Skip to main content

Three.js & GameDev

47h 38m 23s
English
Paid

Course description

Start with the basics of Three.js and gradually move on to advanced topics such as streaming infinite worlds, GPU memory optimization, and scalable game architecture. Learn to create anything you want.

Read more about the course
As of April 2025, this is still the only course on Three.js that covers topics such as: - Smooth content streaming - Streaming of infinite worlds - Efficient compression of meshes and textures - Working with GPU memory and data structures - Resource management and debugging - Entity management systems - Scalable game architecture and design patterns

Watch Online

This is a demo lesson (10:00 remaining)

You can watch up to 10 minutes for free. Subscribe to unlock all 55 lessons in this course and access 10,000+ hours of premium content across all courses.

View Pricing
0:00
/
#1: 1. Hello World

All Course Lessons (55)

#Lesson TitleDurationAccess
1
1. Hello World Demo
39:47
2
2.1 Render Loops
14:48
3
2.2 Render Loops
27:09
4
3.1 Scene Graphs
17:26
5
3.2 Scene Graphs
24:56
6
4.1 Materials & Geometries
07:39
7
4.2 Materials & Geometries
14:18
8
5.1 Debug UI
07:59
9
5.2 Debug UI
21:48
10
6.1 Perspective & Orthographic Cameras
15:43
11
6.2 Perspective & Orthographic Cameras
15:07
12
7.1 Lig & Shadows
17:34
13
7.2 Lig & Shadows
49:13
14
8.1 Textures & Materials
28:24
15
8.2 Textures & Materials
01:46:08
16
9 Loading Models
23:55
17
10.1 HDR
24:51
18
10.2 HDR
51:04
19
11 Character Animations
40:53
20
12 Shaders
33:01
21
13 Advanced Geometry
48:39
22
14.1 Render Targ
03:45
23
14.2 Render Targ
35:04
24
15.1 Postprocessing
05:12
25
15.2 Postprocessing
01:24:06
26
16.1 Basic Debugging
16:01
27
16.2 Basic Debugging
19:33
28
17.1 Managing Resources
10:32
29
17.2 Managing Resources
34:51
30
18 Project 3rd Person Camera
01:07:35
31
19 Particle Systems
35:04
32
20.1 Physics
18:12
33
20.2 Physics
01:48:43
34
21.1 Advanced Particle Systems
02:45:52
35
21.2 Advanced Particle Systems
01:15:24
36
22.1 Compression - SimonDev
58:13
37
22.2 Compression - SimonDev
36:50
38
23.1 Project Solar System v2
03:02:53
39
23.2 Project Solar System v2
02:29:22
40
24 Depth Textures
01:04:12
41
25 Streaming & Infinite Terrain
01:30:28
42
26 GPGPU - Stateless GPU Particles
01:05:52
43
27 GPGPU - Stateful GPU Particles
01:04:40
44
28 GPGPU - Advanced
49:31
45
29.1 GPGPU - Boids
01:35:03
46
29.2 GPGPU - Boids
01:04:31
47
29.3 GPGPU - Boids
15:01
48
30 Customizing Materials
01:53:38
49
31 Intro to Design Patterns
47:53
50
32 Applying Patterns
02:26:52
51
33.1 Entity Management
01:22:31
52
33.2 Entity Management
55:36
53
34.1 Graphs and Data Structures
01:00:04
54
34.2 Graphs and Data Structures
01:29:16
55
34.3 Graphs and Data Structures
15:41

Unlock unlimited learning

Get instant access to all 54 lessons in this course, plus thousands of other premium courses. One subscription, unlimited knowledge.

Learn more about subscription

Comments

0 comments

Want to join the conversation?

Sign in to comment

Similar courses

Build fancy landing pages with React and Threejs

Build fancy landing pages with React and Threejs

Sources: Paul Henschel (@0xca0a)
This course teaches you how to add stunning flourishes to your sites with little code and complexity. You would think that some of the extraordinary websites on awwwards, fwa or...
38 minutes 9 seconds
Code a 2D Platform Game Character with Godot

Code a 2D Platform Game Character with Godot

Sources: GDQuest
Code a professional side view 2d game character with the Free game engine Godot! Learn the fundamentals you need to code solid movement for platformers, action-
5 hours 20 minutes 27 seconds
[PRO] Make Professional 2d Games with the Godot Game Engine

[PRO] Make Professional 2d Games with the Godot Game Engine

Sources: GDQuest
Become a better game developer! With this course, you will learn to create your own top-down game inspired by Zelda, using the Free and Open Source game engine
23 hours 26 minutes 3 seconds
PS1 Programming with MIPS Assembly & C

PS1 Programming with MIPS Assembly & C

Sources: Gustavo Pezzi
This course is a deep dive into the world of PlayStation programming! We'll explore the PS1 hardware, understand its sub-components, and learn how to code games
34 hours 39 minutes 27 seconds
Shaders for the Web

Shaders for the Web

Sources: superhi.com
Learn how to make OpenGL shaders using the programming language GLSL, and gain insight on how the top websites use hardware-enabled graphics.
16 hours 3 minutes 4 seconds