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3D Characters and Illustrations

24h 9m 56s
English
Paid

Unlock Your Creativity with our 3D Characters and Illustrations course designed to refine your Blender skills and capture the attention of a 200K+ audience. Transform your creative potential and serve global brands with confidence.

Course Overview

3D Characters and Illustrations is an extension of the foundational skills introduced in the Become a 3D Illustrator course released in 2019. This 2020 sequel expands your knowledge, offering advanced techniques that redefine your design capabilities.

What You'll Learn

  • Master the simple 3D cartoon character construction process
  • Advance your skills with techniques such as hard surface modeling and simple sculpting

Who Should Enroll

Though designed as a sequel, this course welcomes anyone with basic Blender skills. Start with our first episode that functions as a requirements checklist to get up to speed swiftly.

Experienced in other 3D software? Discover Blender's capabilities through practical and time-efficient lessons that will enhance your design versatility.

For those new to 3D design, we recommend beginning with the Become a 3D Illustrator course to build foundational skills before advancing.

About the Author: Polygon Runway (Roman Klčo)

Polygon Runway (Roman Klčo) thumbnail

Polygon Runway (polygonrunway.com) is the online 3D-illustration teaching platform of Roman Klčo, a Slovak 3D artist whose tutorials on Blender for low-poly illustration have built one of the larger independent 3D-art education brands online.

The CourseFlix listing carries two Polygon Runway courses: Become a 3D Illustrator! and 3D Characters and Illustrations. Together the courses cover Blender as a production tool for low-poly illustration work — the style that has become a recognisable visual language for tech and SaaS product marketing.

Material is paid and aimed at illustrators and designers picking up Blender for stylised 3D work rather than realistic VFX. For broader content, see CourseFlix's Blender category page.

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#1: Keyboard and Mouse Setup
All Course Lessons (73)
#Lesson TitleDurationAccess
1
Keyboard and Mouse Setup Demo
04:03
2
Keyboard Shortcuts
04:13
3
Interface and Render Options
02:59
4
Add-ons
05:57
5
Introduction
02:04
6
Stylized Terrain
14:22
7
Bridge Modeling
12:10
8
Trees Modeling
13:46
9
Rocks and Plants
10:03
10
Bench Modeling
07:00
11
Lamps and Tiles
11:12
12
Water and Background
06:10
13
Materials and Lighting
19:31
14
About Character Design
10:42
15
About Character Modeling
03:55
16
Reference Setup
06:32
17
Body Modeling
23:15
18
Hands Modeling
17:48
19
Modeling the Mask
20:41
20
Mask Branches
08:36
21
Mask Feathers
10:40
22
Clothes Modeling
13:54
23
Talisman Modeling
16:05
24
Texture Unwrapping
20:40
25
Painting The Mask
20:38
26
Painting Body and Feathers
12:10
27
Prepare For Rigging
14:38
28
Rigging and Rigify
34:32
29
Pose and Weights
19:01
30
Creating Wisps
13:19
31
Shading and Materials
15:51
32
Lighting and Camera
20:58
33
Colors, Denoising and Render
07:09
34
Introduction
08:36
35
Creating Sci-fi Crate
22:54
36
Finishing Sci-fi Crate
16:11
37
Room Walls
18:49
38
Wall Details
13:32
39
Creating Door
23:45
40
Rounded Entrance
19:53
41
Platform Modeling
22:47
42
Creating Floor
10:27
43
Rounded Generator
22:16
44
Creating Pipes
20:13
45
Wall and Floor Panels
14:43
46
Placing Bolts
19:26
47
Materials, Camera and Background
15:10
48
Lighting and Rendering
16:53
49
Introduction
04:33
50
Tower Blockout
26:35
51
Environment Blockout
27:11
52
First Sculpt
31:03
53
Asset Sculpting
43:43
54
Sculpting the Tree
26:45
55
Tower Details Sculpting
32:25
56
Finishing the Layout
18:01
57
Grass and Tree Leaves
20:47
58
Materials and Particles
19:06
59
Lighting and Render Settings
26:26
60
Bonus Chapter: Baking a sculpted asset
35:06
61
Introduction and Reference
09:21
62
Body Modeling
37:25
63
Head and Face
42:13
64
Face Details
24:03
65
Hands Modeling
53:34
66
Stylized Hair
31:40
67
Clothes
21:22
68
Accessories
54:32
69
Preparing the Rig
45:45
70
Rigify and Weight Painting
31:12
71
Pose and Camera
14:26
72
Assets and Scene
28:08
73
Materials and Lighting
54:25
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Frequently asked questions

What prerequisites are needed for this course?
The course is designed for individuals with basic Blender skills. If you are new to 3D design, it is recommended to start with the 'Become a 3D Illustrator' course to establish foundational skills. The first episode of this course serves as a requirements checklist to help you get up to speed quickly if you have some prior experience.
What types of projects will I work on during the course?
During the course, you will engage in various projects including modeling stylized terrains, bridges, trees, rocks, and plants. You'll also work on character modeling, including body, hands, and mask modeling, as well as creating sci-fi elements like crates, room walls, and generators. Additionally, the course covers sculpting assets and designing environments.
Who is the target audience for this course?
This course is suitable for anyone with basic Blender skills looking to advance their 3D design capabilities. It welcomes those experienced in other 3D software who want to explore Blender's features through practical lessons. Beginners are encouraged to complete the 'Become a 3D Illustrator' course first.
How does this course compare in depth to similar courses?
The course builds upon foundational skills by introducing advanced techniques such as hard surface modeling and simple sculpting. With 73 lessons, it offers a detailed exploration of character construction and environment design, making it a comprehensive sequel to the 2019 'Become a 3D Illustrator' course.
What specific tools and techniques are covered?
The course covers a range of tools and techniques, including Blender's keyboard shortcuts, interface and render options, and add-ons. You'll learn about hard surface modeling, simple sculpting, texture unwrapping, rigging, and lighting setups. These skills are applied to projects like character modeling and sci-fi environment creation.
Is there any content not covered in this course?
The course does not cover foundational Blender skills in detail, as it assumes that participants already have basic knowledge of the software. Additionally, it focuses on Blender specifically and doesn't delve into other 3D software tools or platforms. Beginners should consider starting with the 'Become a 3D Illustrator' course for foundational knowledge.
How much time should I expect to commit to this course?
The course consists of 73 lessons, which vary in length and complexity, offering a thorough exploration of advanced 3D modeling techniques. While the total runtime is not specified, students should be prepared to invest several hours per week to complete the lessons and engage in practice exercises effectively.