create anything you want.
Three.js & GameDev
Three.js & GameDev is a 55-lesson 47 hours 38 minutes self-paced course by SimonDev. Start with the basics of Three.
Course facts
- Lessons
- 55
- Duration
- 47 hours 38 minutes
- Level
- All levels
- Language
- English
- Updated
- Instructor
- SimonDev
- Price
- Premium
Who teaches Three.js & GameDev? SimonDev
SimonDev (Simon Schreibt is a different person) is the YouTube channel and paid-course brand of an independent game and graphics developer — focused on the math, shaders, and Three.js / WebGL work that anchors modern interactive 3D in the browser. The channel has built a reputation for unusually deep treatments of computer-graphics fundamentals.
His CourseFlix listing carries three SimonDev courses: Three.js & GameDev, GLSL Shaders from Scratch, and Math for Game Developers. The teaching style is rigorous about the underlying math (linear algebra, trigonometry, calculus applied to graphics) that most graphics tutorials skip.
Material is paid and aimed at developers ready to study computer graphics from the foundations rather than copy shader recipes. For broader content, see CourseFlix's Three.js, Game Development, and Compilers & Interpreters category pages.
What lessons are included in Three.js & GameDev?
| # | Lesson Title | Duration | Access |
|---|---|---|---|
| 1 | 1. Hello World Demo | 39:47 | |
| 2 | 2.1 Render Loops | 14:48 | |
| 3 | 2.2 Render Loops | 27:09 | |
| 4 | 3.1 Scene Graphs | 17:26 | |
| 5 | 3.2 Scene Graphs | 24:56 | |
| 6 | 4.1 Materials & Geometries | 07:39 | |
| 7 | 4.2 Materials & Geometries | 14:18 | |
| 8 | 5.1 Debug UI | 07:59 | |
| 9 | 5.2 Debug UI | 21:48 | |
| 10 | 6.1 Perspective & Orthographic Cameras | 15:43 | |
| 11 | 6.2 Perspective & Orthographic Cameras | 15:07 | |
| 12 | 7.1 Lig & Shadows | 17:34 | |
| 13 | 7.2 Lig & Shadows | 49:13 | |
| 14 | 8.1 Textures & Materials | 28:24 | |
| 15 | 8.2 Textures & Materials | 01:46:08 | |
| 16 | 9 Loading Models | 23:55 | |
| 17 | 10.1 HDR | 24:51 | |
| 18 | 10.2 HDR | 51:04 | |
| 19 | 11 Character Animations | 40:53 | |
| 20 | 12 Shaders | 33:01 | |
| 21 | 13 Advanced Geometry | 48:39 | |
| 22 | 14.1 Render Targ | 03:45 | |
| 23 | 14.2 Render Targ | 35:04 | |
| 24 | 15.1 Postprocessing | 05:12 | |
| 25 | 15.2 Postprocessing | 01:24:06 | |
| 26 | 16.1 Basic Debugging | 16:01 | |
| 27 | 16.2 Basic Debugging | 19:33 | |
| 28 | 17.1 Managing Resources | 10:32 | |
| 29 | 17.2 Managing Resources | 34:51 | |
| 30 | 18 Project 3rd Person Camera | 01:07:35 | |
| 31 | 19 Particle Systems | 35:04 | |
| 32 | 20.1 Physics | 18:12 | |
| 33 | 20.2 Physics | 01:48:43 | |
| 34 | 21.1 Advanced Particle Systems | 02:45:52 | |
| 35 | 21.2 Advanced Particle Systems | 01:15:24 | |
| 36 | 22.1 Compression - SimonDev | 58:13 | |
| 37 | 22.2 Compression - SimonDev | 36:50 | |
| 38 | 23.1 Project Solar System v2 | 03:02:53 | |
| 39 | 23.2 Project Solar System v2 | 02:29:22 | |
| 40 | 24 Depth Textures | 01:04:12 | |
| 41 | 25 Streaming & Infinite Terrain | 01:30:28 | |
| 42 | 26 GPGPU - Stateless GPU Particles | 01:05:52 | |
| 43 | 27 GPGPU - Stateful GPU Particles | 01:04:40 | |
| 44 | 28 GPGPU - Advanced | 49:31 | |
| 45 | 29.1 GPGPU - Boids | 01:35:03 | |
| 46 | 29.2 GPGPU - Boids | 01:04:31 | |
| 47 | 29.3 GPGPU - Boids | 15:01 | |
| 48 | 30 Customizing Materials | 01:53:38 | |
| 49 | 31 Intro to Design Patterns | 47:53 | |
| 50 | 32 Applying Patterns | 02:26:52 | |
| 51 | 33.1 Entity Management | 01:22:31 | |
| 52 | 33.2 Entity Management | 55:36 | |
| 53 | 34.1 Graphs and Data Structures | 01:00:04 | |
| 54 | 34.2 Graphs and Data Structures | 01:29:16 | |
| 55 | 34.3 Graphs and Data Structures | 15:41 |
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