Become a 3D illustrator!

20h 34m 45s
English
Paid
October 27, 2023

3D can be just another design tool to get things done. It’s on the rise and you can incorporate 3D illustration into your everyday design workflow. I have prepared a little pinboard so you can see for yourself. The tricky part is knowing what to learn. Hunting scattered YouTube videos and putting the puzzle pieces together can take a lot of your time. And your time is an asset.


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Instant action

With me, you jump right into action and within the first hour, you will have your first 3D illustration rendered! Let me show you the image, that one of the students created. One hour lesson is all it took!

I won’t bore you with lengthy fundamentals sections. You will only learn essential information as you go, and by the end of the course, you will find out that there is no limit on what you can create. At every step, I share my personal workflow tips and every time add a little bit of a secret sauce to the mix :)

Additionally, every chapter has a dedicated downloadable file, so if for some reason you feel like skipping particular chapter, you can continue working right where the next chapter starts. You get the most out of your time.

Why Blender

Is it possible, that open-source completely free software can reach the level of industry standard packages? Even if it sounds too good to be true, it’s a reality. Since the release of version 2.8 last year, it has a beautiful and intuitive UI, amazing render engines and complete set of tools, that you need for 3D production. Did you know, that Netflix full feature animated movie Next Gen was made completely in Blender?

I believe in Blender and I think it can be the first choice for the illustrators and designers when it comes to 3D.

Watch Online Become a 3D illustrator!

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# Title Duration
1 Bonus Video: Using renders in your designs 08:02
2 Bonus Video: Animation Basics 33:36
3 Bonus Video: Animating Cloud 66 - Part 1 24:13
4 Bonus Video: Animating Cloud 66 - Part 2 29:12
5 Bonus Video: HDRI Lighting 15:30
6 Chapter 1: Introduction, installation and first setup 06:59
7 Chapter 2: Basic transform and subdivision 06:42
8 Chapter 3: Extrude and loop select 06:15
9 Chapter 4: Materials and color 05:28
10 Chapter 5: Array modifier 03:10
11 Chapter 6: Inset tool and outline view 03:20
12 Chapter 7: Positioning in the wireframe view 03:15
13 Chapter 8: 3D cursor and linked duplicates 05:36
14 Chapter 9: Camera setup and orthographic projection 02:20
15 Chapter 10: Lighting setup 04:09
16 Chapter 11: Rendering and color management 05:51
17 Chapter 1: Introduction 03:35
18 Chapter 2: Modeling a pine tree 21:07
19 Chapter 3: Modeling rocks 15:10
20 Chapter 4: Modeling a dead pine tree 18:40
21 Chapter 5: Modeling terrain 13:56
22 Chapter 6: Adding water with displace modifier 12:56
23 Chapter 7: Creating road 10:05
24 Chapter 8: Scene layout 31:56
25 Chapter 9: Adding materials 13:00
26 Chapter 10: Creating isometric camera with addon 09:03
27 Chapter 11: Lighting 17:51
28 Chapter 12: Texture painting the water puddles 22:18
29 Chapter 13: Rendering and color management 09:35
30 Chapter 1: Introduction 01:21
31 Chapter 2: Modeling the ruins 11:10
32 Chapter 3: Modeling the stairs 11:21
33 Chapter 4: Detailing - Part 1 15:38
34 Chapter 4: Detailing - Part 2 19:21
35 Chapter 5: Pillars and stone blocks 27:26
36 Chapter 6: Palm tree 35:31
37 Chapter 7: Chipped rock 08:04
38 Chapter 8: Tiles 10:19
39 Chapter 9: Terrain 13:18
40 Chapter 10: Objects layout 23:47
41 Chapter 11: Modeling water 16:35
42 Chapter 12: Vines with particle system 32:24
43 Chapter 13: Adding glyphs 05:39
44 Chapter 14: Materials 10:34
45 Chapter 15: Isometric camera and background 04:27
46 Chapter 16: Lighting 17:02
47 Chapter 17: Rendering 07:17
48 Chapter 1: Introduction 05:41
49 Chapter 2: Reference setup 07:45
50 Chapter 3: Blocking out the scene 27:34
51 Chapter 4: Floating island 10:59
52 Chapter 5: Detailing the scene 21:23
53 Chapter 6: Upper building details 22:56
54 Chapter 7: Stairs 06:44
55 Chapter 8: Railings 13:43
56 Chapter 9: Wireframe objects 11:06
57 Chapter 10: Vent with propeller 13:27
58 Chapter 11: Navigation arrow 10:15
59 Chapter 12: Fuel pumps 11:11
60 Chapter 13: Creating pipes 12:51
61 Chapter 14: Kit bashing 27:16
62 Chapter 15: Adding text 16:35
63 Chapter 16: Using object library 17:21
64 Chapter 17: Car modeling 32:45
65 Chapter 17: Car modeling 2 17:06
66 Chapter 18: Cables with grease pencil 23:08
67 Chapter 19: Materials 33:26
68 Chapter 20: Lighting and rendering 24:42
69 Chapter 1: Introduction 05:13
70 Chapter 2: Walls and windows with booleans 10:59
71 Chapter 3: Blocking out furniture 13:45
72 Chapter 4: Hard surface modeling basics 12:43
73 Chapter 5: Sofa modeling 11:22
74 Chapter 6: Record player modeling 22:13
75 Chapter 7: Speakers modeling 09:42
76 Chapter 8: Chair modeling 12:22
77 Chapter 9: Computer modeling 11:44
78 Chapter 10: Creating plant with non-destructive workflow 10:09
79 Chapter 11: Coffee table modeling from reference 11:50
80 Chapter 12: Filling the scene 13:50
81 Chapter 13: Introduction to nodes 08:33
82 Chapter 14: Introduction to PBR shading 16:12
83 Chapter 15: Smart UV projection 09:45
84 Chapter 16: Manual UV unwrapping 08:35
85 Chapter 17: Shading and mapping the scene objects 13:30
86 Chapter 18: Tree stump mapping and random colored books 09:36
87 Chapter 19: Finishing the room and floor mapping 10:58
88 Chapter 20: Eevee preview setup and cycles render 07:41
89 Chapter 21: Final word 02:05

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