Math for Game Developers is a 38-lesson 6 hours 5 minutes self-paced course by SimonDev. Math scares off a lot of developers before they even get to game logic.
Course facts
Lessons
38
Duration
6 hours 5 minutes
Level
All levels
Language
English
Updated
2026-09-11
Instructor
SimonDev
Price
Premium
Math scares off a lot of developers before they even get to game logic. SimonDev's course is built for exactly that audience, keeping the focus on why each concept matters for a game rather than abstract proofs.
Core Topics
Trigonometry for realistic movement and rotation, using sine, cosine, and tangent
Vectors for direction and magnitude in physics, including addition, subtraction, and scalar multiplication
Matrices for linear transformations and graphics operations
Quaternions for smooth rotation without the gimbal lock problems Euler angles run into
Boolean logic for decision-making in game algorithms
Interpolation techniques for smooth animation and transitions
Across 38 lessons, every concept is tied to a real task pulled from actual game development, so the math stays grounded in problems you'll recognize once you're building your own game.
SimonDev (Simon Schreibt is a different person) is the YouTube channel and paid-course brand of an independent game and graphics developer — focused on the math, shaders, and Three.js / WebGL work that anchors modern interactive 3D in the browser. The channel has built a reputation for unusually deep treatments of computer-graphics fundamentals.
His CourseFlix listing carries three SimonDev courses: Three.js & GameDev, GLSL Shaders from Scratch, and Math for Game Developers. The teaching style is rigorous about the underlying math (linear algebra, trigonometry, calculus applied to graphics) that most graphics tutorials skip.
Material is paid and aimed at developers ready to study computer graphics from the foundations rather than copy shader recipes. For broader content, see CourseFlix's Three.js, Game Development, and Compilers & Interpreters category pages.
What lessons are included in Math for Game Developers?
This is a demo lesson (10:00 remaining)
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47h 38m
Frequently asked questions
What prerequisites are needed for this course?
This course does not require advanced mathematical knowledge, but a basic understanding of algebra and geometry is helpful. It is designed for developers who might feel intimidated by math but want to learn essential concepts for game development, such as trigonometry, vectors, and matrices.
What projects will I work on during the course?
Throughout the course, you will engage in practical application of mathematical concepts to real-world game development scenarios. Projects will include using trigonometry for realistic movements, applying vectors for game physics, and employing matrices for linear transformations.
Who is the target audience for this course?
The course is tailored for game developers who need to strengthen their mathematical foundation to enhance their game development skills. It's especially suitable for those who are apprehensive about math but are eager to learn the essential concepts required in the gaming industry.
How does the depth of this course compare to other math courses for developers?
This course focuses on practical application rather than theoretical depth. It aims to provide clear explanations of core concepts like vectors, matrices, and quaternions, specifically in the context of game development, making it more focused and applicable than more general math courses.
What is not covered in this course?
The course does not delve into advanced mathematical topics beyond the core concepts needed for game development. Topics like calculus, differential equations, and advanced statistics are not covered in this curriculum.
What is the expected time commitment for this course?
With a total of 38 lessons, the course is designed to be manageable for busy developers. Though the exact runtime is not specified, students should expect to dedicate several hours a week to fully grasp the concepts and complete the practical exercises.
How will the skills learned in this course benefit my career?
The mathematical skills acquired in this course are crucial for game development and can enhance problem-solving and algorithmic thinking. Understanding vectors, matrices, and interpolation techniques is valuable not only in game development but also in other fields like computer graphics and simulations.