Math for Game Developers

6h 5m 14s
English
Paid

Course description

This course is designed for developers who "don't like math." You will master the math necessary for creating a game: trigonometry, vectors, matrices, quaternions, Boolean logic, and useful interpolation techniques. Everything is focused on practical application, clear explanations, and real tasks from game development.

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# Title Duration
1 Intro 00:38
2 Introduction & Outline 02:06
3 Intro to Points & The Cartesian Coordinate System 06:20
4 Simple Distance 02:51
5 Intro to Vectors 07:13
6 Vector Addition & Subtraction 11:45
7 Associativity & Commutativity 04:00
8 Intro to 2D 04:19
9 Vector Addition & Subtraction in 2D 03:49
10 Distance in 2D 07:26
11 Introduction & Outline 03:34
12 Normalized Vectors 10:40
13 Vector Scaling 12:47
14 Dot Product 14:58
15 Cross Product 10:13
16 Introduction & Outline 03:43
17 Degrees and Radians 07:05
18 Basic Trigonometric Functions 11:34
19 Vector/Angle Conversions 15:37
20 Introduction & Outline 02:48
21 Matrices Basics 03:13
22 Basic Matrix Math 12:21
23 Visualizing Matrices 19:14
24 Transformations & Homogeneous Coordinates 15:17
25 Rotations and Gimbal Lock 20:12
26 Complex Numbers 08:54
27 Quaternions 34:24
28 Introduction & Outline 03:10
29 Logical Operators 06:46
30 Bitwise Operators 09:15
31 Bitflags 10:21
32 Introduction & Outline 03:28
33 Basic Linear Interpolation 16:05
34 Shaping Functions 18:47
35 Where Lerp Fails 10:28
36 Colour Interpolation 16:28
37 Vector Interpolation 09:58
38 Log Lerp 03:27

Books

Read Book Math for Game Developers

#Title
1Section 1-1 - Cartesian Coordinates - Answers
2Section 1-1-CartesianCoordinates-Homework
3Section 1-2 - Distances - Answers
4Section 1-2-Distances-Homework
5Section 1-3 - Vectors - Answers
6Section 1-3-Vectors-Homework
7Section 1-4 - AdditionSubtraction - Answers
8Section 1-4-AdditionSubtraction-Homework
9Section 1-5 - AC - Answers
10Section 1-5-AC-Homework
11Section 1-6 - 2D - Answers
12Section 1-6-2D-Homework
13Section 1-7 - AddSub - Answers
14Section 1-7-AddSub-Homework
15Section 1-8 - 2D Distance - Answers
16Section 1-8-2DDistance-Homework
17Section 2-1-NormalizedVectors-Answers
18Section 2-1-NormalizedVectors-Homework
19Section 2-2-VectorScaling-Answers
20Section 2-2-VectorScaling-Homework
21Section 2-3-DotProduct-Answers
22Section 2-3-DotProduct-Homework
23Section 2-4-CrossProduct-Answers
24Section 2-4-CrossProduct-Homework
25Section 3-1-RadiansDegrees-Answers
26Section 3-1-RadiansDegrees-Homework
27Section 3-2-SinCosTan-Answers
28Section 3-2-SinCosTan-Homework
29Section 3-3-VectorAngle-Answers
30Section 3-3-VectorAngle-Homework
31Section 4-1-MatrixBasics-Answers
32Section 4-1-MatrixBasics-Homework
33Section 4-2-MatrixMath-Answers
34Section 4-2-MatrixMath-Homework
35Section 4-3-VisualizingMatrics-Answers
36Section 4-3-VisualizingMatrics-Homework
37Section 4-4-HomogeneousCoords-Answers
38Section 4-4-HomogeneousCoords-Homework
39Section 4-5-Rotations-Answers
40Section 4-5-Rotations-Homework
41Section 4-6-ComplexNumbers-Answers
42Section 4-6-ComplexNumbers-Homework
43Section 4-7-Quaternions-Answers
44Section 4-7-Quaternions-Homework
45Section 5-1-BooleanLogic-Answers
46Section 5-1-BooleanLogic-Homework
47Section 5-2-BitwiseOps-Answers
48Section 5-2-BitwiseOps-Homework
49Section 5-3-BitFlags-Answers
50Section 5-3-BitFlags-Homework
51Section 6-2-Lerp-Answers
52Section 6-2-Lerp-Homework
53Section 6-3-ShapingFunctions-Answers
54Section 6-3-ShapingFunctions-Homework
55Section 6-4-LerpFails-Answers
56Section 6-4-LerpFails-Homework
57Section 6-5-Colour-Answers
58Section 6-5-Colour-Homework
59Section 6-6-Vectors-Answers
60Section 6-6-Vectors-Homework
61Section 6-7-LogLerp-Answers
62Section 6-7-LogLerp-Homework

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