Start with the basics of Three.js and gradually move on to advanced topics such as streaming infinite worlds, GPU memory optimization, and scalable game architecture. Learn to create anything you want.
Three.js & GameDev
47h 38m 23s
English
Paid
As of April 2025, this is still the only course on Three.js that covers topics such as:
- Smooth content streaming
- Streaming of infinite worlds
- Efficient compression of meshes and textures
- Working with GPU memory and data structures
- Resource management and debugging
- Entity management systems
- Scalable game architecture and design patterns
About the Author: SimonDev
Hello! My name is Simon - I am a senior graphics engineer with over 20 years of experience. You might know me from a YouTube channel with over 214,000 subscribers (as of writing this).
I have a degree in computer science from the University of Toronto. I started my career in the early 2000s as a graphics programmer, working on the original Xbox and PlayStation 2 consoles. In the gaming industry, I specialized in 3D rendering and performance optimization, developed my own engines and shader tools, implemented visual effects, and configured pipelines. One of my projects—a custom shader graph system—was presented at the GDC conference in 2007, long before popular visual shader editors emerged.
Later, I joined the Chrome team at Google, where I spent about seven years working on performance, infrastructure, and tools for large-scale profiling and tracking regressions.
At the same time, I worked on various unusual and fascinating projects. For example, I created and maintained an MMO with millions of players and tens of thousands online simultaneously—with a server-side in C++ and a client in Adobe Shockwave. I also consulted on mobile game development for the iPhone, including rewriting the backend from PHP to Python, which reduced server costs from ~$10,000 to ~$50 per month.
Now, I create technical demos and run a YouTube channel dedicated to real-time graphics, performance, and game development. I still adore all of this—and strive to share the knowledge I've accumulated.
Watch Online 55 lessons
0:00
/ #1: 1. Hello World
All Course Lessons (55)
| # | Lesson Title | Duration | Access |
|---|---|---|---|
| 1 | 1. Hello World Demo | 39:47 | |
| 2 | 2.1 Render Loops | 14:48 | |
| 3 | 2.2 Render Loops | 27:09 | |
| 4 | 3.1 Scene Graphs | 17:26 | |
| 5 | 3.2 Scene Graphs | 24:56 | |
| 6 | 4.1 Materials & Geometries | 07:39 | |
| 7 | 4.2 Materials & Geometries | 14:18 | |
| 8 | 5.1 Debug UI | 07:59 | |
| 9 | 5.2 Debug UI | 21:48 | |
| 10 | 6.1 Perspective & Orthographic Cameras | 15:43 | |
| 11 | 6.2 Perspective & Orthographic Cameras | 15:07 | |
| 12 | 7.1 Lig & Shadows | 17:34 | |
| 13 | 7.2 Lig & Shadows | 49:13 | |
| 14 | 8.1 Textures & Materials | 28:24 | |
| 15 | 8.2 Textures & Materials | 01:46:08 | |
| 16 | 9 Loading Models | 23:55 | |
| 17 | 10.1 HDR | 24:51 | |
| 18 | 10.2 HDR | 51:04 | |
| 19 | 11 Character Animations | 40:53 | |
| 20 | 12 Shaders | 33:01 | |
| 21 | 13 Advanced Geometry | 48:39 | |
| 22 | 14.1 Render Targ | 03:45 | |
| 23 | 14.2 Render Targ | 35:04 | |
| 24 | 15.1 Postprocessing | 05:12 | |
| 25 | 15.2 Postprocessing | 01:24:06 | |
| 26 | 16.1 Basic Debugging | 16:01 | |
| 27 | 16.2 Basic Debugging | 19:33 | |
| 28 | 17.1 Managing Resources | 10:32 | |
| 29 | 17.2 Managing Resources | 34:51 | |
| 30 | 18 Project 3rd Person Camera | 01:07:35 | |
| 31 | 19 Particle Systems | 35:04 | |
| 32 | 20.1 Physics | 18:12 | |
| 33 | 20.2 Physics | 01:48:43 | |
| 34 | 21.1 Advanced Particle Systems | 02:45:52 | |
| 35 | 21.2 Advanced Particle Systems | 01:15:24 | |
| 36 | 22.1 Compression - SimonDev | 58:13 | |
| 37 | 22.2 Compression - SimonDev | 36:50 | |
| 38 | 23.1 Project Solar System v2 | 03:02:53 | |
| 39 | 23.2 Project Solar System v2 | 02:29:22 | |
| 40 | 24 Depth Textures | 01:04:12 | |
| 41 | 25 Streaming & Infinite Terrain | 01:30:28 | |
| 42 | 26 GPGPU - Stateless GPU Particles | 01:05:52 | |
| 43 | 27 GPGPU - Stateful GPU Particles | 01:04:40 | |
| 44 | 28 GPGPU - Advanced | 49:31 | |
| 45 | 29.1 GPGPU - Boids | 01:35:03 | |
| 46 | 29.2 GPGPU - Boids | 01:04:31 | |
| 47 | 29.3 GPGPU - Boids | 15:01 | |
| 48 | 30 Customizing Materials | 01:53:38 | |
| 49 | 31 Intro to Design Patterns | 47:53 | |
| 50 | 32 Applying Patterns | 02:26:52 | |
| 51 | 33.1 Entity Management | 01:22:31 | |
| 52 | 33.2 Entity Management | 55:36 | |
| 53 | 34.1 Graphs and Data Structures | 01:00:04 | |
| 54 | 34.2 Graphs and Data Structures | 01:29:16 | |
| 55 | 34.3 Graphs and Data Structures | 15:41 |
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