Build Four Awesome Unity Games with Zero Experience

10h 11m 37s
English
Paid

Course description

Dreamed of creating your own video game but didn't know where to start? You've come to the right place. In this course, you'll create four classic arcade games on Unity—the same game engine used by professionals. Absolute beginners are welcome! No programming experience or game development knowledge is required here.

Read more about the course

The course is designed for those who want to try their hand at game development and enjoy creating games. You will create your versions of legendary games: Pong, Breakout, Space Invaders, and Flappy Bird.

The entire training is practice-based: you start doing right away, not just reading or watching. At the same time, you will learn the basics of programming in C#, but only as much as needed to start creating games - without unnecessary theory and complexities.

You will see how different elements of a game interact with each other and how to apply this knowledge to start creating your own projects. In the end, you will have not only four ready-made arcade games but also confidence in your abilities for further creativity.

Forget about endless, outdated, and confusing tutorials - now everything is step-by-step and clear.

The most important thing is that you will be taught by an experienced game industry specialist who knows Unity and C# from real practice.

What is Unity?

Unity is one of the most popular game platforms in the world, allowing for the creation of 2D, 3D, AR, and VR games. It is a powerful tool with which you can easily develop and publish games on multiple devices and platforms.

Most likely, you have already played games created on Unity - now you have a chance to learn how they work and make your own.

Why is Unity so popular?

  • Unity offers a vast number of features and tools that simplify game development.
  • It has built-in physics systems, animation, and support for third-party assets to bring any ideas to life.
  • A huge community of developers helps Unity evolve and stay at the forefront of the gaming industry.

All these reasons make specialists with Unity skills highly sought after in the market.

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#1: Introduction

All Course Lessons (96)

#Lesson TitleDurationAccess
1
Introduction Demo
02:33
2
Installing Unity
09:57
3
Creating a Project
03:38
4
Editor Overview
20:06
5
Custom Layouts
04:19
6
Scenes
05:07
7
GameObjects and Transforms
11:32
8
Assignment: Transforms
07:32
9
Materials
07:23
10
Parents and Children
10:29
11
Prefabs
06:58
12
Components
05:27
13
Variables
12:44
14
First Script
17:21
15
Assignment: Creating Variables
02:23
16
Methods
10:23
17
If Statements
12:31
18
Intro
00:49
19
Create Project and Sprites
09:01
20
RigidBody and Colliders
06:03
21
PlayerController - Part 1
12:49
22
PlayerController - Part 2
09:44
23
PlayerController - Part 3
07:55
24
BallController
12:15
25
Physics Materials
05:07
26
Tags
06:49
27
Reset Ball
10:09
28
GameManager
04:34
29
Canvas
11:17
30
Update Score Text
06:51
31
Intro to Breakout
00:53
32
Create Project and Walls
05:31
33
Create Player
06:04
34
Multiple Inputs and FixedUpdate
06:15
35
Create Ball
06:19
36
Polygon Collider
04:52
37
Blocks and Grid Snap
05:32
38
Destroying Blocks
08:15
39
Block Health
07:55
40
Switch Statements
04:35
41
Unbreakable Blocks
02:52
42
GameManager
08:44
43
KillBox
08:19
44
Reset Ball and Paddle
06:46
45
Win Game Condition
05:31
46
Display Score
04:08
47
Win and Lose Panels
08:46
48
Reload Scene
04:58
49
Remove Player Control
05:26
50
Intro to Space Invaders
00:58
51
Create Project and Import Sprites
05:11
52
Create Player
04:47
53
Input Manager
06:33
54
Time deltaTime
04:11
55
Clamping
04:38
56
Bunkers
03:13
57
Player Laser
04:16
58
KillBox
02:27
59
Instantiate
04:08
60
Shoot Cooldown
01:56
61
Enemies
02:59
62
Prefab Variants
07:48
63
Enemies Manager
07:03
64
Reverse Direction
07:36
65
Bunker Health
06:01
66
GameManager
04:27
67
Enemy Laser
06:23
68
Invoke
05:19
69
Enemy Fire Rate
05:39
70
Player Death
07:06
71
Respawn Player
04:43
72
Check if Player Is Alive
04:22
73
Player Score
02:32
74
User Interface
06:24
75
Destroy Enemy Laser
01:18
76
Reload Scene
06:24
77
Remove Player Control
05:27
78
Sound
04:51
79
Enemy Death Sound
07:46
80
What to Do Now?
00:58
81
Intro to Flappy Plane
01:14
82
Create Project and Import Sprites
05:11
83
Background and Player
05:01
84
Ground and Sorting Layers
08:00
85
PlayerController
10:57
86
Input Cooldown
04:17
87
Spikes
04:57
88
Random Height
03:47
89
Spike Spawner
04:20
90
Destroy Spikes
05:38
91
Moving Ground
11:05
92
Player Death
05:17
93
User Interface
09:17
94
Game Manager
05:37
95
Points
06:18
96
Animations
07:50

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