Created by Bruno Simon, Three.js Journey is a deep, beginner-friendly path into building 3D experiences on the web with WebGL and Three.js.
From first principles to advanced effects
The course opens by explaining what WebGL actually is and why Three.js makes it approachable, then works step by step toward advanced techniques: rendering millions of particles, adding physics and interactions, building an animated galaxy, and simulating a raging sea.
No prior 3D or heavy math needed
You don't need previous WebGL or Three.js experience, and the math involved is kept at a simple, explained level. As a bonus, you'll also pick up the basics of Blender to create your own 3D models for use in your scenes.
What you walk away with
By the end, you'll have a solid working understanding of Three.js and enough hands-on experience with real projects to start building your own 3D websites from scratch.
What will you learn?
The course is complete, yet accessible for beginners. We will start by discovering what WebGL is and why using the Three.js library is a must. We will then discover the various components of Three.js and once the basics are acquired, we will move on to more advanced techniques to display millions of particles, add physics, add interactions, create a galaxy, animate a raging sea, etc.
At the end of the course, you will have a deep understanding of Three.js and enough experience to start your own projects.
As a bonus, we will also learn how to use the 3D software Blender to be able to create our own models.
Is this course for you?
The course is beginner friendly
You don't need to have done WebGL or Three.js before.
This training is intended for absolute beginners and will explain the basics before tackling more advanced topics.
You don't have to be good at mathemathics.
Yes, we're going to do mathematics, but at a simple level and we will explain how it works with drawings and practice slowly.
You don't need to know how to use 3D software.
Together we will learn the basics of the 3D software Blender to create a model and import it into our scene.
You don't need to be good at JavaScript.
All you need are JavaScript basics like variables, objects, arrays, loops, functions and events. We will learn the rest together.
You don't need a crazy ass computer.
In some lessons, we will tickle performance limits, but we will also learn how to handle and optimize our code to get a good frame rate.