The Ultimate weapon course (Create Sniper in Blender 3.4 )

4h 58m 51s
English
Paid

Course description

In this training we will discover the process of creating science fiction assets. We will take as example the creation of a sniper for video game. This training will allow you to discover a complete workflow and discover features of both software. This training is divided into 7 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.

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What you'll learn

  • Use Blender and understand it's interface

  • Modeling any weapon you want

  • Blender 3.4 Modeling Tools

  • UV map and unwrap your models

  • Create an asset ready to be imported into a game engine

  • Rigging and Animation in blender

  • Make awesome, AAA game assets by utilizing just the right tools and techniques of the software that you need.

  • Texturing in substance painter

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# Title Duration
1 Introduction 01:00
2 Splash screen 00:51
3 Interface 04:49
4 Navigate 01:37
5 Customizing and view 03:53
6 Reference image 03:09
7 Toolbar 03:33
8 Sidebar 01:04
9 Add objects 01:29
10 EditMode 04:46
11 Smooth 01:10
12 Bool Tool 04:37
13 Carver Addon 11:04
14 Fast Carve 04:25
15 Triangles number 00:57
16 Quick info 02:51
17 Before we start 07:56
18 Modeling the sniper-Part1 11:31
19 Modeling the sniper-Part2 07:54
20 Modeling the sniper-Part3 04:20
21 Modeling the sniper-Part4 05:26
22 Modeling the sniper-Part5 10:45
23 Modeling the sniper-Part6 08:48
24 Modeling the sniper-Part7 07:42
25 Modeling the sniper-Part8 11:29
26 Modeling the sniper-Part9 16:00
27 Modeling the sniper-Part10 08:01
28 Modeling the sniper-Part11 13:57
29 Modeling the sniper-Part12 11:00
30 Modeling the sniper-Part13 04:15
31 UV unwrap Part1 03:51
32 UV unwrap Part2 02:55
33 UV unwrap Part3 06:14
34 UV unwrap Part4 01:03
35 Pack island 01:22
36 Overlap 01:24
37 UV unwraping the sniper 03:05
38 Finish and Export 01:28
39 Import and verify the mesh 03:37
40 Textures sets baking 04:39
41 Add Textures to the sniper 13:58
42 Adding Normal Map Details 18:31
43 Finish and Export textures 16:08
44 Making the Rigg 12:10
45 Making the Animation 09:37
46 Finish and Export 01:56
47 Export to Sketchfab 07:45
48 Export to UN5 08:49

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