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Math for Game Developers

6h 5m 14s
English
Paid

Course description

This course is designed for developers who "don't like math." You will master the math necessary for creating a game: trigonometry, vectors, matrices, quaternions, Boolean logic, and useful interpolation techniques. Everything is focused on practical application, clear explanations, and real tasks from game development.

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#1: Intro

All Course Lessons (38)

#Lesson TitleDurationAccess
1
Intro Demo
00:38
2
Introduction & Outline
02:06
3
Intro to Points & The Cartesian Coordinate System
06:20
4
Simple Distance
02:51
5
Intro to Vectors
07:13
6
Vector Addition & Subtraction
11:45
7
Associativity & Commutativity
04:00
8
Intro to 2D
04:19
9
Vector Addition & Subtraction in 2D
03:49
10
Distance in 2D
07:26
11
Introduction & Outline
03:34
12
Normalized Vectors
10:40
13
Vector Scaling
12:47
14
Dot Product
14:58
15
Cross Product
10:13
16
Introduction & Outline
03:43
17
Degrees and Radians
07:05
18
Basic Trigonometric Functions
11:34
19
Vector/Angle Conversions
15:37
20
Introduction & Outline
02:48
21
Matrices Basics
03:13
22
Basic Matrix Math
12:21
23
Visualizing Matrices
19:14
24
Transformations & Homogeneous Coordinates
15:17
25
Rotations and Gimbal Lock
20:12
26
Complex Numbers
08:54
27
Quaternions
34:24
28
Introduction & Outline
03:10
29
Logical Operators
06:46
30
Bitwise Operators
09:15
31
Bitflags
10:21
32
Introduction & Outline
03:28
33
Basic Linear Interpolation
16:05
34
Shaping Functions
18:47
35
Where Lerp Fails
10:28
36
Colour Interpolation
16:28
37
Vector Interpolation
09:58
38
Log Lerp
03:27

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Books

Read Book Math for Game Developers

#Title
1Section 1-1 - Cartesian Coordinates - Answers
2Section 1-1-CartesianCoordinates-Homework
3Section 1-2 - Distances - Answers
4Section 1-2-Distances-Homework
5Section 1-3 - Vectors - Answers
6Section 1-3-Vectors-Homework
7Section 1-4 - AdditionSubtraction - Answers
8Section 1-4-AdditionSubtraction-Homework
9Section 1-5 - AC - Answers
10Section 1-5-AC-Homework
11Section 1-6 - 2D - Answers
12Section 1-6-2D-Homework
13Section 1-7 - AddSub - Answers
14Section 1-7-AddSub-Homework
15Section 1-8 - 2D Distance - Answers
16Section 1-8-2DDistance-Homework
17Section 2-1-NormalizedVectors-Answers
18Section 2-1-NormalizedVectors-Homework
19Section 2-2-VectorScaling-Answers
20Section 2-2-VectorScaling-Homework
21Section 2-3-DotProduct-Answers
22Section 2-3-DotProduct-Homework
23Section 2-4-CrossProduct-Answers
24Section 2-4-CrossProduct-Homework
25Section 3-1-RadiansDegrees-Answers
26Section 3-1-RadiansDegrees-Homework
27Section 3-2-SinCosTan-Answers
28Section 3-2-SinCosTan-Homework
29Section 3-3-VectorAngle-Answers
30Section 3-3-VectorAngle-Homework
31Section 4-1-MatrixBasics-Answers
32Section 4-1-MatrixBasics-Homework
33Section 4-2-MatrixMath-Answers
34Section 4-2-MatrixMath-Homework
35Section 4-3-VisualizingMatrics-Answers
36Section 4-3-VisualizingMatrics-Homework
37Section 4-4-HomogeneousCoords-Answers
38Section 4-4-HomogeneousCoords-Homework
39Section 4-5-Rotations-Answers
40Section 4-5-Rotations-Homework
41Section 4-6-ComplexNumbers-Answers
42Section 4-6-ComplexNumbers-Homework
43Section 4-7-Quaternions-Answers
44Section 4-7-Quaternions-Homework
45Section 5-1-BooleanLogic-Answers
46Section 5-1-BooleanLogic-Homework
47Section 5-2-BitwiseOps-Answers
48Section 5-2-BitwiseOps-Homework
49Section 5-3-BitFlags-Answers
50Section 5-3-BitFlags-Homework
51Section 6-2-Lerp-Answers
52Section 6-2-Lerp-Homework
53Section 6-3-ShapingFunctions-Answers
54Section 6-3-ShapingFunctions-Homework
55Section 6-4-LerpFails-Answers
56Section 6-4-LerpFails-Homework
57Section 6-5-Colour-Answers
58Section 6-5-Colour-Homework
59Section 6-6-Vectors-Answers
60Section 6-6-Vectors-Homework
61Section 6-7-LogLerp-Answers
62Section 6-7-LogLerp-Homework

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