Program a Full Game in Unreal Engine, Step by Step
This Unreal Engine course is built around C++, starting from the engine's core class hierarchy and ending with a playable, packaged game. You'll learn what separates an Object, Actor, Pawn, and Character in Unreal's framework, then apply that understanding by coding a full character class that responds to player input and drives its own animations.
Combat, Enemies, and Interaction
Once movement is in place, the course turns to gameplay systems: enemy behavior and pathing, melee combat, picking up and equipping items, and a damage and hit-point system that can end in a character's death. You'll also see how to source ready-made assets so you're not modeling everything from scratch.
Interface, Progress, and World Mechanics
On the UI side, the course covers building HUD elements such as health and stamina bars with icons, along with menu screens including a pause menu. Save and load functionality lets progress persist between sessions, and you'll wire up level transitions, interpolated floating platforms, timers for delayed logic, and interactive triggers like pressure switches and doors.
Hazards and Debugging
Later sections add explosive hazards and bombs, plus practical debugging techniques such as logging and drawing spheres in the viewport to visualize game state. Throughout, the material ties these features back to core C++ concepts as they apply specifically to game development in Unreal Engine.
In this series, you will learn Unreal Engine C++ programming from the basics all the way up to packaging a complete video game. You will learn all of the following and more:
Object, Actor, Pawn and Character creation, and the differences between these classes
Coding a complete character class, complete with animations and user input
Finding a nearly endless selection of free assets and how to download and use them for your game
Enemy movement and behavior
Combat with melee weapons
Picking up and equipping items
Damage, Hit Points and Death
HUD elements including Health and Stamina Bars as well as Icons
How to create menus, including a Pause menu
Saving and Loading game data even after turning off the computer or exiting the game
Switching levels in game
Floating platforms using interpolation
Timers for delays in game logic
Trigger volumes, pressure switches, and doors
Bombs, explosives and hazards
Logging and drawing spheres for debug purposes
Using C++ concepts applied to game development
Much much more!
This is a C++ course and some basic knowledge of the C++ (or a similar language) is needed. If you don't have the basics of C++ down, my first course teaches everything you need to know for this course.
Requirements:- Basic understanding of C++ or a similar language (C#, Python, Java, etc.)
- No experience in Unreal Engine needed.
- Memory space on computer for Unreal Engine, Visual Studio or XCode, and game assets (meshes, animations, etc.)
Who this course is for:- Aspiring game developers.
- Those wanting to enter the games industry as a game programmer.
- Indie game developers who want to create their own games.
- Anyone who wants a COMPLETE game in their portfolio!
What you'll learn:
- How to program in Unreal Engine with C++.
- How to create a complete UE4 game from start to finish.
- Those with no experience in Unreal Engine will master Unreal.
- Combat, adventure game mechanics, platforms, game saving/loading and menu design.
- Those already experienced in game development will further expand their skills.
- Those who already develop in another engine such as Unity will master Unreal.