Become a 3D illustrator!

20h 34m 45s
English
Paid

Course description

3D can be just another design tool to get things done. It’s on the rise and you can incorporate 3D illustration into your everyday design workflow. I have prepared a little pinboard so you can see for yourself. The tricky part is knowing what to learn. Hunting scattered YouTube videos and putting the puzzle pieces together can take a lot of your time. And your time is an asset.


Read more about the course

Instant action

With me, you jump right into action and within the first hour, you will have your first 3D illustration rendered! Let me show you the image, that one of the students created. One hour lesson is all it took!

I won’t bore you with lengthy fundamentals sections. You will only learn essential information as you go, and by the end of the course, you will find out that there is no limit on what you can create. At every step, I share my personal workflow tips and every time add a little bit of a secret sauce to the mix :)

Additionally, every chapter has a dedicated downloadable file, so if for some reason you feel like skipping particular chapter, you can continue working right where the next chapter starts. You get the most out of your time.

Why Blender

Is it possible, that open-source completely free software can reach the level of industry standard packages? Even if it sounds too good to be true, it’s a reality. Since the release of version 2.8 last year, it has a beautiful and intuitive UI, amazing render engines and complete set of tools, that you need for 3D production. Did you know, that Netflix full feature animated movie Next Gen was made completely in Blender?

I believe in Blender and I think it can be the first choice for the illustrators and designers when it comes to 3D.

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#1: Bonus Video: Using renders in your designs

All Course Lessons (89)

#Lesson TitleDurationAccess
1
Bonus Video: Using renders in your designs Demo
08:02
2
Bonus Video: Animation Basics
33:36
3
Bonus Video: Animating Cloud 66 - Part 1
24:13
4
Bonus Video: Animating Cloud 66 - Part 2
29:12
5
Bonus Video: HDRI Lighting
15:30
6
Chapter 1: Introduction, installation and first setup
06:59
7
Chapter 2: Basic transform and subdivision
06:42
8
Chapter 3: Extrude and loop select
06:15
9
Chapter 4: Materials and color
05:28
10
Chapter 5: Array modifier
03:10
11
Chapter 6: Inset tool and outline view
03:20
12
Chapter 7: Positioning in the wireframe view
03:15
13
Chapter 8: 3D cursor and linked duplicates
05:36
14
Chapter 9: Camera setup and orthographic projection
02:20
15
Chapter 10: Lighting setup
04:09
16
Chapter 11: Rendering and color management
05:51
17
Chapter 1: Introduction
03:35
18
Chapter 2: Modeling a pine tree
21:07
19
Chapter 3: Modeling rocks
15:10
20
Chapter 4: Modeling a dead pine tree
18:40
21
Chapter 5: Modeling terrain
13:56
22
Chapter 6: Adding water with displace modifier
12:56
23
Chapter 7: Creating road
10:05
24
Chapter 8: Scene layout
31:56
25
Chapter 9: Adding materials
13:00
26
Chapter 10: Creating isometric camera with addon
09:03
27
Chapter 11: Lighting
17:51
28
Chapter 12: Texture painting the water puddles
22:18
29
Chapter 13: Rendering and color management
09:35
30
Chapter 1: Introduction
01:21
31
Chapter 2: Modeling the ruins
11:10
32
Chapter 3: Modeling the stairs
11:21
33
Chapter 4: Detailing - Part 1
15:38
34
Chapter 4: Detailing - Part 2
19:21
35
Chapter 5: Pillars and stone blocks
27:26
36
Chapter 6: Palm tree
35:31
37
Chapter 7: Chipped rock
08:04
38
Chapter 8: Tiles
10:19
39
Chapter 9: Terrain
13:18
40
Chapter 10: Objects layout
23:47
41
Chapter 11: Modeling water
16:35
42
Chapter 12: Vines with particle system
32:24
43
Chapter 13: Adding glyphs
05:39
44
Chapter 14: Materials
10:34
45
Chapter 15: Isometric camera and background
04:27
46
Chapter 16: Lighting
17:02
47
Chapter 17: Rendering
07:17
48
Chapter 1: Introduction
05:41
49
Chapter 2: Reference setup
07:45
50
Chapter 3: Blocking out the scene
27:34
51
Chapter 4: Floating island
10:59
52
Chapter 5: Detailing the scene
21:23
53
Chapter 6: Upper building details
22:56
54
Chapter 7: Stairs
06:44
55
Chapter 8: Railings
13:43
56
Chapter 9: Wireframe objects
11:06
57
Chapter 10: Vent with propeller
13:27
58
Chapter 11: Navigation arrow
10:15
59
Chapter 12: Fuel pumps
11:11
60
Chapter 13: Creating pipes
12:51
61
Chapter 14: Kit bashing
27:16
62
Chapter 15: Adding text
16:35
63
Chapter 16: Using object library
17:21
64
Chapter 17: Car modeling
32:45
65
Chapter 17: Car modeling 2
17:06
66
Chapter 18: Cables with grease pencil
23:08
67
Chapter 19: Materials
33:26
68
Chapter 20: Lighting and rendering
24:42
69
Chapter 1: Introduction
05:13
70
Chapter 2: Walls and windows with booleans
10:59
71
Chapter 3: Blocking out furniture
13:45
72
Chapter 4: Hard surface modeling basics
12:43
73
Chapter 5: Sofa modeling
11:22
74
Chapter 6: Record player modeling
22:13
75
Chapter 7: Speakers modeling
09:42
76
Chapter 8: Chair modeling
12:22
77
Chapter 9: Computer modeling
11:44
78
Chapter 10: Creating plant with non-destructive workflow
10:09
79
Chapter 11: Coffee table modeling from reference
11:50
80
Chapter 12: Filling the scene
13:50
81
Chapter 13: Introduction to nodes
08:33
82
Chapter 14: Introduction to PBR shading
16:12
83
Chapter 15: Smart UV projection
09:45
84
Chapter 16: Manual UV unwrapping
08:35
85
Chapter 17: Shading and mapping the scene objects
13:30
86
Chapter 18: Tree stump mapping and random colored books
09:36
87
Chapter 19: Finishing the room and floor mapping
10:58
88
Chapter 20: Eevee preview setup and cycles render
07:41
89
Chapter 21: Final word
02:05

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