This course bridges the transition from C and C++ to Rust by highlighting their similarities and differences. Exploring Rust's native compilation, memory management, and advanced features, you'll compare and contrast key concepts like types, control flow, and data structures in this class. Delve into Rust's strengths in memory safety and concurrency, alongside its unified tool, Cargo, streamlining development. Additionally, learn how Rust facilitates interoperability with C and C++ through Foreign Function Interface (FFI).
Rust from C/C++
Rust from C/C++ is a 38-lesson 5 hours 31 minutes self-paced course by Ardan Labs. This course bridges the transition from C and C++ to Rust by highlighting their similarities and differences.
Course facts
- Lessons
- 38
- Duration
- 5 hours 31 minutes
- Level
- All levels
- Language
- English
- Updated
- Instructor
- Ardan Labs
- Price
- Premium
Additional
Who teaches Rust from C/C++? Ardan Labs
Ardan Labs is a US training company founded by William Kennedy, focused almost entirely on Go (Golang) and the systems-engineering disciplines around it. Bill Kennedy is one of the most cited Go educators alive — co-author of Go in Action (Manning), maintainer of the Ardan Labs blog, and the lead instructor on a multi-track Go syllabus that runs from beginner through ultimate-Go advanced engineering.
The CourseFlix listing under this source carries nineteen Ardan Labs courses — covering Go language fundamentals, concurrency, advanced engineering patterns, Kubernetes (Bill teaches Go as the implementation language for cloud infrastructure), and the data-engineering / AI tracks Ardan added in recent years. Material is paid and aimed at engineers serious about Go as a career-defining language rather than as a syntax pickup.
What lessons are included in Rust from C/C++?
| # | Lesson Title | Duration | Access |
|---|---|---|---|
| 1 | 1. Introduction Demo | 02:30 | |
| 2 | 2.0 - 2.4 Hello World in C, C++, Rust & Rust Syntax | 14:25 | |
| 3 | 3.0 Touring the Rust Language & 3.1 Primitive Types | 04:52 | |
| 4 | 3.2 Mutability | 04:57 | |
| 5 | 3.3 Primitive Type Conversion | 05:59 | |
| 6 | 3.4 Numeric Overflow | 04:25 | |
| 7 | 3.5 Control Flow | 03:12 | |
| 8 | 3.6 Loops | 04:05 | |
| 9 | 3.7 Strings | 06:09 | |
| 10 | 3.8 Functions and Scopes | 07:06 | |
| 11 | 3.9 Structures | 07:11 | |
| 12 | 3.10 Structure Functions | 07:41 | |
| 13 | 3.11 Destructors - Drop | 04:21 | |
| 14 | 3.12 Tuples and Destructuring | 02:13 | |
| 15 | 3.13 Enums | 10:54 | |
| 16 | 3.14 Containers | 12:19 | |
| 17 | 3.15 Iterators | 08:56 | |
| 18 | 3.16 Move by Default | 04:01 | |
| 19 | 3.17 Borrowing | 03:36 | |
| 20 | 3.18 Slices | 02:28 | |
| 21 | 3.19 Memory Management & 3.19.1. C-style allocation and deallocation | 16:30 | |
| 22 | 3.19.2 Box - Unique Pointer | 03:21 | |
| 23 | 3.19.3 Rc and Arc - Shared Pointer | 04:38 | |
| 24 | 3.19.4 The Borrow Checker | 24:12 | |
| 25 | 3.19.5 Lifetimes | 11:48 | |
| 26 | 3.20 Concurrency & 3.20.1 Data Race Protection | 22:11 | |
| 27 | 3.20.2 Spawning Threads | 03:38 | |
| 28 | 3.20.3 Dividing Workloads | 05:29 | |
| 29 | 3.20.4 Scoped Threads | 02:50 | |
| 30 | 3.20.5 Rayon | 06:40 | |
| 31 | 3.21 Program Organization | 16:53 | |
| 32 | 3.22 Traits | 26:12 | |
| 33 | 3.23 Generics | 15:57 | |
| 34 | 3.24 Error Handling | 12:00 | |
| 35 | 4.0 Touring the Rust Ecosystem and 4.1 Tool Equivalencies | 04:47 | |
| 36 | 4.2 Unit Tests | 06:04 | |
| 37 | 4.3 Benchmarking | 10:57 | |
| 38 | 5.0 Calling C from Rust with FFI | 16:21 |
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