Build Animated Physics Game with JavaScript

3h 29m 27s
English
Paid

Course description

What makes a great game? Is it about beautiful, polished visuals or about gameplay that feels good and responsive? Is it about unique ideas, or maybe it's the little details, special secrets and Easter eggs? What are the ingredients in a perfect game development recipe?

In this class we will dive deep into sprite animation, interactivity and 2D physics. We will learn 10 important techniques every game developer needs to know and we will apply them in a real project.

Students of this class will get a lot of 2D professional high resolution game art for free. I provide environmental and character art assets in the form of ready to use sprite sheets, as well as source files with separate pieces for those of you who want to edit the colors, piece together your own mushrooms and creatures or to rig your own animations.

Read more about the course

Today we will learn:

- How to implement a very simple AI to make the creatures feel alive

- How to control the FPS of our game and how to measure time to trigger periodic events

- How to restart the game by pressing a button

- How to apply collision detection, resolve collisions and use that to simulate physics

- How to use the built-in drawImage method to draw randomised game environments and animated characters from a sprite sheet

- How to capture mouse position and animate an 8 directional sprite sheet based on the relative position between the mouse and the player character

- How to use HTML5, CSS3 and plain vanilla JavaScript to build a game from scratch. We will write and understand every line of code, we will not rely on any external frameworks or libraries

... and much more

The pace and techniques in this course are beginner friendly. Existing knowledge of HTML, CSS & JavaScript is needed to follow the course. If you understand JavaScript basics and know what functions, for loops and arrays are, you will be able to get the maximum value out of this class.

Have fun! :)

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#1: Introduction

All Course Lessons (36)

#Lesson TitleDurationAccess
1
Introduction Demo
00:47
2
Basic setup
03:52
3
Object Oriented Programming in JavaScript
04:22
4
Drawing the player
07:11
5
Mouse controls
06:00
6
Making the player move
07:40
7
Creating obstacles
06:34
8
Non-overlapping obstacles
06:36
9
Randomized images from a sprite sheet
05:15
10
Positioning rules
06:00
11
Reusable collision detection method
04:05
12
Physics
08:08
13
8 directional sprite animation
04:14
14
Animation angles
07:06
15
Debug mode
03:34
16
Player movement boundaries
02:57
17
FPS
09:40
18
Egg class
04:54
19
Periodically adding new eggs
07:00
20
Egg physics
05:35
21
Draw order
08:18
22
Enemy class
11:20
23
Larva class
03:27
24
Egg hatching
09:59
25
Larva sprites and collisions
04:38
26
Gaining score points
02:41
27
Particle effects
08:56
28
Particle motion
07:05
29
Randomised enemy skins
04:25
30
Win and lose condition
10:32
31
Restart game
06:32
32
Extending enemy class
05:56
33
Simple fullscreen mode
03:08
34
Player sprite sheet full animation
02:37
35
Larva sprite sheet full animation
01:44
36
Enemies sprite sheet full animation
06:39

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