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The Ultimate weapon course (Create Sniper in Blender 3.4 )

4h 58m 51s
English
Paid

In this training we will discover the process of creating science fiction assets. We will take as example the creation of a sniper for video game. This training will allow you to discover a complete workflow and discover features of both software. This training is divided into 7 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.

What you'll learn

  • Use Blender and understand it's interface

  • Modeling any weapon you want

  • Blender 3.4 Modeling Tools

  • UV map and unwrap your models

  • Create an asset ready to be imported into a game engine

  • Rigging and Animation in blender

  • Make awesome, AAA game assets by utilizing just the right tools and techniques of the software that you need.

  • Texturing in substance painter

About the Author: Udemy

Udemy thumbnail

Udemy is the largest open marketplace for online courses on the internet. Founded in 2010 by Eren Bali, Oktay Caglar, and Gagan Biyani and headquartered in San Francisco, the company went public on the Nasdaq in 2021 under the ticker UDMY. The platform hosts well over two hundred thousand courses across software development, IT and cloud, data science, design, business, marketing, and creative skills, taught by tens of thousands of independent instructors. Roughly seventy million learners use it worldwide, and the corporate arm — Udemy Business — supplies a curated subset of that catalog to enterprise customers.

Because Udemy is a marketplace rather than a single editorial publisher, the catalog is uneven by design. The strongest material lives in the long-form, project-based courses authored by working engineers — full-stack JavaScript, React, Node.js, Python data science, AWS, Docker and Kubernetes, mobile development with Flutter and React Native, and cloud certification preparation. The CourseFlix listing under this source is the slice of that catalog that has been mirrored here for offline-friendly viewing, organized by topic and updated as new releases land. Pricing on Udemy itself swings dramatically with the site's near-permanent sales, which is why the platform is best treated as a deep reference catalog: pick instructors with strong reviews and a track record of updating their material rather than buying on the headline price alone.

Watch Online 48 lessons

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#1: Introduction
All Course Lessons (48)
#Lesson TitleDurationAccess
1
Introduction Demo
01:00
2
Splash screen
00:51
3
Interface
04:49
4
Navigate
01:37
5
Customizing and view
03:53
6
Reference image
03:09
7
Toolbar
03:33
8
Sidebar
01:04
9
Add objects
01:29
10
EditMode
04:46
11
Smooth
01:10
12
Bool Tool
04:37
13
Carver Addon
11:04
14
Fast Carve
04:25
15
Triangles number
00:57
16
Quick info
02:51
17
Before we start
07:56
18
Modeling the sniper-Part1
11:31
19
Modeling the sniper-Part2
07:54
20
Modeling the sniper-Part3
04:20
21
Modeling the sniper-Part4
05:26
22
Modeling the sniper-Part5
10:45
23
Modeling the sniper-Part6
08:48
24
Modeling the sniper-Part7
07:42
25
Modeling the sniper-Part8
11:29
26
Modeling the sniper-Part9
16:00
27
Modeling the sniper-Part10
08:01
28
Modeling the sniper-Part11
13:57
29
Modeling the sniper-Part12
11:00
30
Modeling the sniper-Part13
04:15
31
UV unwrap Part1
03:51
32
UV unwrap Part2
02:55
33
UV unwrap Part3
06:14
34
UV unwrap Part4
01:03
35
Pack island
01:22
36
Overlap
01:24
37
UV unwraping the sniper
03:05
38
Finish and Export
01:28
39
Import and verify the mesh
03:37
40
Textures sets baking
04:39
41
Add Textures to the sniper
13:58
42
Adding Normal Map Details
18:31
43
Finish and Export textures
16:08
44
Making the Rigg
12:10
45
Making the Animation
09:37
46
Finish and Export
01:56
47
Export to Sketchfab
07:45
48
Export to UN5
08:49
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Frequently asked questions

What prerequisites should I have before enrolling in this course?
Before enrolling in this course, it is recommended that you have a basic understanding of Blender's interface and navigation. Familiarity with concepts such as adding objects, using EditMode, and customizing views will be beneficial as these are foundational skills that will be built upon in the course.
What will I learn to create by the end of this course?
By the end of the course, you will have created a science fiction sniper model designed for use in video games. The course will guide you through the entire process from modeling the basic forms of the sniper to texturing and finally importing it into a game engine.
Who is the target audience for this course?
The course is aimed at individuals interested in 3D modeling and game asset creation, particularly those who want to learn how to create science fiction assets using Blender. It is suitable for beginners who have basic knowledge of Blender and are looking to expand their skills in game design.
What specific tools and features will I learn to use in this course?
Throughout the course, you will learn to use several specific tools and features in Blender, including the Bool Tool, Carver Addon, Fast Carve, and UV unwrap techniques. These tools will help you efficiently model and texture the sniper asset.
What topics are not covered in this course?
The course focuses specifically on the creation and texturing of a sniper model and does not cover broader topics such as advanced animation techniques, game engine programming, or other types of asset creation beyond the sniper model.
How much time should I expect to commit to complete this course?
The course consists of 48 lessons, and while the total runtime is not specified, a significant time commitment is expected. Students should plan to dedicate time not only for watching the lessons but also for practicing the techniques demonstrated.
How can the skills learned in this course benefit my career in game design?
The skills learned in this course, such as 3D modeling, texturing, and exporting assets to game engines, are foundational for a career in game design. These skills can be applied to create various types of game assets and are valuable for roles in 3D modeling and game asset development.