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Remake Retro Games with JavaScript

7h 5m 41s
English
Paid

Old is gold. Let's get inspired by the classic games from the 80's and add our own graphics and game features. Dive into the interstellar void and utilize three different weapon types to obliterate swarms of diverse space bugs, some larger and more challenging than others.

Course Overview

This course begins with a game inspired by the iconic Space Invaders arcade. Throughout this journey, you will experiment with exciting additions such as boss battles, super weapons, and a variety of enemy types.

Learning Outcomes

Object-Oriented Programming with JavaScript

Explore object-oriented programming with JavaScript and implement fundamental 2D game development techniques. Learn about the object pool design pattern, sprite animation, timing methods, and staggering techniques using timestamps.

Bonus Material

Take advantage of all bonus materials available. As a student, you'll receive a premium pack of 2D game art with a sci-fi space theme. You'll also have access to download source code from various project stages as new features are added.

Enemy Types and Features

You'll implement multiple enemy types, each offering unique challenges:

  • Beetlemorph - A basic enemy, defeated with a single hit.
  • Rhinomorph - An armored enemy that requires multiple hits and has various damage states.
  • Mantismorph - A large boss-sized enemy with a growing pool of lives.
  • Eaglemorph - Sacrifices a body segment when hit, which it uses as an attack.
  • Squidmorph - A mysterious alien bug; use your knowledge to design and implement your own unique enemy type.

About the Author: udemy

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#1: Introduction
All Course Lessons (70)
#Lesson TitleDurationAccess
1
Introduction Demo
01:03
2
What will we learn? (Project features)
01:28
3
Project Setup
04:25
4
Game and player objects
05:37
5
Keyboard controls
07:27
6
Object pool
13:02
7
Enemy waves
13:34
8
Collision detection
08:06
9
Counting score and drawing game text
12:49
10
Game restart method
05:47
11
Beetlemorph enemy class
04:51
12
Sprite animation explained
10:36
13
Animation timing
10:16
14
Player animation
13:09
15
Extra features: Armored enemies
00:58
16
Rhinomorph enemy class
09:25
17
Extra features: Boss battles
00:31
18
Boss class
09:28
19
Boss movement
10:23
20
Boss vs player collision
07:08
21
Extra features: Super weapons
00:44
22
2 laser classes
08:02
23
Laser damage
08:02
24
Resource management
07:06
25
Eaglemorph enemy class
06:56
26
Enemy projectiles
06:22
27
Projectile interactions
04:49
28
Squidmorph enemy class
09:19
29
Lobstermorph enemy class
02:31
30
Project Setup
03:19
31
Planet and Game Class
08:11
32
Mouse Position
06:20
33
Player Spaceship
04:43
34
A little bit of Math
07:48
35
Understand Canvas Rotation
06:16
36
Debug Mode
02:26
37
Object Pool
12:23
38
Player Projectiles
06:11
39
Enemy Pool
07:26
40
Collision Detection
02:21
41
Periodic Events
08:07
42
Asteroid Enemy Class
04:22
43
Sprite Animation
09:16
44
Lobstermorph Enemy Class
09:16
45
Game Text
05:27
46
Player Lives
05:10
47
Beetlemorph Enemy Class
01:37
48
Rhinomorph Enemy Class
02:44
49
Make your first mobile game
01:09
50
Project Setup
02:03
51
Make Everything Responsive
06:16
52
Enemy Class
08:00
53
Object Pool Design Pattern
03:36
54
Periodic Triggers
06:51
55
Mouse Controls
01:32
56
Collision Detection
07:51
57
Touch Events
01:39
58
Game Text
07:05
59
Start and Restart
03:35
60
Fullscreen Games
04:12
61
Simple Crew Members
01:31
62
Simple Enemy Type
04:24
63
Sprite Animation
04:21
64
Animation Timing
04:09
65
Debug Mode
02:10
66
Enemy Variety
04:30
67
Randomized Space Crew
03:48
68
State Management in Games
04:28
69
State Design Pattern
15:24
70
Sounds
09:50
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