Building the classic 2048 board game is used here as a compact, contained way to learn Bevy's entity-component-system model in Rust.
What the project covers
- Spawning and rendering tiles on the screen
- Handling user input to move and merge tiles
- Keeping score and querying game resources
Because the game logic stays small, it also doubles as a focused playground for core Rust concepts like references and ownership, which come up naturally as you wire up Bevy's systems.