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Go: The Complete Developer's Guide (Golang)

8h 21m 45s
English
Paid

Go is an open source programming language created by Google.  As one of the fastest growing languages in terms of popularity, its a great time to pick up the basics of Go! This course is designed to get you up and running as fast as possible with Go.  We'll quickly cover the basics, then dive into some of the more advanced features of the language.  Don't be tricked by other courses that only teach you for-loops and if-statements!  

This is the only course on Udemy that will teach you how to use the full power of Go's concurrency model and interface type systems. Go is designed to be easy to pick up, but tough to master.  Through multiple projects, quizzes, and assignments, you'll quickly start to master the language's quirks and oddities.  Go is like any other language - you have to write code to learn it!  This course will give you ample opportunities to strike out on your own and start working on your own programs.

In this course you will:

  • Understand the basic syntax and control structures of the language
  • Apply Go's concurrency model to build massively parallel systems
  • Grasp the purpose of types, which is especially important if you're coming from a dynamically typed language like Javascript or Ruby
  • Organize code through the use of packages
  • Use the Go runtime to build and compile projects
  • Get insight into critical design decisions in the language
  • Gain a sense of when to use basic language features

Go is one of the fastest-growing programming languages released in the last ten years.  Get job-ready with Go today by enrolling now!

Requirements:
  • Solid experience with another programming language - Javascript, Python, Ruby, Java, or similar
Who this course is for:
  • Anyone who wants to understand the fundamental features of Go

What you'll learn:

  • Build massively concurrent programs with Go Routines and Channels
  • Learn the advanced features of Go
  • Understand the differences between commonly used data structures
  • Prove your knowledge with dozens of included quiz questions
  • Apply Interfaces to dramatically simplify complex programs
  • Use types to future-proof your code and reduce the difficulty of refactors

About the Authors

Stephen Grider

Stephen Grider thumbnail

Stephen Grider is one of the longest-running and most prolific instructors on Udemy, with a catalog covering essentially every major JavaScript framework, plus Docker, Kubernetes, AWS, and the broader full-stack development landscape. His teaching style is patient and project-oriented — most of his courses are structured around building a substantial application from scratch rather than working through disconnected tutorial examples.

The catalog covers React, Redux, Next.js, Vue, Angular, GraphQL, Node.js, Docker / Kubernetes, AWS infrastructure, React Native and Flutter for mobile, the algorithm / data-structure interview prep track, and the modern TypeScript / Bun / Rust adjacent material that working JavaScript developers increasingly encounter. Few independent instructors have maintained Stephen's breadth this consistently for this long.

The CourseFlix listing under this source carries over 25 Stephen Grider courses spanning that range. Material is paid; Stephen Grider courses are typically sold individually on Udemy. Courses are aimed primarily at developers picking up a specific technology through working through a complete project.

Udemy

Udemy thumbnail

Udemy is the largest open marketplace for online courses on the internet. Founded in 2010 by Eren Bali, Oktay Caglar, and Gagan Biyani and headquartered in San Francisco, the company went public on the Nasdaq in 2021 under the ticker UDMY. The platform hosts well over two hundred thousand courses across software development, IT and cloud, data science, design, business, marketing, and creative skills, taught by tens of thousands of independent instructors. Roughly seventy million learners use it worldwide, and the corporate arm — Udemy Business — supplies a curated subset of that catalog to enterprise customers.

Because Udemy is a marketplace rather than a single editorial publisher, the catalog is uneven by design. The strongest material lives in the long-form, project-based courses authored by working engineers — full-stack JavaScript, React, Node.js, Python data science, AWS, Docker and Kubernetes, mobile development with Flutter and React Native, and cloud certification preparation. The CourseFlix listing under this source is the slice of that catalog that has been mirrored here for offline-friendly viewing, organized by topic and updated as new releases land. Pricing on Udemy itself swings dramatically with the site's near-permanent sales, which is why the platform is best treated as a deep reference catalog: pick instructors with strong reviews and a track record of updating their material rather than buying on the headline price alone.

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#1: Environment Setup
All Course Lessons (78)
#Lesson TitleDurationAccess
1
Environment Setup Demo
02:56
2
VSCode Installation
02:47
3
Go Support in VSCode
03:23
4
Boring Ol' Hello World
03:12
5
Five Important Questions
06:17
6
Go Packages
06:11
7
Import Statements
03:59
8
File Organization
03:35
9
Project Overview
02:32
10
New Project Folder
01:56
11
Variable Declarations
10:41
12
Functions and Return Types
07:43
13
Slices and For Loops
10:50
14
OO Approach vs Go Approach
04:34
15
Custom Type Declarations
06:41
16
Receiver Functions
06:17
17
Creating a New Deck
10:58
18
Slice Range Syntax
05:57
19
Multiple Return Values
08:12
20
Byte Slices
07:00
21
Deck to String
07:27
22
Joining a Slice of Strings
06:37
23
Saving Data to the Hard Drive
07:03
24
Reading From the Hard Drive
11:19
25
Error Handling
07:53
26
Shuffling a Deck
09:43
27
Random Number Generation
10:31
28
Testing With Go
03:41
29
Writing Useful Tests
12:04
30
Asserting Elements in a Slice
04:23
31
Testing File IO
09:53
32
Project Review
06:18
33
Structs in Go
04:44
34
Defining Structs
03:55
35
Declaring Structs
04:52
36
Updating Struct Values
05:37
37
Embedding Structs
06:31
38
Structs with Receiver Functions
07:27
39
Pass By Value
05:53
40
Structs with Pointers
03:13
41
Pointer Operations
10:14
42
Pointer Shortcut
06:27
43
Gotchas With Pointers
04:10
44
Reference vs Value Types
07:39
45
What's a Map?
05:48
46
Manipulating Maps
04:56
47
Iterating Over Maps
05:17
48
Differences Between Maps and Structs
05:55
49
Purpose of Interfaces
09:26
50
Problems Without Interfaces
10:15
51
Interfaces in Practice
09:17
52
Rules of Interfaces
07:49
53
Extra Interface Notes
06:59
54
The HTTP Package
08:00
55
Reading the Docs
05:36
56
More Interface Syntax
03:14
57
Interface Review
01:54
58
The Reader Interface
08:18
59
More on the Reader Interface
07:24
60
Working with the Read Function
05:39
61
The Writer Interface
04:16
62
The io.Copy Function
05:13
63
The Implementation of io.Copy
04:34
64
A Custom Writer
07:57
65
Website Status Checker
05:29
66
Printing Site Status
04:33
67
Serial Link Checking
03:28
68
Go Routines
07:13
69
Theory of Go Routines
08:42
70
Channels
06:10
71
Channel Implementation
09:17
72
Blocking Channels
09:56
73
Receiving Messages
03:33
74
Repeating Routines
06:46
75
Alternative Loop Syntax
03:59
76
Sleeping a Routine
06:15
77
Function Literals
04:49
78
Channels Gotcha!
10:33
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Frequently asked questions

What are the prerequisites for enrolling in this course?
This course is designed for complete beginners with no prior experience in Go. However, a basic understanding of programming concepts, such as variables, loops, and functions, would be beneficial. The course begins with environment setup and VSCode installation, making it accessible for those new to programming with Go.
What projects will I build during this course?
Students will work on a project that involves creating and manipulating a deck of cards. This involves tasks such as creating a new deck, shuffling it, saving data to the hard drive, and reading from the hard drive. These exercises aim to reinforce the practical application of Go's core features, such as slices, maps, and file I/O.
Who is the target audience for this course?
The course is aimed at both beginners who are new to programming and experienced developers who want to learn Go. It covers a wide range of topics from basic syntax and data types to advanced features like interfaces and concurrency, ensuring that learners at different levels can benefit.
What specific tools will I use during the course?
The course uses Visual Studio Code (VSCode) as the primary development environment. Lessons cover VSCode installation and how to leverage Go support within the editor. This setup helps streamline the coding process and provides a modern development experience.
What is not covered in this course?
The course does not cover topics such as web development frameworks or advanced concurrency patterns beyond basic Go interfaces and the HTTP package. It focuses primarily on foundational Go programming skills and practical coding exercises.
How much time will I need to complete this course?
The course comprises 78 lessons, and while the total runtime is not specified, it is structured to be completed at your own pace. Given the depth and breadth of the content, a commitment of several weeks may be necessary, depending on your prior experience and the time you can dedicate each week.
How will the skills learned in this course carry over to other programming languages or careers?
Learning Go can enhance your understanding of programming concepts such as data types, error handling, and file I/O, which are applicable across many languages. Additionally, Go's emphasis on simplicity and efficiency is valuable in software development careers focused on building scalable systems and network services.