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Create Interactive 3D Experiences with TresJS

52m 24s
English
Paid
Updated September 2026

Create Interactive 3D Experiences with TresJS is a 13-lesson 52 minutes self-paced course by egghead.io. Bring 3D to Your Vue Projects TresJS wraps Three.

Course facts

Lessons
13
Duration
52 minutes
Level
All levels
Language
English
Updated
2026-09-11
Instructor
egghead.io
Price
Premium

Bring 3D to Your Vue Projects

TresJS wraps Three.js in a package built specifically for Vue, and this 13-lesson course shows you how to put it to work — from wiring it into an existing Vue app to shipping a scene with real interaction.

Setting the Scene

  • Integrating TresJS into a Vue project and assembling a basic 3D scene
  • Positioning, rotating, and scaling objects through props
  • Adding lighting and shadows for a more realistic look

Making It Move and Respond

  • Animating objects through the render loop
  • Adding navigation controls so users can move through the scene
  • Loading external 3D models with the useGLTF hook
  • Linking model properties to Vue's reactive state for dynamic behavior

By the end, you'll have the tools to build visually rich, interactive 3D scenes for a personal project or a portfolio piece.

Additional

https://github.com/alvarosabu/egghead-tres-3D-product-configurator/tree/main

Who teaches Create Interactive 3D Experiences with TresJS? egghead.io

egghead.io thumbnail

egghead.io is a US-based subscription video platform focused on short, focused screencasts on JavaScript ecosystem topics. Founded in 2012 by John Lindquist (a Google Developer Expert) and run by Joel Hooks, egghead pioneered the short-screencast format that most modern developer-education platforms now use — courses are typically broken into 2-5 minute lessons that each cover one specific concept or API.

The instructor roster includes many of the most cited names in the JavaScript ecosystem — Kent C. Dodds (whose Testing JavaScript launched on egghead before EpicWeb.dev), Andrew Del Prete, Hannah Davis, Lukas Ruebbelke, Tomasz Łakomy, Andy Van Slaars, and many others. Course material covers React, Next.js, TypeScript, Node.js, GraphQL, Vue, the testing tracks, RxJS / observables, and a long list of smaller libraries and tools.

The CourseFlix listing under this source carries over 20 egghead courses spanning that range. Material is paid; egghead itself runs on a monthly / annual subscription on the original platform. The bite-sized format suits developers learning incrementally during work hours rather than committing to multi-hour video sessions.

What lessons are included in Create Interactive 3D Experiences with TresJS?

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#1: Getting Started with the TresJS Product Course Repo
All Course Lessons (13)
#Lesson TitleDurationAccess
1
Getting Started with the TresJS Product Course Repo Demo
02:07
2
Add a TresCanvas to Your Vue App
02:09
3
Add a Cube to Your TresJS 3D Scene
02:56
4
Transform TresJS Objects Using Props
04:01
5
Add Ambient and Directional Lighting to Your TresJS Scene
04:49
6
Enable Shadows in Your TresJS Scene
05:34
7
Animate TresJS Objects with the useRenderLoop Composable
06:37
8
Use OrbitControls to Interact with your TresJS Scene
01:43
9
Project Overview of the TresJS Product Template
02:47
10
Load Models with useGLTF and the TresJS primitive Component
07:11
11
Create a Reactive Color Selector in Vue with useState
05:16
12
Connect a TresJS Model with Vue State
02:59
13
Enhance Your TresJS Scenes with the @tresjs/cientos Package
04:15
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Frequently asked questions

What prerequisites are needed for this course?
Before enrolling in this course, you should have a fundamental understanding of JavaScript and Vue.js. Familiarity with basic web development concepts is also recommended, as the course focuses on integrating TresJS—a wrapper for Three.js—into Vue applications to create interactive 3D web applications.
What kind of projects will I work on during this course?
Throughout the course, you will work on creating interactive 3D scenes using TresJS in Vue applications. You will learn to set up 3D scenes, manipulate objects, add lighting and shadows, animate objects, and implement user interactions. The course culminates in using the TresJS Product Template to showcase your newly acquired skills.
Who is the target audience for this course?
This course is ideal for web developers interested in expanding their skills to include 3D web applications. It is particularly useful for those familiar with Vue.js who want to leverage the power of Three.js through TresJS to create captivating 3D experiences on the web.
How does this course compare in depth and scope to similar courses?
This course offers a focused approach to integrating TresJS with Vue applications, covering topics like scene creation, object transformation, and animation. It provides practical insights into enhancing 3D visuals using TresJS tools, which may not be thoroughly covered in other courses that focus more broadly on Three.js or general 3D graphics.
Which specific tools or platforms are covered in this course?
The course specifically covers TresJS, a wrapper for Three.js adapted for Vue, and its integration into Vue projects. You will also work with tools like useGLTF for loading 3D models, useRenderLoop for animations, and OrbitControls for scene navigation. The course leverages Vue's reactive state to create dynamic scenes.
What topics are not covered in this course?
The course does not cover the basics of Vue.js or Three.js from scratch. It assumes prior knowledge of these technologies and instead focuses on using TresJS to enhance Vue applications with 3D capabilities. Advanced Three.js concepts not directly related to TresJS are also not covered.
What is the time commitment for this course?
The course consists of 13 lessons, but the total runtime is not specified. However, given the detailed topics like integrating TresJS, enhancing visuals, and creating interactive scenes, students should allocate additional time for practice and project development to fully grasp the material.