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3D Characters and Illustrations

24h 9m 56s
English
Paid

Learn the Blender techniques I use daily to create a content for 200K+ audience and serve global brands. Uplevel your Blender skills and unleash your creative potential.

3D Characters and Illustrations is a 2020 course sequel, that serves as an extension of the knowledge gained in Become a 3D Illustrator course released in 2019.

It will guide you through my method of simple 3d cartoon character construction and some more advanced 3d modeling and illustration techniques, like hard surface modeling and simple sculpting

Although this is a sequel, if you already have some basic Blender skills, you can jump right in and get up to speed using the first episode, that serves as a requirements checklist.

If you are experienced in other 3D software and want to give Blender a try, this course might be a great match for you, as it’s really practical and time efficient.

If you're completely new to 3D design, I recommend starting with the Become a 3D Illustrator course.

About the Author: polygonrunway.com (Roman Klco)

polygonrunway.com (Roman Klco) thumbnail
For over 15 years I have been working as a designer of interactive and digital products in advertising, media and e-commerce. I've always had a crush on 3D graphics and as soon as I could I started incorporating it into my designer workflow. Later, I set myself the task of creating several 3D illustrations a week as a passionate project to really expand my skills, and I started sharing my journey on social media. I was amazed by all the positive reviews and the fact that people really wanted to know how I make my illustrations. This ultimately led to the decision to do a comprehensive 3D illustration course to help you on your journey as a designer.

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#1: Keyboard and Mouse Setup
All Course Lessons (73)
#Lesson TitleDurationAccess
1
Keyboard and Mouse Setup Demo
04:03
2
Keyboard Shortcuts
04:13
3
Interface and Render Options
02:59
4
Add-ons
05:57
5
Introduction
02:04
6
Stylized Terrain
14:22
7
Bridge Modeling
12:10
8
Trees Modeling
13:46
9
Rocks and Plants
10:03
10
Bench Modeling
07:00
11
Lamps and Tiles
11:12
12
Water and Background
06:10
13
Materials and Lighting
19:31
14
About Character Design
10:42
15
About Character Modeling
03:55
16
Reference Setup
06:32
17
Body Modeling
23:15
18
Hands Modeling
17:48
19
Modeling the Mask
20:41
20
Mask Branches
08:36
21
Mask Feathers
10:40
22
Clothes Modeling
13:54
23
Talisman Modeling
16:05
24
Texture Unwrapping
20:40
25
Painting The Mask
20:38
26
Painting Body and Feathers
12:10
27
Prepare For Rigging
14:38
28
Rigging and Rigify
34:32
29
Pose and Weights
19:01
30
Creating Wisps
13:19
31
Shading and Materials
15:51
32
Lighting and Camera
20:58
33
Colors, Denoising and Render
07:09
34
Introduction
08:36
35
Creating Sci-fi Crate
22:54
36
Finishing Sci-fi Crate
16:11
37
Room Walls
18:49
38
Wall Details
13:32
39
Creating Door
23:45
40
Rounded Entrance
19:53
41
Platform Modeling
22:47
42
Creating Floor
10:27
43
Rounded Generator
22:16
44
Creating Pipes
20:13
45
Wall and Floor Panels
14:43
46
Placing Bolts
19:26
47
Materials, Camera and Background
15:10
48
Lighting and Rendering
16:53
49
Introduction
04:33
50
Tower Blockout
26:35
51
Environment Blockout
27:11
52
First Sculpt
31:03
53
Asset Sculpting
43:43
54
Sculpting the Tree
26:45
55
Tower Details Sculpting
32:25
56
Finishing the Layout
18:01
57
Grass and Tree Leaves
20:47
58
Materials and Particles
19:06
59
Lighting and Render Settings
26:26
60
Bonus Chapter: Baking a sculpted asset
35:06
61
Introduction and Reference
09:21
62
Body Modeling
37:25
63
Head and Face
42:13
64
Face Details
24:03
65
Hands Modeling
53:34
66
Stylized Hair
31:40
67
Clothes
21:22
68
Accessories
54:32
69
Preparing the Rig
45:45
70
Rigify and Weight Painting
31:12
71
Pose and Camera
14:26
72
Assets and Scene
28:08
73
Materials and Lighting
54:25
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