Motion Design with Figma: Animations, Motion Graphics, UX/UI
10h 11m 31s
English
Paid
Updated September 2026
Motion Design with Figma: Animations, Motion Graphics, UX/UI is a 161-lesson 10 hours 11 minutes self-paced course by Zero To Mastery. Static mockups only tell half the story of an interface; this 161-lesson course, taught by a working design professional, is about the other half — making those designs move.
Course facts
Lessons
161
Duration
10 hours 11 minutes
Level
All levels
Language
English
Updated
2026-09-11
Instructor
Zero To Mastery
Price
Premium
Static mockups only tell half the story of an interface; this 161-lesson course, taught by a working design professional, is about the other half — making those designs move.
From Figma fundamentals to motion
You'll first sharpen general Figma skills across UI, UX, web, and mobile app design, then move into motion-specific work: core principles, prototyping for real client presentations, and Figma's Smart Animate feature.
Techniques covered
Micro-interactions and transitions
Parallax effects
Motion graphics and animated UI elements
The course builds toward real projects you complete alongside the instructor, meant to become portfolio pieces, with customizable resources provided so you have a running start on your own work.
Who teaches Motion Design with Figma: Animations, Motion Graphics, UX/UI? Zero To Mastery
Zero To Mastery (ZTM) is a Toronto-based online coding academy founded by Andrei Neagoie, originally a senior developer at large Canadian tech firms before turning to teaching full-time. The academy's signature is the cohort-based bootcamp track combined with a deep self-paced course library, all aimed at career-changers and self-taught developers preparing to land software-engineering roles at top companies.
The instructor roster has grown well beyond Andrei to include other senior practitioners: Daniel Bourke (machine learning), Aleksa Tešić (DevOps), Jacinto Wong, and others. Courses cover the full software-engineering career path: web development with React and Next.js, Python, machine learning and deep learning, DevOps and cloud, system design, mobile, and the algorithm / data-structure interview prep that gates engineering jobs.
The CourseFlix listing under this source carries over 120 ZTM courses spanning that full range. Material is paid; ZTM itself runs on a monthly / annual membership model. The teaching style favours long-form, project-based courses where students build complete portfolio-quality applications rather than disconnected feature tutorials.
What lessons are included in Motion Design with Figma: Animations, Motion Graphics, UX/UI?
This is a demo lesson (10:00 remaining)
You can watch up to 10 minutes for free. Subscribe to unlock all 161 lessons in this course and access 10,000+ hours of premium content across all courses.
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Frequently asked questions
What prerequisites are needed before taking this course?
The course does not specify any formal prerequisites, but familiarity with basic design concepts can be beneficial. An understanding of user experience (UX) and user interface (UI) principles may help students grasp the material more quickly. The course starts with an introduction to Figma, so prior experience with this tool is not required, making it suitable for beginners who are interested in motion design.
What types of projects will I work on during the course?
Students will engage in various hands-on projects designed to enhance their understanding of motion design using Figma. These projects include creating interactive components, using Smart Animate for animations, and building a photo inspiration mobile app. Exercises such as creating responsive navigation and practicing parallax effects are also part of the curriculum, providing practical experience in building dynamic user interfaces.
Who is the target audience for this course?
This course is intended for individuals interested in mastering motion design using Figma, specifically those involved in UX/UI, web design, and mobile app design. It is suitable for both beginners and professionals who want to enhance their skills in creating engaging user experiences through animations and motion graphics. Designers looking to update their portfolios with dynamic projects may find this course particularly beneficial.
How does this course compare in depth and scope to other motion design courses?
The course offers a comprehensive introduction to motion design with a focus on practical application using Figma. Unlike some other courses that may focus solely on theory, this one emphasizes hands-on experience with real-world projects. It covers key principles, best practices, and the latest industry trends, making it a well-rounded choice for those looking to integrate motion design into their UX/UI work.
What specific tools and features of Figma are covered?
The course covers a range of Figma tools and features, including Smart Animate for animations, micro-interactions, and prototyping. Students will learn to use the Figma UI components like the toolbar and sidebars, and work with shapes, text, auto layout, and constraints. Collaboration features such as community files and plugins are also explored, enabling students to leverage Figma's full capabilities.
What topics are not included in this course?
The course focuses on motion design within the context of Figma and does not cover motion design tools outside of this platform. It also does not delve into coding or programming aspects of motion design, as it is centered around Figma's design and animation capabilities. Those seeking in-depth coverage of alternative motion design software or coding for animations may need to look elsewhere.
What is the expected time commitment for this course?
The course consists of 161 lessons, and while specific runtime details are not provided, the extensive lesson list suggests a significant time commitment. Students should be prepared to spend several hours per week working through the lessons, exercises, and projects. The time investment will vary based on individual pace and prior familiarity with the material.