Long before modern game engines, developers squeezed entire games out of a few kilobytes of memory and a handful of registers. This 81-lesson course uses the Atari 2600 as a hands-on lab for learning exactly how that was done, starting from the fundamentals of computer architecture and building up to working 6502 assembly code.
What you'll build
Rather than reading about low-level programming in the abstract, you'll write real 6502 assembly for one of gaming's most iconic consoles. By the end, you'll have a personal game running on the Atari 2600 (or its Stella emulator), built entirely from scratch.
Tools and setup
Everything runs on a plain text editor, the DASM assembler, and the Stella emulator — all cross-platform, so Windows, macOS, and Linux users can follow along equally well.
Who should take it
No formal prerequisites are required; the course is fully self-contained. That said, some familiarity with basic programming ideas like conditionals, loops, and functions will make the material click faster. It's aimed at anyone drawn to retro game development or curious about how early console hardware actually worked.