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Three.js & WebGL 3D Programming Crash Course (VR, OpenGL)

1h 32m 8s
English
Paid

Learn how to create interactive 3D experiences such as web application and games. A step by step process is used to show everything from setting up to creating interactive 3D worlds.  Three.js allows you to create amazing 3D web applications to target the biggest market in the world, THE WEB. Now with the boom of smart phones the audience is growing rapidly. You will be provided with the full source code to aid in development during and after this course. The source code is free to use in as many projects as you wish.

Gain a good understanding of the following concepts:

  1. 3D design

  2. Model loading

  3. World/Scene generation

  4. User interaction

  5. Three.js and WebGL programming

  6. Game development

Who this course is for:

  • This Three.js course is meant for individuals looking to create 3D web applications and games
  • You should already be familiar with JavaScript programming
  • A basic understanding of Front End Development is also helpful

About the Author: Udemy

Udemy thumbnail

Udemy is the largest open marketplace for online courses on the internet. Founded in 2010 by Eren Bali, Oktay Caglar, and Gagan Biyani and headquartered in San Francisco, the company went public on the Nasdaq in 2021 under the ticker UDMY. The platform hosts well over two hundred thousand courses across software development, IT and cloud, data science, design, business, marketing, and creative skills, taught by tens of thousands of independent instructors. Roughly seventy million learners use it worldwide, and the corporate arm — Udemy Business — supplies a curated subset of that catalog to enterprise customers.

Because Udemy is a marketplace rather than a single editorial publisher, the catalog is uneven by design. The strongest material lives in the long-form, project-based courses authored by working engineers — full-stack JavaScript, React, Node.js, Python data science, AWS, Docker and Kubernetes, mobile development with Flutter and React Native, and cloud certification preparation. The CourseFlix listing under this source is the slice of that catalog that has been mirrored here for offline-friendly viewing, organized by topic and updated as new releases land. Pricing on Udemy itself swings dramatically with the site's near-permanent sales, which is why the platform is best treated as a deep reference catalog: pick instructors with strong reviews and a track record of updating their material rather than buying on the headline price alone.

Watch Online 11 lessons

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#1: Course Intro
All Course Lessons (11)
#Lesson TitleDurationAccess
1
Course Intro Demo
01:45
2
Introduction
17:28
3
Draw Geometry
08:53
4
Update Viewport On Resize
04:29
5
Controls
04:41
6
Textures & Colours
07:59
7
Lighting
22:12
8
Model Loading
06:46
9
FPS (Frames Per Second/Framerate)
02:28
10
Anaglyphic 3D
04:57
11
Skybox
10:30
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Frequently asked questions

What are the prerequisites for enrolling in this course?
This course does not specify any prerequisites. However, familiarity with JavaScript and basic web development concepts is recommended, as the course involves programming with Three.js and WebGL, which are JavaScript libraries for creating 3D graphics.
What types of projects will I be able to create after completing the course?
Upon completing the course, you will be able to create interactive 3D web applications and games. The course covers various topics, including drawing geometry, applying textures and colors, setting up lighting, and loading 3D models, which are essential for building immersive 3D experiences on the web.
Who is the target audience for this course?
This course is aimed at web developers and designers who are interested in expanding their skills to include 3D programming. It is suitable for those looking to create interactive 3D experiences for web applications and games. The content is tailored for individuals wanting to leverage Three.js and WebGL in their web development projects.
How does this course compare in depth and scope to other 3D programming courses?
This course provides a focused introduction to 3D programming using Three.js and WebGL, specifically targeting the creation of interactive 3D web applications. While it covers essential topics like geometry drawing, textures, and lighting, it is designed as a crash course, making it less comprehensive than full-length courses that cover more advanced 3D programming techniques and broader use cases.
What specific tools or platforms are used in this course?
The course primarily uses Three.js, a popular JavaScript library, along with WebGL for rendering interactive 3D graphics in web browsers. Key lessons also include learning about controls, model loading, and setting up anaglyphic 3D, which are crucial for developing engaging 3D environments.
Is there anything that this course does not cover?
The course does not delve into advanced topics such as physics simulation, shader programming, or complex animation techniques. It focuses on the foundational aspects of 3D programming with Three.js and WebGL, providing a solid starting point for beginners looking to create basic 3D web applications.
How much time should I expect to commit to this course?
The course comprises 11 lessons, but the total runtime is not specified. Given its format as a crash course, it is likely designed for quick learning, allowing you to grasp the fundamental concepts of 3D programming in a relatively short timeframe. Students should allocate time for both watching the lessons and applying the concepts through practice.