2048 with Bevy ECS
1h 40m 27s
English
Paid
Course description
2048 is a 2d board-oriented game. We cover foundational Bevy concepts while spawning tiles on the screen, handling user input, keeping score, and querying for resources in a small contained game. Bevy systems also provide a contained playground for Rust language concepts like references and ownership.
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# | Title | Duration |
---|---|---|
1 | Initializing a new Bevy Project | 02:27 |
2 | Changing the name of the Window | 02:02 |
3 | Adding a 2d Camera | 02:02 |
4 | Spawning the 2048 Board | 03:49 |
5 | Using Color to change the look of the board | 01:42 |
6 | Changing the color of the background | 01:21 |
7 | Filling out the board with tile placeholders | 06:28 |
8 | Defining associated functions on structs | 02:44 |
9 | Spawning Tiles with rand to Start the Game | 07:01 |
10 | Showing Point values on Tiles | 04:33 |
11 | Updating Tile display when Point values change | 03:49 |
12 | Listening for keyboard input | 04:45 |
13 | Sorting tiles with Ord | 03:32 |
14 | Updating tile Position with Transforms | 06:05 |
15 | Board Shifts in 4 directions | 01:54 |
16 | Spawning new tiles with events | 07:09 |
17 | Keeping Score | 05:42 |
18 | Setting up the UI around the game | 01:29 |
19 | Live Updating the Score Display | 06:39 |
20 | Are there any moves left? | 01:06 |
21 | Playing, GameOver, and other states of play | 08:12 |
22 | Interactive Button systems | 02:36 |
23 | Starting a new game | 07:44 |
24 | Tracking High Scores | 02:21 |
25 | Animating tiles when board shifts happen | 03:15 |
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